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Messages - Otabo

41
FFT Arena / Re: Arena battle videos and discussion
March 18, 2015, 12:08:51 pm
Ok. Mavericks vs. Total Disrespect. Should be good. That team needs more matches, anyway.

42
FFT Arena / Re: Arena battle videos and discussion
March 17, 2015, 06:21:13 pm
Quote from: Shintroy on March 16, 2015, 08:27:09 pm
Themed Team vs Fire Absorb
Samurai and Archers are my favorite combo so I'm going with Rouroni on this one. The wizard looks like the biggest threat on Anima's team but I don't think  he'll be able to stop two units with Hawk's Eye.

Round 1 - Incredibly close match. Didn't loop at any point it was just a evenly matched fight. Anima eventually took the round due to status. Shoutouts to FE.

Round 2 - Easy match for Rouroni due to map advantage. Samurai have innate move in water, and archers both have bows and severely out range the casters. Strong Grand Cross Paladin Anima has there.

Round 3 - Quick round for Rouroni. Lots of OHKOs from Rock (I think X is more suited for this team) and the ninja, like the other rounds, really didn't do anything but tend to himself.

GG. Two well built teams imo. For Anima though, the ninja needs to be redone to suit the team better. Not a great item bot build imo. I think a Two Swords Thief would've been better due to innate flee, 10 speed, and higher HP. Lose Teleport and get Move-HP Up maybe.

Idk though I'm no good at absorb teams


Requesting Otabo's new team "Magical Thorns" vs Bad Breath since it's heavy status/caster like he's also requesting.


Neither team does any damage so that match will drag on forever, but ok.
43
FFT Arena / Re: Arena battle videos and discussion
February 19, 2015, 08:35:31 pm
Wow, damn Silencer must be broken. Either that, or I was extremely unlucky to get one silence proc in. Anyway, that first match took so long; probably because my retarded mediators focused the geo so hard while the others (read: mime) were getting potshotted by the dancer the whole time. Also, perfect example of why mimes with secondaries that require charging suck hard. Second round was won by mainly charms on the dancer at the end. GG.
44
FFT Arena / Re: Arena battle videos and discussion
February 02, 2015, 09:25:34 am
GG. Now I see who's the weak link on the team (not that I'm surprised). I like how they operate as a whole, but that time mage...something needs to change with her I think.
45
FFT Arena / Re: Arena battle videos and discussion
February 01, 2015, 05:54:18 pm
Quote from: silentkaster on February 01, 2015, 05:10:29 pm
These kinds of matches are painful to watch. Not because of who the specific players involved are, but because the blind + berserk combo is such an effective strategy, you almost root for the other team to pull off a miracle victory. But it seems they never do. In any event, if any of Shintroy's team had worn defense or reflect ring, it might have bought them some time (though, admittedly, not much since Otabo had two steal accessory users) to put Otabo on the defensive since his Rez power is quite limited. I agree with Otabo that zombie teams are very hard to pull off since the ability is unreliable at best for the AI to prioritize, but it also prevents sandbag loops and it gives that unit a free 50% chance to get up and do more damage. Perhaps a bit more helpful if your team is set up for the long game, but with lack of status prevention and with 4 non armored units, this team has to take control quickly, Shintroy. Good team though, Otabo. Pretty scary...



Actually, neither of them had Steal Accessory (or Steal Heart, for that matter), lol - so I would have probably been screwed over royally if they had Defense Ring/Reflect Ring or something.  :P. Then again, that was the big risk I took when I made this team to begin with.
46
FFT Arena / Re: Arena battle videos and discussion
February 01, 2015, 03:54:23 pm


Thanks for the video, TrueLight. Awesome as always.

