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Messages - CT5Holy

661
FFT Arena / Re: FFT Arena: Stats/Ability Discussion Thread
September 20, 2010, 07:54:46 pm
You forgot to factor in faith.

Using your numbers, starting at 170 (just as an example, dunno what real values are). 70 faith to 40 faith -> 47%.
Again, using your numbers, 170-25+11 (from the MA*2) -> 156, 70 faith to 40 faith -> 43%.

That's 4% reduction in success rate. Not even close to 25%

From what I've heard, if the values weren't lowered, 70 faith to 70 faith was around 90% with paralyze. I think it's ok.
662
Removing Ultima 2 would be best. Far less likely to catch and massacre a whole team this way. Ultima should keep its current AoE. Then redirects are still possible (and deadly).
663
The Lounge / Re: Zodiac sign?
August 15, 2010, 10:32:36 pm
It's Zodiac in Japanese (English pronunciation).
664
FFT Arena / Re: Monsters: How should we set them up?
August 15, 2010, 12:25:49 am
Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[X] - 3 move monsters
[] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[X] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[X] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[] - Yes
[X] - No

We already have our base in 1.3 monsters. From there, remove elemental weaknesses (except for the undead ones - I don't think you can do anything about that anyway?) and give all monsters at least ~300 HP. Now, instead of having 3 tiers of each monster type, we only have 1 tier. These monsters would have 5 abilities total - 4 that are spread through the three tiers in 1.3, and one monster skill. Each monster's monster skill will likely put the monsters relatively even with generics in terms of power. We can tweak from there.
665
FFT Arena / Re: Arena battle topic
August 14, 2010, 02:39:17 pm
I'm surprised my Scholar in critical didn't Murasame herself back to health. Healing is normally the first thing they do...
666
FFT Arena / Re: Arena battle topic
August 13, 2010, 08:02:37 pm
New team.
Pal
Male
Scorpio
70
40
Paladin (250)
Item - Ether, PD (450)
Speed Save (850)
Defense UP (650)
Move HP UP (750)

Ancient Sword
Venetian Shield
Diamond Helmet
Light Robe
Cursed Ring

Kiku
Female
Taurus
65
50
Scholar (250)
Draw Out - Koutetsu, Muramasa, Kiku (850)
MA Save (800)
Magic Attack UP (650)
Fly (300)
Rune Blade
Holy Miter
Earth Clothes
Cursed Ring

Koutetsu
Female
Taurus
65
50
Scholar (250)
Draw Out - Koutetsu, Murasame, Kiku (850)
MA Save (800)
Magic Attack UP (650)
Fly (300)

Rune Blade
Holy Miter
Wizard Outfit
108 Gems

Demi
Female
Virgo
55
70
Time Mage - Haste, Slow, Demi 2 (860)
White Magic - Raise, Esuna (680)
MP Restore (650)
Short Charge (800)

Mace of Zeus
Golden Hairpin
Earth Clothes
Chantage
667
FFT Arena / Re: Arena battle topic
August 12, 2010, 02:59:36 pm
Warn was a mistake. If it could be removed? >_> Doesn't matter, really.
Also, why did my Bard move into the Ninja's range to get redirected by the Ultima? *sigh*
668
FFT Arena / Re: Arena battle topic
August 11, 2010, 10:40:36 pm
I'll toss in a new team as well.
Pitch
Male
Aquarius
Fury: 70
Faith: 40
Thief - Steal Heart (370 with unlock)
Ninjitsu - Shuriken (400 with unlock)
Speed Save (850 with unlock)
Equip Shield (450 with unlock)
Move HP UP (750 with unlock)

Sasuke Knife
Crystal Shield
Black Hood
Rubber Costume
Chantage

Ultima
Female
Sagittarius
Fury: 60
Faith: 50
Scholar (250)
Basic Skill - Ultima, Yell, Heal, Wish (1000 with unlock)
Counter Magic (950 with unlock)
Magic Attack UP (400)

Wizard Rod
Holy Miter
Wizard Outfit
Magic Gauntlet

Holy
Female
Leo
Fury: 65
Faith: 70
Priest - Holy, Raise, Cure 3 (1300 with job unlock)
Time Magic - Haste (330 with unlock)
Counter Flood (500 with unlock)
Short Charge (800)

