Quick and Dirty update to v.019
[v.019]
- Gave Meliadoul an Extra Skillset for Charge skills (Aim) and Sharpshooting has new placeholder skills for now. May expand her skill list later.
- Reis HP Growth fixed. Reis Speed Growth adjusted down some.
- Beowulf skills should be usable without any specific weapon type now.
- Rafalak got their unique skills modified to Single-Target and 1 to 4 Random Hits.
- Dycedarg Reaction updated.
- Alchemist Rifle price adjusted.
- Raised Worker 8's MA stats to functional values.
- Adjusted Monster Raw Speed down from 0A (163840) to 09 (147456) - This should help a lot of various battles that were too hard because of fast monsters.
- Monk's Seal Evil flagged for Weapon Range now.
- Yojimbo's Swift Draw now cancels Charging/Defending/Performing.
- Adjusted some War Trophies that weren't working properly.
- Adjusted some battles for excessive difficulty - may still need more attention.
- Fixed some text errors.
[v.019]
- Gave Meliadoul an Extra Skillset for Charge skills (Aim) and Sharpshooting has new placeholder skills for now. May expand her skill list later.
- Reis HP Growth fixed. Reis Speed Growth adjusted down some.
- Beowulf skills should be usable without any specific weapon type now.
- Rafalak got their unique skills modified to Single-Target and 1 to 4 Random Hits.
- Dycedarg Reaction updated.
- Alchemist Rifle price adjusted.
- Raised Worker 8's MA stats to functional values.
- Adjusted Monster Raw Speed down from 0A (163840) to 09 (147456) - This should help a lot of various battles that were too hard because of fast monsters.
- Monk's Seal Evil flagged for Weapon Range now.
- Yojimbo's Swift Draw now cancels Charging/Defending/Performing.
- Adjusted some War Trophies that weren't working properly.
- Adjusted some battles for excessive difficulty - may still need more attention.
- Fixed some text errors.