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March 28, 2024, 09:35:22 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Lijj

1721
Spriting / Re: Terra Branford
April 10, 2010, 12:09:20 am
This is it modified

Fixed upper body, Shoulders, EYES?

I'm having a bit of trouble getting the eyes exactly tacktics-portraitesque.
 Almost all original square designs are from the same angle and perspective.
Here's one decent reference(head tilted)
1722
Spriting / Re: DeadManWalking's Sprites
April 09, 2010, 07:37:51 pm
Congrats on the final version!
That purple palette looks great. I think the main one sould be orange but..
1723
That there's a great portrait! Thanks for the advice on mine.
And what a great character. Thanks for making Alucard!
1724
Spriting / Re: Terra Branford
April 09, 2010, 07:22:27 pm
Good points folks. Right Away! The cleft is bad, thanks for the help guys. We will have a nice sprite soon!
I'll look at more character portraits and try to get the eyes right.
1725
Good info! Thanks for posting this.
1726
Spriting / Re: Terra Branford
April 09, 2010, 12:14:33 am
http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=180
Fixed the colors and re-did the portrait. Is this any better?
In the sprite; The head is 1 pixel wider so she looks just like the SNES version. I will make another for the forum in exact tactics dimensions. But this is my personal taste for my own playing, she looks fine in play; she stands out a bit... I wouldn't say it's a disaster, all the animations work.
1727
Spriting / Re: Terra Branford
April 08, 2010, 09:08:42 am
That's a beautiful attachment. I know I can't do one that good. You're right! I have to re-do the portrait. :cry:  Maybe in another version.  But thanks for the constructive critique and evidence of how bad my portrait was. I want it to be up to standard!

I finished a bmp and lost it by taking it into Palette Editor so now I have to re-do it a 3rd time. :cry:
1728
Spriting / Re: Terra Branford
April 07, 2010, 01:55:57 pm
Getting so close. The Sprite is usable anduphttp://ffhacktics.com/forum/viewtopic.php?f=16&t=405&p=108048#p108048
Any feedback would be appropriate here. Wouldn't want to start  another Terra Branford post.
1729
Site Submission /
April 07, 2010, 01:50:01 pm
.
1730
Help! / Re: How do I keep the palette linear?
April 05, 2010, 09:32:53 pm
Thanks Mav & Vanya. When I'd go from Photo-shop to any other paint program including Palette Editor it would somehow , oddly about half the time, throw in an off white shade; it would appear in a random slot. So now I go to the recommended Graphics Gale for final touches. Haven't had any problem importing BMPs from there to Shi-Shi's.
1731
Help! / Re: How do I keep the palette linear?
April 04, 2010, 10:07:26 am
I appreciate it. I found out about Graphics Gale free & solved it.
1732
Help! / How do I keep the palette linear?
April 03, 2010, 09:10:59 am
I want to put my sprite into Shi-Shi's but the palette's all weird every time. I used only 15 colors. The problem is the colors are all over the place on the palette. When I transfer from Photoshop to Shi-Shi's. Any advice?
1733
Spriting / Re: Kagebunji's sprites- Seifer Almasy
April 03, 2010, 06:16:50 am
I think the colors are good they match the game very well.
1734
I got a sexy vibe from her. Running around in red panties is sexy... is it not?
1735
Spriting / Re: Terra Branford
April 03, 2010, 05:52:47 am
Thank You! And thank you for the advice. I realized I only have 3 skin shade rather than 4. But I had to use some red to stay true to the original Terra.
I should look into using the girl ninja!

 I was about to test this. I've only almost finished the first set of arms. I'm using the girl monk for the main template and a combination of references for the arms.

 Are all the arm motions the same for the characters?

Oh yeah I made her eyes further apart and so on to make her look like the FF6 version. Because I had to reduce colors to 16 and the red + lavender in the original are too much.
1736
Oh! Too Late. Sorry I didn't catch the Chinese New Year drift either. Anyhow, I just joined yesterday so maybe I'll enter the next contest.  :more:
1737
Here's one! A cute Terra from FF6:
1738
Spriting / Re: Terra Branford
April 02, 2010, 11:53:52 pm
It's not the true color this is just a picture of the screen. The Pallette is a much less saturated 16-colors. I think she'll work! I've done my share of traditional animation + I'm just drawing over one that does work. My only concern with the way it's going to play in-game is, I'm not sure how How the Separate arms work with the shoulders. I think it'll be fine though. Here is a PNG of the progress yet...
1739
Spriting / Re: Kupoe Style Sprites
April 02, 2010, 07:12:13 am
Here's what I started with using ShiShi's.
It's, RAMZA
The three basic colors and, my favorite color, lavender.
1740
Spriting / Re: Terra Branford
April 02, 2010, 06:53:37 am

How do you like my Hacktics Version of Terra? I've only been able to work on her for 2-3 hours and I have almost 4 of the most difficult seeming frames. I'm drawing over the bit-map of a female Monk. I don't know if it's going to work. But i'm trying to stay close to the proportions alreadt laid-out.
I love this character she's always been one of my favorites.