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UNIT/WLDFACE/EVTFACE Files  (Read 11937 times)
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Elric (Overseer) [Posts: 4037]
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  • [June 02, 2013, 07:21:30 AM]
UNIT/WLDFACE/EVTFACE Files
« on: June 02, 2013, 07:21:30 AM »
Since there are a few of these that many people still have not seen, I figured I would catalog them here.
This is the entirety of these 3 files, that can be seen in FFTEVGRP, I'm also using the version of EVGRP from
the JP Tools pack, which can access EVTFACE, unlike the current tool we have here.

Also to note, these will not be displayed:
In UNIT 18-3D are Generics / 3E-50 are Monsters
In WLDFACE 19-3E are Generics / 3F-51 are Monsters / 61-70 + 9D-9F are Unused

UNIT.BIN


« Last Edit: June 02, 2013, 07:59:37 AM by Elric »
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    • [June 02, 2013, 07:22:33 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #1 on: June 02, 2013, 07:22:33 AM »
    UNIT.BIN CONTINUED

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    • [June 02, 2013, 07:24:43 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #2 on: June 02, 2013, 07:24:43 AM »
    WLDFACE.BIN
    « Last Edit: June 02, 2013, 08:05:37 AM by Elric »
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    • [June 02, 2013, 07:29:03 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #3 on: June 02, 2013, 07:29:03 AM »
    WLDFACE CONTINUED

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    • [June 02, 2013, 07:31:22 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #4 on: June 02, 2013, 07:31:22 AM »
    WLDFACE CONTINUED

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    • [June 02, 2013, 07:34:08 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #5 on: June 02, 2013, 07:34:08 AM »
    WLDFACE CONTINUED

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    • [June 02, 2013, 07:35:49 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #6 on: June 02, 2013, 07:35:49 AM »
    WLDFACE CONTINUED

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    • [June 02, 2013, 07:37:25 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #7 on: June 02, 2013, 07:37:25 AM »
    WLDFACE CONTINUED

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    • [June 02, 2013, 07:39:48 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #8 on: June 02, 2013, 07:39:48 AM »
    EVTFACE

    Note, there are a lot of repeats in the EVTFACE file, particularly of Balbanes.

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    • [June 02, 2013, 07:41:26 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #9 on: June 02, 2013, 07:41:26 AM »
    EVTFACE CONTINUED

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    • [June 02, 2013, 07:43:16 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #10 on: June 02, 2013, 07:43:16 AM »
    EVTFACE CONTINUED

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    • [June 02, 2013, 07:44:59 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #11 on: June 02, 2013, 07:44:59 AM »
    EVTFACE CONTINUED

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    • [June 04, 2013, 01:41:12 PM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #12 on: June 04, 2013, 01:41:12 PM »
    just want to add something i found on WOTL ISO
    UNIT.BIN sprite 08 linked with WLDFACE.BIN potrait 08 and have in battle sprite of malak titled MARA (if im not mistaken) on shishi editor
    UNIT.BIN sprite 0B linked with WLDFACE.BIN potrait 0B and in battle sprite of alma titled GYUMU on shishi editor

    « Last Edit: June 04, 2013, 03:52:09 PM by SilverRegret »
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    • [October 25, 2013, 12:58:54 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #13 on: October 25, 2013, 12:58:54 AM »
    What are the EVTFACE files used for?
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    • [October 25, 2013, 01:17:39 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #14 on: October 25, 2013, 01:17:39 AM »

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    • [November 25, 2015, 11:34:28 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #15 on: November 25, 2015, 11:34:28 AM »
    damn that's alot o.o nice to have them in one place. not sure if this is the place to ask, but how many of those are actually workable for use?
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    • [November 25, 2015, 12:36:21 PM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #16 on: November 25, 2015, 12:36:21 PM »
    Nice necrobump. And I don't get what you mean by "workable". You could technically use any of the faces in the EVTFACE.bin file if you set the x-- coordinates for them when you're modifying events and the WLDFACE and UNIT bins contain all the default formation/Brave Story portraits/sprites that you can access in FFTEVGRP. For that matter, you can also access EVTFACE.bin in the JP Tools version of FFTEVGRP.

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    • [November 25, 2015, 12:52:47 PM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #17 on: November 25, 2015, 12:52:47 PM »
    i mean, which sprites have complete sheets and therefore can be used without further ado? obviously every has workable portrait. it's also to know which sprites need to be switched or modified before use.
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    Jumza [Posts: 1518]
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    • [November 25, 2015, 10:53:07 PM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #18 on: November 25, 2015, 10:53:07 PM »
    It doesn't really matter which ones have sprites and which ones don't (thankfully!) because you can a) edit these, b) edit the sprites and most importantly c) edit which unit (sprite) corresponds to which entry of unit / wldface.

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    Lockeadon [Posts: 126]
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    • [November 26, 2015, 12:40:10 AM]
    Re: UNIT/WLDFACE/EVTFACE Files
    « Reply #19 on: November 26, 2015, 12:40:10 AM »
    that's awesome o.o
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