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Messages - Knight Lord

1
Spriting / Re: Novice Spriting
January 06, 2023, 11:03:55 pm
That might be because of the program you're using to edit the file with. Try using Graphics Gale and see if it yields better results, 90% of my editing is done there.
2
Spriting / Re: Novice Spriting
January 06, 2023, 03:49:07 pm
Quote from: erish on January 04, 2023, 08:13:29 pmGreat work Knight Lord! Valmafra look very cool with her new knight outfit!

Knight Lord do you think you can help fix this sprite? from this topic:

https://ffhacktics.com/smf/index.php?topic=12357.0

It's Ashe's sprite from ff12 and YUNA created it. It is a very good sprite but the spell chanting and walking animation when looking from behind the character is off..especially the placement of the hand. I think the problem is only the placement of the hand that is off.

I can't seem to insert image to show you.. Could you try inserting that Ashe sprite into your game and try to look at it chanting spell from behind? it is TYPE1.

thanks knight lord!

Call me KL for short ^^

Thanks for the compliments. I am not comfortable working on a sprite that is not mine, but I have put it in my game. I'm not sure what you mean by everything looking off, it seems to work and look fine on my end... perhaps try asking the creator? You cna also try asking for help on the Discord, there's a room just for spriting with very helpful people!
3
Spriting / Novice Spriting
January 01, 2023, 07:04:00 pm
For a project I'm working on I found myself in need of a sprite, I wanted a female Templar, something there's shockingly few of in that there's only one in the vanilla game, Meliadoul. Having a female body to frankensprite with sounded great, but when I looked at her palette layout, the task seemed a little daunting if I didn't want a hooded character, and it would also just look like a palette swap if I kept the hood, so I decided to use Izludes body instead. It's not an identical copy, I did some trimming, mostly in the hood. I recolored everything very close to, though a bit brighter than, the vanilla Knight's shade of white, but did some reshading to signify what can be as closely considered a bust as possible (which is literally 2 pixels, but still) and chose blue accents for the belt and neckpiece. Izludes armor is also a little green-tinted so I changed the colors to match Delita's golden armor, something that suited the look a lot more. The head is Balmafula's head, but with the hair "shine" gone, a necessary sacrifice for the sake of palette space, and given blue eyes and the hair tie made blue.

The portrait is also Balmafula's head, but with Izludes shoulder silhouette for the armor and cloak, and Agrias' neck not only thickened a little (She always seemed to have a toothpick neck to me) but also going into the cloak, representative of the blue accents on the sprite. I had intended to take the eyes of another portrait and paste them onto her face as well, but her face is angled a little strange so no other eyes I could find suited her. So I had to draw them. I am not an artist, but it still came out at a quality I'd call acceptable.

Improved Eyes0000.bmp
Final Draft.bmp

I may have to make a couple more custom sprites for this project, if I do I will post them here. But at any rate, I just wanted to share in case anyone thought I could make any improvements, this is my second sprite, so I'm still learning things. Otherwise, anything I post is also free to use if anyone wishes, so I just wanted to leave this here and share. My first sprite, which I didn't share, I'm going to revisit now that I know more, and make improvements. Will post results.

EDIT: Her eyes looked a LOT worse in game, so I redid them entirely... This looks a lot better, at least to me. Also, the hair looked extremely out of place in FFT art style because it looked flat, so I brightened the armor (made it look more brass and less gold, which is fine) and used that color to add some texture to the hair

EDIT 2: Under attachments is a version with the robe trimmed in.
4
Spriting / Re: On using custom sprites
December 31, 2022, 04:02:04 pm
Quote from: Jumza on December 31, 2022, 12:49:04 pmThe general rule is that any sprite on this site is fair game for use in mods as long as all artists involved are credited properly. If you want you may also reach out to the creators and ask for their permission. Generally sprites that people don't want others to use are not posted here!
Thank you for the response!
5
Spriting / On using custom sprites
December 30, 2022, 05:02:59 pm
I'm working on a project currently that is intended to be for the personal use of myself and my friend acting in tandem as a learning project for me. I assume that for my personal use I can use whatever sprites I so please since I will be the only one seeing it, correct me on that if I am incorrect.

There is also, however, a chance I will post it here, just because why not. If I do post it here, which sprites am I allowed to use for the official posting? I do not want to post a project with Sprites the creators don't want used in projects they aren't working on. Any Sprites I do use will be given credit, of course. I am many things, and a spriter is not one, and seeing as I am doing a job overhaul on top of my other changes, I will require new sprites. So far, I've "made" one, and it is very obvious I am not a spriter. Thankfully, I'm pretty far from the spriting stage.

