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Turn based FFT V0.9(For now on this projet is finished.)

Started by SolidSnakeDog, October 10, 2009, 09:42:00 am

How the system system?

Good idia. I like this.
2 (40%)
Nope. I dont like this.
1 (20%)

Total Members Voted: 2

Voting closed: October 14, 2009, 04:45:48 am

Rythe

October 14, 2009, 05:27:22 am #20 Last Edit: December 31, 1969, 07:00:00 pm by Rythe
I'm pretty sure that utility that edits battle maps will let you change how many squads you have. I can't say for sure since I can't find the thing anywhere.

EDIT: Found it! And yes, it does. You can change the number of units you can place up to 5, so no worries there. The utility is the ATTACK.OUT editor.

I...I knew that I said Don't Act...<_<

Yeah, I meant Don't Move. Whoopsie!
(>^_^)>----------------------@(>X_x)>
YO-YO'D

SolidSnakeDog

October 14, 2009, 05:33:21 am #21 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Thats ok  :gay: )

Aslo...by givin the permanant Don't move status on anything will have an other great effect : Not needing to chose wait after each action!    :)

SolidSnakeDog

October 14, 2009, 05:23:50 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Alright! v0-2 is out! Look at my frist post to see what is changed :)

Sephirot24

October 14, 2009, 08:20:12 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
You're making very good progress!! I'd advise you to hide your V0.1 and V0.2 changes with a spoilers mark.
Keep this up. What happens in battles like Wiegraf 2 where Ramza moves after defeating Wiegraf, before he becomes Velius... do ailments heal? Is there any battle in which, by some event or whatever, you heal from ailments? Also, can you even cure Don't Move from an unit if it has it innate? I know that you removed/altered every ability that cured Don't Move... but if a unit dies, does it heal?

MiKeMiTchi

October 14, 2009, 08:23:05 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Re-post this to the New Projects section. :)

Yeah, add version changes w/ spoilers.
Jot5 GFX Designer :: Spriter :: Mitchi

Vanya

October 14, 2009, 09:36:54 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Sephirot24"Also, can you even cure Don't Move from an unit if it has it innate? I know that you removed/altered every ability that cured Don't Move... but if a unit dies, does it heal?

A job's innate status overrides absolutely everything.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

October 14, 2009, 11:05:22 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Should this thread just be moved to the Project Section, or should the author just restart his topic in the Project Ideas thread?
Current Projects:

MiKeMiTchi

October 15, 2009, 03:08:17 am #27 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I think he wants it to be moved.
Jot5 GFX Designer :: Spriter :: Mitchi

SolidSnakeDog

October 15, 2009, 07:15:42 am #28 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Quote from: "MiKeMiTchi"I think he wants it to be moved.

Yeah. i do  :wink:
(Once i get how to make .PFF files  :gay:


NOTE : I may be away for a few days because this week there are many stuff to do in the game : *Real life* Be sure to post the bugs and i will fix em all wen i came back.  Later guys.  :wink:

Asmo X

October 15, 2009, 11:49:44 am #29 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
You dont need to let anyone move in the DD. Just make all the DD items War Trophies

philsov

October 15, 2009, 12:05:35 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by philsov
DD exits?
Just another rebel plotting rebellion.

Asmo X

October 15, 2009, 12:07:00 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
yeah....that

Skip Sandwich

October 15, 2009, 12:16:34 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
for DD exits, how about making a controlable guest 'explorer' unit, that can move around the dungeon for the party, but cannot contribute to the battle himself?
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

MiKeMiTchi

October 15, 2009, 12:19:32 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quotefor DD exits, how about making a controlable guest 'explorer' unit, that can move around the dungeon for the party?

But when can you get that unit's turn?
critical quick?
Jot5 GFX Designer :: Spriter :: Mitchi

Sephirot24

October 15, 2009, 05:49:44 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
You'd get his turn normally.. when CT reaches 100. He'll be wasting lots of turns, but you'd have to keep an eye out for him because those baddies will be wanting him dead too.

An innate Don't Acted character I guess.

SolidSnakeDog

October 16, 2009, 09:08:50 am #35 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
QuoteFor DD exits, how about making a controlable guest 'explorer' unit, that can move around the dungeon for the party, but cannot contribute to the battle himself?

Yeah a controlable guest using Move-Find-Item is the best idia to me.
Puting war trophies in will let you get has many rare items has you desire...so this is better to put a quest Just for the DD items. (And exits)
He may have a few skills for *Self Survival* But nothing really great.

G2G now.. don't have much time lately.  :wink:

SilvasRuin

October 17, 2009, 03:03:59 am #36 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Keep Transparent the same as vanilla and make the DD guest Innate Transparent.  Since there's no movement, the status isn't nearly as abusable as it was.

SolidSnakeDog

October 17, 2009, 08:10:49 am #37 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Guess that will do it.
But probably not soon cause for some odd reison my emu keep crashing after i chose a MEM card to load...i had to start over form the begining...   :gay:  :wink:

SolidSnakeDog

October 19, 2009, 12:30:34 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Okay. the version 0.3 is now ON!
This add the much needed text edit.(!!!) And minor bugs fixes.
Hope you enjoy the new text.
This is my frist PPF file i ever made so if there is a mistake tell me.

EDIT : Guess this is about time to find a better name for this projet.
Any good names in mind guys? Im not good at naming things... :oops:

MiKeMiTchi

October 19, 2009, 06:59:58 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
FFT - Turn Base\Battle System :)
or FFTTBS for short, for the moment.

Oh btw, editing BATTLE.BIN's text first would be advisable.
Jot5 GFX Designer :: Spriter :: Mitchi