Good match, if a bit one-sided. Key unit to disable here was, by far, Shintroy's oracle. Time mage was pretty worthless and chemist didn't really affect the outcome much, if at all. Archer was in a good spot sniping, but couldn't get anything to stick long term. This is why I stopped using Zombie a long time ago; it's just too much of a gamble; if it hits key units, prevents healing and rez loops and successfully crystallizes them, then that's one thing, but you still run that risk of having that same key unit get back up and possibly swing the match. That, plus mages/support units with no berserk protection, and yeah...this is the result. The thief getting back up from undead in R1 to sandbag, give the mediators more chances to 'finally' berserk that annoying oracle, then eventually unpetrifying the mediator swung the match. R2, more of the same; thief getting zombied, then petrified. Monk got to shine in R2, hitting multiple Spin Fists while the mediators were either causing Masamune loops from the archer with Kiyomoris or berserking Shintroy's other units, slowly but surely, then finally removed the thief's petrify. Team moves in for the kill.

Considering how easy it was for Shintroy's team to deal with my thief and my monk, it would have been a different outcome if they had Defense Rings instead of Magic Rings, but oh well. Magic Ring is kinda meh anyway. GG Shintroy.
47
FFT Arena / Re: Arena battle videos and discussion
February 01, 2015, 11:16:01 am
Quote from: The Damned on February 01, 2015, 06:52:32 am
Welp, when I update teams later today while everyone is being absorbed by the abomination that is Superbowl Sunday, I suppose I'll try some SCC teams with Summoner and Mediator if Otabo's forsaking them. I'm a masochist like that.


I'll never forsake my mediators, haha. I mean yeah, I took down my SCC mediator team, but that was because I had other teams I wanted to put up; might bring them back at some point. But summoners, psssh, forget them.
48
FFT Arena / Re: Arena battle videos and discussion
January 30, 2015, 06:45:32 pm
I found it really hilarious how the geomancer was basically able to solo all four summoners by herself; once the Fairy/Chiri loop started, that was it. That Blackmail could have possibly broken it, but then again, she can't damage the geo, so...yeah. Black magic bard can do (and did, in this case) everything a summoner can do, but better. Sigh - summoner is such a worthless class...until I retire from FFT Arena, I'll always hate on, and keep hating on summoners, and all mages in general. Yep.

GG Barren.


49
FFT Arena / Re: Arena battle videos and discussion
January 18, 2015, 05:40:23 pm
I do somewhat remember saying in a post about 2 years ago that I was going to make an all summoner team. Despite winning, my mind still hasn't changed on how I feel about summoners as a whole. Though since the 1.39 patch, their HP can be tweaked to be a bit better this time, but I dunno - I still think they're just inferior to wizards/scholars. Then again, I don't like mages that much anyway, except in special cases like this one. Maybe after I see a few more matches with this team.


Very good match here. I believe if the squire didn't have that Reflect Ring equipped, she (eventually) would have gotten berserked which would have stopped both the Deaths and the Wishes, etc, which would have taken out quite a bit of silentkaster's offense. Some missed Fairies, too, which was disappointing. Hmm. Might need to trade off summon magic for white magic. GG.
50
FFT Arena / Re: Arena battle videos and discussion
January 15, 2015, 09:08:09 pm


In a nutshell...
R1: "I know I can go up and kill them at any point, but I don't feel like it. I'll build up even more speed instead..."
R2: "You ain't laying down on the job as long as I'm around. They can't kill me and they know it. Ok, everyone's getting bored now. Time to finish this..."

Holy damn...33 speed thief at that point, yet he was so passive for like, 90% of the match. Damn Maiden's Kiss for costing 150 JP; I knew I needed it but didn't have enough for it, so I didn't give it to him. Though I doubt that it would have mattered much as the mediators were mostly ineffective due to Damned's team being mostly immune to berserk. Now if Damned's units could have gotten to the thief, it would have been a different story as then it would have been only the monk left for revival, and we saw what happened to him. GG.


Whoever runs a match with one of my teams next, can it be my summoner team please? Thanks.
51
FFT Arena / Re: Arena battle videos and discussion
January 13, 2015, 09:48:14 am

Funny I find that for a team that uses a lot of Death Sentence/instant death, it sure didn't work out for them when my team (read: the mediator) was the one handing out the Death Sentences. But a good matchup nonetheless; although I very rarely run Witch Hunt on any team due to its current issues, running Witch Hunt here was a good choice; low MP totals on Reks's team overall meant that Move-MP Up wasn't going to do a whole lot, and with Witch Hunt draining 21 MP per cast, it turned out to be effective enough to stop the Deaths from the samurai and keep the paladin's spellcasting down to a minimum. Would have been a different story had the samurai and/or paladin had Absorb MP. Bard did his job, which is nice. Thief's Houkouton damage was actually quite solid, which is nice too. Also loved the Counter Magic Death in R1. Death still doesn't seem worth using, IMO. Lots of high percent charms, too - but charm didn't really do a whole lot in this match overall. But GG, Reks.