Thanks in advance for your answer.
6
War of the Lions Hacking / ASM Hack question
December 29, 2022, 01:36:42 am
Hi! Been a long time since I've posted, but I'm working on a small mod that is being used as an educational experience for me in the realm of FFT Modding. I've had an idea, but I've also hit a roadblock. As there is extremely little documentation on PSP version ASM hacking and I'm too stubborn to just move to the PSX version until I feel this project has completely defeated me.

I'm using Valhalla as it appears to be the best tool that I can find for ASM hacking, but as I'm still very new to all of this, I don't entirely know how to create an ASM hack in the first place and I'd like to start somewhere simple, but the lack of documentation means I've got no guides to work off of. All I want is to take the property that makes the Materia Blade work with Clouds abilities, remove it from the Materia Blade, and apply that property to every polearm in the game. The idea is after this hack is applied, checking the "Materia Blade Required" box with skills in FFTPatcher will result in those abilities only working with polearms. Essentially I want to move the Materia Blade check to pass on all polearms.

I do not want someone to make this hack for me so much as I want someone to tell me how I can make this hack happen myself.
7
The one that comes to mind immediately is the battle at Germinas. The Onion knights are mostly using ranged weapons, I had to deal with multiple attempts on my weapons each round immediately after getting Orlandu, which of course means Excalibur broke before even getting a chance to teach him safeguard.

I'll let you know if I find more, though, that's as far as I've gotten, that battle in particular frustrated me to no end. I haven't gotten past Elmdore yet, bastard isn't giving me that genji gear easily, so I'm grinding out a second thief (and have since gotten safeguard for Orlandu) to make it easier.
8
Perhaps it's just my opinion, but it really feels as though safeguard is not optional when progressing, which, to me, takes away a LOT since it fills an entire slot just to make sure you can continue to use your weapon-specific abilities and range. That's a decent chunk of builds that's outright eliminated. Want to outfit a monk with heavy armor and give them the Genji gear so you can treat them like a frontliner? Too bad the archer broke your genji gear because you didn't have safeguard and took counter instead of archers bane. That being said, I get that there's a lot more importance on buffs and debuffs and less on equipment and I think that part has been very well done, but I can't help but feel requiring one of two abilities puts a huge damper on what I can do vs what I want to do. I don't know what kind of enemies I will face so to prevent it I will always wear one of these two abilities, and I have to learn them very quickly if I want to move on in the story shortly after I gain someone new. Grinding is meant to make my character stronger, not fulfill what feels like a requirement.

I also seem to be the only one with this opinion, so I guess just take it at face value.
9
I have a thought that might me of some decent input...

I notice a LOT of ranged enemies repeatedly using rend weapon on my characters with rare weapons. Since there's a limited number of these weapons and I can't just go get a new one I end up just reverting to the last save until my weapon doesn't break. I understand it's intentional because those weapons are strong and you are constantly at risk of them breaking to make it more intense and careful around placements, but when the enemy archer has the high ground and can hit the entire map with rend weapon I end up just trying over and over until the weapon doesn't break. This makes it super tedious to get through these fights and really takes away more than it adds. Perhaps drop the rate weapons break so the risk is still there but not so strong I reset the same battle 16 times?
10
Quote from: kizuxtheo on January 05, 2015, 07:49:28 pm
Quick question: Can the patch be used on multiplayer (Melee, Rendezvous)? Either if I'm the only one who has it or both me and my partner have it? My friend has an spanish patch for the game, can the patch be used on the .iso if it already has the translation patch, or will it overwrite it?

And by the way, tested the patch from the original post on my PSP 3000 with 6.60 PRO-C, and no problems so far, works as advertised.


I'll be meeting up with a friend sometime this month that has the game, we might end up playing a match or two, I'll let you know if we do.
11
Hello, I stumbled onto this recently and so far I'm loving this mod, it makes it a bit more challenging which is perfect. I just wanted to say so far I do love this, but I've also came across the same issue with Onion Knight, but in my case I had initially learned only 2 skills and only the first two in the skill lineup displayed even after learning a third skill. I'll watch for a fix but if there isn't one I'll ignore OK just like I did before. At my current point (not very far yet) that's the only issue I've seen yet.

EDIT: One more thing, the Bonesnatch (second version of the Skeleton) that has death claims to have no charge, but it seems it does, albeit brief.