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April 24, 2024, 08:04:29 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Prouncer

1
Help! / World Map 1.0 Editor
February 24, 2019, 06:08:20 am
I have what I hope to be a simple question with regards to pasting into WLDCORE using the World Map Editor.

Any time I modify the WLDCORE the game crashes trying to load any event. I am doing something wrong but I don't know what. I have also had no problems doing the same thing with the ATTACK.OUT Battle Event Conditions editor and have gotten custom events to work.

Using a completely unmodified version of the Xifanie World Map 1.00 Editor from the Raven Books.

I copy the blue bar as normal then open WLDCORE using 010 Hex Editor, use a goto command and search 30234 as the address, then Paste with Overwrite selected as the insert option.

The thing is, even unmodified the pasted content looks completely different than what was in there before. The hex numbers are different and the conversion on the right to characters is completely different.

Hopefully what I am doing wrong is obvious as I am at a loss.

Thanks as usual for any help that anyone can provide.
2
Help! / Proposition (Report Job) Glitch
February 27, 2018, 06:41:43 pm
First things first, I am still getting this problem without any mod and only using the base ISO. Still, I am hoping that someone in here has heard of this issue happening to someone else before.

Any time I go to click on report job for any proposition, the character text box pops up and then instantly disappears without showing anything. The game then sits with the music playing indefinitely until I shut it down.

In addition, when characters cast spells, the text box that sometimes pops up when they say thier "cast text" also disappears instantly.

I am currently using ePSXe with:
Pete's OpenGL2 GPU core 2.0.0 video plug in


I have tried messing with many of the CPU and Video setting without any success. Any help at all would be appreciated greatly as google has sadly not provided any answers that I could find.

3
Event Editing / Need help with making an event.
July 24, 2017, 10:32:32 am
I desperately need some help with making a battle event.

I attached the event to the end of an existing one. The event will let you choose your party and initially loads the map. The event then just seems to freeze and the screen blacks in and out several times, then it darkens and shows the Victory message without ever showing victory conditions. Also, no music plays but I thought that was because nothing else was working.

I used 3 of the tutorial slots as I didn't need the tutorial events. I also included screen shots of the ATTACK.OUT setup as attachments that I am using as well. I am not even sure if its the ATTACK.OUT that is the issue, something with the camera, or some other command.

At this point, any help would be greatly appreciated!  :cry:

@@@ These are the events that I am using with the corresponding numbers @@@ Ill also attach them

Setup Script 410

Offset(x00334000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.

//Remove the previous line if you wish text to compile directly after instructions.

Reveal(002)
Wait(00030)
EventEnd()


Battle Script 411

Offset(x00336000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.

//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Reveal(060)

EventSpeed(x02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)

DisplayConditions(x08,060)
WaitForInstruction(x38,x00)

DisplayConditions(x00,060)
WaitForInstruction(x38,x00)

RemoveDarkScreen()
WaitForInstruction(x36,x00)

EventSpeed(x01)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01


Victory Script 412

Offset(x00338000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.

//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
FadeSound(x00,060)
Wait(00020)
UnitAnim(x01,x01,x0002,x00)
Wait(00020)
EventSpeed(x02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
EventSpeed(x01)
Wait(00090)
{63}(rAA)
{73}(r1027B0FA102780000001102700FC)
Camera(+10000,-01360,+10000,+00128,+00256,+10000,-01024,+00144)
Wait(00060)
FadeSound(x00,060)
ColorScreen(x02,000,000,000,255,255,255,+00064)
WaitForInstruction(x0C,x00)
EventEnd()