Mythril Gun vs. C Bag. I was contemplating which of those to give to my mediator. But...this was one of those cases where the Mythril Gun was the better choice if only to cancel Phoenix Down and/or Wish sandbagging. Gave Mythril Gun to her for a reason. Also, I know Phoenix Blade's reraise doesn't work with Cursed Ring, I only used it for its WP to help with Houkouton damage.
52
FFT Arena / Re: Arena battle videos and discussion
January 10, 2015, 12:19:06 pm
Quote from: Shintroy on January 10, 2015, 09:41:56 am
Has jump ever had weapon element damage in arena, or vanilla? Never actually thought about it until reading about holy lance being used.


Jump damage has always been non-elemental, even in vanilla. So having an elemental weapon on a lancer doesn't matter if the lancer is designed for jumping because the element won't be included for damage.
53
FFT Arena / Re: Arena battle videos and discussion
January 10, 2015, 09:21:13 am
Quote from: Shintroy on January 10, 2015, 05:06:33 am
I'll try Lancer out then. Maybe make a team themed around mediocrity. Ended up liking what other classes could do after giving them a chance. I don't see why I can't give Lancer a shot. I don't know about female Lancer though..

Thanks for the help. I'll definitely start using Lancer. Maybe start with a team themed around mediocrity split between squire and lancer. Does haste also quicken jumps though? No idea if jump CT is based off base SP or not.
-----
Pretty sick Otabo. Makes it seem like a Masamune bot Lancer would be great in a 2v1 scenario. 10-11 speed and haste definitely has something going on.


Yeah, you can easily check when jump is going to land by using that formula. The average lancer (assuming he/she has a spear equipped that gives at least +1 speed) jump is about 5 or 6 CT which is the same as, say, a non-Short Charged Frog or Death spell. It's usually a good idea to give speed item(s) to lancers if you're planning on running Jump with one, or even if not, like Malroth mentioned, they're good itembots as well when they're set up with both speed equipment & anti-status equipment. At the end of the day though, it all depends on the team(s) and the AI on how effective the lancer's going to be in a match.

Hopefully, when spears get reworked, and whether or not they get robes back remains to be seen, but if so, then they'll be even better units.
54
FFT Arena / Re: Arena battle videos and discussion
January 10, 2015, 05:02:29 am
Quote from: Shintroy on January 09, 2015, 05:59:36 pm
I should try Lancer out though since the only build I know of that works is the 12-13 speed item bot.
Does haste and slow effect jump CT?


Basically, Jump is a "charge" skill (unaffected by Short Charge, of course) with a CT formula that goes something like this:

CT = [50 / (Lancer's/Jumper's Speed)]

Haste status isn't taken into consideration as far as the actual jump formula is concerned; hasted jumpers land in the same number of clockticks as a non-hasted jumper with the same speed amount. Same goes for slowed jumpers.

However, since Jump is a "charge" skill, when the jumper is in the air, his/her CT is still increasing; non-hasted jumpers usually land with around 50 CT while hasted jumpers land with around 75 CT. Or something along those lines. Of course, that depends on both the jumper's speed value at the time of jumping and when the jumper actually jumps too, so those values may sometimes be a bit different.
55
FFT Arena / Re: Arena battle videos and discussion
January 09, 2015, 04:04:18 pm
Lancers, I think, are pretty solid as they are. They're tied with Squire, Pally and Archer for third highest PA, and have second best base HP only under Pally and Monk. Granted they don't use a lot of secondaries as well as other classes do, they can be pretty scary units if built properly and/or alongside decent allied units.

A lot of lancers I've personally seen are item-bot lancers (with or without jumps, depending on the team, I guess) and they can be quite effective at times. And yeah, like Reks mentioned, they are one of the only classes that can equip heavy armor innately, making them quite tanky and resistant to statii (depending on many factors, of course).

