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April 18, 2024, 02:49:22 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - DenisColli

1
The Black Magic fell Way better than the original!
Radius: 2
Target:Black Magick
Valid targets: Except self
Flags: Check the "Can target empity Square"
Be sure the "cant target self" flag is unchecked...
2
Is there a possibility that we might have an effects program editor someday?

Someone knows to what ability belonges this effect?
3
No more words... rsrsrs
4
1) The "Remove" Accurace por the Skills like Dragontamer are realy dependents on how much enemies you have already killed? (Note: Im using the FFTA2 Redesigned Mod)

2) Is there any flag that allow Skills consume Smash Gauge in the Ability editor?

3) (Bônus Question!) Is there any flag that respect Dual weild Passive?

4) (Bônus Bônus Question!) I noticed that the "Attack" Ability has a Flag that NO OTHER Ability has! What it means?

Thanks for the attention brow!
5
Hello again people! Now im here with what i think to be a REAL problem!
im using the FFTA2AE, FFTA2JE and the Text/Command Editor... Not so good with Hex  :(...
My question is: Every time i use this editors to change Soldier Abilities for another this dont reflect in the worriors skill set...
And when i change the Worrior Command "Art of War" to the Soldier "Art of War" to make it more modable all the skill board apears empity! HELP!
6
Im having a problem with the FFTA2 Ability Editor 0.1.2. All the time I open a ROM all the skills AoE are reset to a single tyle!
End than they dont obay my edition!  :mad: :mad: :mad:
7
Please... Cam anyone healp with a simple list of the avaliable Blue Magics to Animists...
Thanks for the attention.