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Topics - AGodDangMoose

1
I've made Nightmare modules for editing the Classes and Recruitable characters in FFTA2, using Lennarts notes, and information provided by Julian and Edea in the "Fixing Al-Cid" topic. Have fun!

Also, fun side note, if you put 0x21 in the Job Id slot for Keeper, it becomes a selectable class for all Nu Mou.
2
Nightmare modules for Tactics Ogre The Knight of Lodis
Includes Character, Class, Formation, Weapon, and Ability Editors!

Download Here
https://www.mediafire.com/file/l1scqnz3qmg9u7s/TOTKOL Modules.7z

There were a lot of Unknown's in there that didn't seem to do anything, so I've only included relevant data that can actually be used.
A small note I forgot to add in there is that for Abilities, if there's a status effect with the spell, it seems to be tied to it's animation.  So, to have the effect you have to have the animation.

Have fun!