• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 19, 2024, 10:03:02 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Artifacts, Treasures and their new role.

Started by LastingDawn, November 16, 2008, 12:02:32 am

The Damned

November 20, 2008, 04:29:16 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
I was know they are supposed to be a higher-end class, Skip, I was just going on the vague description that LastingDawn gave of shops having their "shipments stopped early on".

If so possible, then can we get a more accurate description of the shop embargo situation, LD? (Again, I understand you saying no if you don't want to reveal anything.)

That said, I like your ideas as most always, Skip.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

LastingDawn

November 20, 2008, 05:15:43 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh yes, I will fully explain it here. The game stops upgrading it's wares at the end of Chapter 1, it will never sell anything of real use again. It will hold onto it's minor weapons and armor, as well as it's two relicz, but beyond that it won't upgrade again until Very late in the game, that update isn't anything too amazing as it stands anyhow. Now, the Fur Shop is a good source of Monster Essences, as well as some assorted items here and there, that will be the main way to upgrade your equipment as well as stealing (which probably will be in a couple of other skillsets, to show their prevalence). I hope that explained a bit more about the shops.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

LastingDawn

February 12, 2009, 02:35:28 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Wow, it's been a long time since I've updated this thread, but I need a few suggestions...


I'm finalizing the EsperBlade, but I need a few ideas for the Magi-Sword, as it stands, it has

17 WP, 60% Evasion, But I don't have any concrete idea for an ability that it will cast or what attributes it should have, any thoughts?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Skip Sandwich

February 12, 2009, 03:07:23 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Maybe, instead of dealing standard weapon damage, it would use the Difference formula instead, dealing damage equal to the target's current mp.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

LastingDawn

February 12, 2009, 04:19:35 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
It's odd that you suggest that, since that's already being used for the Spear of Longibunne.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

February 12, 2009, 05:39:03 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
+3 MA
Casts Lich at a chance
or you can make it cast Ultima (weakest one). I see it as a Magi-Sword, not much of an Esperblade though. But lets just say for kicks that the ultima from that weapon is a basic summon without a picture, just pretty lights a boom.

LastingDawn

February 12, 2009, 05:49:09 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Lich is Rich now... Though Ultima seems like it would work... Well it's the only SpellBlade which doesn't summon, also it's name is just another way of saying SpellBlade. +3 MA though? Considering that the class focuses on both PA and MA 1 PA, 1 MA Immune to Addle?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

February 12, 2009, 05:52:11 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
I was focusing more on boosting the effect of "Magi"-Sword and its Ultima skill. But if you want you could try and make it +1 PA +1 MA and resistance to Addle. But personally i would like weapons that compliment themselves.

LastingDawn

February 12, 2009, 05:55:16 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
True... +3 MA is fitting to a Magic Sword after all, okay that idea works fine then.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

PX_Timefordeath

February 12, 2009, 08:30:00 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Excalipar
Usable only by Hessein Ramza
+3 PA
+1 MA
WP:24
Add:Protect
Or if possible a 2 range sword

LastingDawn

February 12, 2009, 08:53:26 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Excalipar in FF is normally a joke weapon, now considering it's description, it doesn't seem to be so. Though odds are I will take the "1 HP damage" from that weapon, giving it nothing else, just for collector's sake.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

February 13, 2009, 05:54:59 pm #51 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
I think the Chocobo Cannon is a gun and should have a chance to cast Confuse 2.

LastingDawn

February 14, 2009, 12:31:42 am #52 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Haha! I wasn't really sure what to do with that. Confuse 2, though? Why not just 100% confuse?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

February 14, 2009, 12:37:25 am #53 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
I want it to shoot a Fat Chocobo outta it and the closest thing to that is Confuse 2 and its huge star.

LastingDawn

February 14, 2009, 12:38:31 am #54 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh... that's true. Good thought.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Zuka

March 03, 2009, 06:05:14 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by Zuka
Parasite Tree (Armor...?) I only have a tiny idea.  Adds Haste+Poison starting status Death Sentence. Big Heap loads of HP+MP maybe Immune to a couple other statuses, like instant death?

LastingDawn

March 03, 2009, 06:17:08 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well... the large problem with that is if you are immune to Death, Death Sentence doesn't kill you. As well, if you have Death Sentence the AI completely ignores you. Haste + Poison is interesting... but Haste is an Extremely powerful status, another one would have to replace that, no doubt.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

March 03, 2009, 06:27:03 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Parasite Armor- +400 HP +200 MP, Poison.

Rat's Tail- Weapon, Flail. Adds Poison.

Parade Helmet- +10 HP, Adds 1 to Many stats (like 1.3's Nagrarock)

LastingDawn

March 03, 2009, 06:56:59 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "boomkick"Parasite Armor- +400 HP +200 MP, Poison.

Rat's Tail- Weapon, Flail. Adds Poison.

Parade Helmet- +10 HP, Adds 1 to Many stats (like 1.3's Nagrarock)

Parasite Armor - Faaaaar too powerful, for something that only causes poison, it would need to be extremely debilitating for those who can equip it.

Rat's Tail seems a bit weak... as it stands.

Parade Helmet, makes sense.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

March 03, 2009, 07:12:51 pm #59 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Isn't poison HP MAX based? Maybe reduce what i gave it to +120 HP and +100 MP. Just make it something worth wearing.

Rat's Tail- Weapon, Spear. Adds Confusion.