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March 28, 2024, 05:06:16 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Satchmo III

1
The Lounge / Town backgrounds (PSX)...
April 02, 2018, 02:56:22 am
Below for reference are the world map town backgrounds from the game. I used ShishiSpriteEditor to screenshot the images (from the PSX version of the game...I think it's the same for the PSP version). The image resolution is originally 120x80 pixels but I've increased it to 240x160 pixels in the individual images below. At the bottom of this post is one image combining all town backgrounds at their original resolution.

I think 240x160 is the in-game display size...but if someone knows it's something different, I'll resize the individual images in this post.

01 - Lesalia Imperial Capital


02 - Riovanes Castle


03 - Igros Castle


04 - Lionel Castle


05 - Limberry Castle


06 - Zeltennia Castle


07 - Magic City Gariland


08 - Yardow Fort City


09 - Goland Coal City


10 - Dorter Trade Center


11 - Zaland Fort City


12 - Goug Machine City


13 - Warjilis Trade City


14 - Bervenia Free City


15 - Zarghidas Trade City


16 - ?


17 - Bethla Garrison


18 - Deep Dungeon


19 - Orbonne Monastery


00 - Combined Town Backgrounds
2
The Lounge / Unexplored lands (PSX)...
April 02, 2018, 02:42:29 am
Below for reference are the unexplored lands (proposition rewards) from the game. I used ShishiSpriteEditor to screenshot the images and FFTactext (great program name) to attain the text info (from the PSX version). The image resolution is originally 120x80 pixels but I've increased it to 240x160 pixels in the individual images below. At the bottom of this post is one image combining all unexplored lands at their original resolution.

I think 240x160 is the in-game display size...but if someone knows it's something different, I'll resize the individual images in this post.

01 - Shrine of Chaos

Long ago, ancient gods sealed Jade, the king of Hell, deep underground. Also on that very same spot is the Shrine of Chaos, a defiled shrine with an air of decadence.

02 - Forbidden Land Eureka

According to legend, Eureka was the once prosperous capitol of the Kashuka kingdom which collapsed due to the enormous debt of the royal family. Today, it's a ghost town, a memory of its past glory.

03 - Pandemonium

The former capital of the ancient Paramekia Empire. Surrounded by a mountain range of 9000m, even airships couldn't access it. The only way to reach the city was through a corridor that passed through Hell.

04 - Mirage Tower

This tower connects the ancient Ronkan castle to the earth. A special magic coating on the walls keeps the tower hidden. Once in a while, the castle can be faintly seen as a mirage.

05 - Floating Castle

Winged men once knew how to create floating rocks. The same technology was used for this castle. But with the disappearence of winged men, the technology was also lost.

06 - Matoya Cave

The cave where the magician Matoya who served the ancient kingdom of Ronkan lived. He was well liked by the people, but after creating a demon, he was feared as a sorcerer.

07 - Crystal Tower

The castle of the ancient kingdom of Baron. The town was built like a labyrinth to keep strangers out. The castle is made of pure crystal representing the power and wealth of the royal family. It was built entirely at the peoples' expense.

08 - Magic Continent

Once, believed to be the gate to either Heaven or Hell, recently scholars agree it is the result of a great impact caused by the collapse of the floating stone within the earth.

09 - Castle of Trials

In the past, this was military school for the Baron's kingdom. An exceptional group of pilots called "Red Wing" graduated from this academy. Even a great institution like this is now destroyed.

10 - Tower of Babel

The legendary tower that reaches to Heaven from deep underground. It's also called Giant's Tower. More than legend, this is a valuable record of an ancient civilization.

11 - Ronkan Ruins

At its height, the Ronkan Empire covered the world. But because of a mysterious disease, the entire civilization was destroyed. Today, only an empty castle remains quietly floating.

12 - Falgabird

Said to be the village where magic swordsmen hide. Because magic swords shorten the life of the user the number of swordsmen steadily decreased. Now, all that remains are empty houses.

13 - Magic Train

A transport train. Used during the war to transport man-made demons, it's now known as the Magic Train. It's also sometimes called the 'carrier of dead'.

14 - Touzas Village

A village of dwarves called Liliputians. Once a dictatorship, it was liberated by the giant, Atlas. Touzas in the original means "distant land".

15 - Chocobo Forest

Very little light comes into this deep forest where many rare, wild Chocobo live. In its center, it's said the World Tree grows. It reeks of Chocobo...

16 - Semite Falls

One of the most important areas in the Paramekia Empire. Mythril can be found within this gigantic waterfall, and its water was used as fuel for the airships of their time. A magical waterfall indeed.

00 - Unexplored Lands Combined
3
The Lounge / Map exploration...
March 04, 2018, 06:16:18 pm
Hail hackticians.

This thread will primarily document my exploration of and work with FFT's maps. I've been enamored with the aesthetic of the game ever since my first play-through as a middle-schooler over the course of two or three rentals from the local Hollywood Video back in the 90s. More than 20 years on, I think it's awesome that there's still a fan-base and that there are tools for people to play with the the game's assets and breath new life into it.

I dabble very poorly with programming (but I want to learn) and I'm decent at 3D modeling in Blender. About a year ago (near the end of 2016) after replaying FFT via the iOS port (which I recommend) I decided to try my hand at modeling the simple geometry of the iconic Orbonne Monastery. I had a vague notion that I might use pepakura or 3D printing to bring it to RL...that was the beginning of this ongoing project. Since then I've worked the form a couple of ways and learned a bit of programming and more about modeling.

I share some high-lights below for your interest. Please let me know what you think or if you have any questions, I'd like to help others however I can. I've done a pretty thorough review of the forum so thank you to everyone who has contributed to the understanding of the game maps (especially gomtuu). Most of the traffic concerning modding maps occurred between 2008 and 2012 so I hope there's still some interest here.