Straight PA stacked lancers equipped with something like Dragon Whisker (or even Obelisk) can be scary, as well. Base 8 speed meaning 7 CT Jumps, but give it something like Quickening and it's a different story if this unit can manage to use it a few times (and get its MP replenished in some way); eventually means instant jumps + massive damage, if not outright OHKO's on squishier targets. Of course, it all comes down to how the AI uses it.

Or, a more interesting lancer is a straight speed stacked lancer; Javelin + Zephyr Shield + whatever helmet + Genji Armor + Cursed Ring or even Sprint Shoes and you're looking at a lancer whose jumps land in 4 clockticks (correct me if I'm wrong here). If against 8 speed units, most likely instant or near-instant jumps, depending on when the lancer jumps. Granted the damage with this setup isn't anything to write home about, he can put out constant damage (especially if units he's jumping on are slowed or hit with some kind of  status like Don't Move or Sleep or something) and still contribute something to the team. Again, it comes down to how the AI uses it.

Of course, most if not all of us know and have seen what the AI does with Jump, so yeah. That's a whole other discussion, though.

Lancer, IMHO, is one of those classes that you really have to know what you want it to do to make it effective.
56
FFT Arena / Re: Arena battle videos and discussion
January 01, 2015, 05:44:59 pm
Quote from: silentkaster on January 01, 2015, 02:28:56 pm
Being able to one shot any unit on The Damned's team was huge. Of course, piling on statuses didn't hurt Otabo either. I SOOOO want to see this team vs a team with cursed ring. I think dancer one shotting herself would be hilarious!!!



LOL, yeah. Then again, running that dancer with that setup is taking a huge gamble; cause, you know, if the monk can't steal that Cursed Ring fast enough, then GG. Actually, a Cursed Ring unit with Maintenance would be even worse for my dancer; my other units aren't exactly built to deal damage, either, so...yep.
57
FFT Arena / Re: Arena battle videos and discussion
December 30, 2014, 06:30:49 pm
Well, this match was certainly more of a pleasure to watch. I actually got to see what my team can do. I like matches like this; lots of back and forth, but RedWorld managed to pull out the V. Yeah my team lost, but it made RedWorld work for that victory at least. The problem really is that the team doesn't have enough offence; Main Gauche just isn't strong enough to warrant being used with Salty Rage, methinks. Might need to do something with the squire, too and maybe the priest. GG.  :)
58
FFT Arena / Re: Arena battle videos and discussion
December 27, 2014, 12:08:57 am
20-some minutes I can't get back now, which is my own fault considering that I kept watching to see if the archer and the priest MIGHT have done something worth a damn, IF they worked together and used the right combinations of skills, but oh yeah, Gold Armor makes priest nearly useless. Right. Nevermind. All they had to do was keep them either stopped or disabled while archer slowly picks them apart, but yeah, AI is AI at the end of the day. That archer could have done it by herself at the end, but nope, let's revive a useless unit instead and get killed. Also, my own fault for giving the girl Shield Break instead of Armor Break like I originally planned to, but you learn from your mistakes in the end. Round 2 I stopped watching as soon as the archer went critical and ran away, leaving a useless thief, a useless squire, and a priest which is useless without help from the archer. It doesn't take another 20 minutes to figure out what I already know. GG, I suppose.

*If Raven was still around, I wonder which 'derp' team would come out on top in a match...?*

You know what? Screw it, I'm back. That match really didn't help me at all, to be honest. I'm hereby requesting another match with this team against a different team. THEN I'll see what needs to be done.


59
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 28, 2014, 01:03:26 pm
Last I checked, Rainbow Staff isn't all elements. I thought that was removed a long time ago, unless FFM forgot to change that in the master guide?
60
FFT Arena / Re: Arena battle videos and discussion
November 08, 2014, 10:25:55 am
Team has too many elements at their disposal; gonna do something about that. But other than that, yeah - that team always loses on small maps and has a good chance of winning (barring absorption, status, speed teams, DPS teams, etc.) on larger maps if it can keep the cycle going. GG.