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April 24, 2024, 06:23:12 pm

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Messages - unknown_user

1
Non-FFT Modding / Re: Llednar's mission dialogue help
October 25, 2018, 11:24:37 pm
 Look who's talkin'. Another jerk has shown up. Just keep on comin'. I'll take you all if that's what you want.
2
Non-FFT Modding / Re: Llednar's mission dialogue help
October 23, 2018, 09:54:32 pm
 Are you sure about that? Or you just don't get it? Well, it seems that you don't know either.
3
Non-FFT Modding / Re: Llednar's mission dialogue help
October 21, 2018, 02:55:48 am
 OK. Are you done with all of your blabbering about with the font stuff. Before you post your reply here, give me answers first then your complaints. I'll definetely acknowledge that. And by the way, I'm not playing around here. I'm pretty damn serious. I don't think that is a mistake because that's my way of expression & that makes sense. I'm well aware of the edit button so you don't have to remind me of that. I visit this site bacause I know you're all pro when it comes to FFT/FFTA/FFTA2 modding/hacking & I was hoping you gonna help a novice like me. I'm not trying to outsmart someone here because I'm not smart enough so, don't get me the wrong idea. And I probably not leave here until I get what I came here so PLEASE shed some light to someone lost in the dark...
4
Non-FFT Modding / Re: Llednar's mission dialogue help
October 16, 2018, 04:44:02 am

  To: Xifanie
Easy! Just press CTRL, then + to zoom in. By the way, I'm looking for answers not complaints.
P.S. Don't forget to wash your face & brush your teeth after waking up before doing anything else.
5
Non-FFT Modding / Llednar's mission dialogue help
October 14, 2018, 02:14:57 am
Hello, everyone! I'm new here so I was hoping someone can help me with my problem. I've been reading some of the useful threads here about Llednar as a playable character. One of those is Dartharton's mission dialogue fix for success/failure. My problem is actually related to that. I'm sure you already knew that Llednar uses Marche's dialogue at the start of a mission. What I want is a code that will allow him to use Hume's dialogue instead because the mission success/failure dialogues that I used is for Human. Their dialogues are much cooler than Marche's ("Llednar here! [Mission Name] was a success!" looks nice) & besides, he used the Soldier as his menu sprite anyway (& without that check, he also uses the Soldier's icon instead of the Expert)...