Healing Staff
Holy Miter
Wizard Outfit
Chantage

Loud
Male
Aquarius
Fury: 65
Faith: 40
Bard - Angel Song (350 with unlock)
Talk Skill - Warn, Threaten, Refute, Mimic Daravon (950 with unlock)
Counter Flood (500 with unlock)
Defense UP (650 with unlock)
Move HP UP (500)

Fairy Harp
Black Hood
Black Costume
Angel Ring
669
FFT Arena / Re: FFT Arena PPF download BETA 115
August 10, 2010, 01:52:29 pm
Draw Out damage is really bad. 18 MA Wiz with MAUP and Ele boosting (30 effective MA) is doing... 39 damage. Neutral compat, target is neutral to the element in question. What happened?
670
FFT Arena / Re: Arena battle topic
August 06, 2010, 07:23:36 pm
Team updated.
Knight
Male
Leo
Fury: 70
Faith: 40
Primary: Knight (250)
Secondary: Item - X-Potion (450)
Reaction: Speed Save (850)
Support: Defense UP (650)
Movement: Move HP UP (750)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Night
Male
Sagittarius
Fury: 70
Faith: 60
Primary: Knight (250)
Secondary: White Magic - Raise (400)
Reaction: Speed Save (850)
Support: Defense UP (650)
Movement: Move HP UP (750)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Asura
Male
Aries
Fury: 70
Faith: 60
Primary: Monk - Earth Slash, Wave Fist, Stigma Magic, Chakra (1400)
Secondary: None
Reaction: PA Save (800)
Support: Concentrate (700)
Movement: None

Power Sleeve
Sprint Shoes

Sage
Female
Sagittarius
Fury: 60
Faith: 70
Primary: Scholar - Thunder Flare (450)
Secondary: White Magic - Cure, Raise (450)
Reaction: Counter Magic (700)
Support: MagicAttack UP (600 (including Wiz unlock)
Movement: Move MP-UP (520)

Mace of Zeus
Golden Hairpin
Wizard Outfit
Chantage
671
FFT Arena / Re: Paladin or Knight: POLL
August 06, 2010, 07:01:49 pm
Give it to Thief? They'd be "stealing" their strength/whatever, kinda like Thieves in Disgaea 2 (and maybe D3?). They'd 'steal' someone's health (inflict Poison), sanity (inflict confuse), etc.
But then Thief becomes the old Knight skillset-wise.

Mediator? They're convincing the target that they're becoming weaker/slower/stupider/etc.
672
Er, I meant the cross AoE, like the lower tier black magics. I guess single target could work.
673
Not really, unfortunately. Well, what if we reduced the AoE to that of the other black magic spells? (AoE 1 instead of 2) It'll be much harder to catch (and promptly blow up) 3-4 members of a team.
674
FFT Arena / Re: Lancer skillset discussion
August 05, 2010, 02:05:43 pm
I'm with Logus on this one. Even if we make a new skillset, at least keep Jump around, cause it works and is useful. Something like Level 4 Jump and Vertical 4/5 Jump.
675
Hmm. I'm leaning on Fire/Ice/Bolt 4 as being a bit too powerful. Right now, more damage, more range (summons still only at 3 range?), same AoE as Bahamut, the strongest damaging summon. Being evadable isn't a huge factor - ~0-20% evade (averageish), depending on shield and/or mantle. Max M.Ev setup with Abandon gives 84% M. Ev, 51% evade without Abandon, but that means very low P.Ev/lower stats/no status or elemental immunities. Low faith units still take a decent chunk (the first Fire 4 would've done ~140 to my 40 Faith Knight without Venetian Shield). Low HP moderate-high faith units will get one-shotted/close to it (Monk in critical, I think Sage died? definitely in critical at least), two or three in a row on a clumped team = death. Unless Venetian Shield/White Robe/lucky elemental absorb gear. I suppose that's the main deterrent, especially since Venetian Shield will be rather common.
18 MA Wizard with MAUP and ele boosting (30 effective MA) and 70 Faith will do 268 to a 40 Faith unit (neutral to element).
676
FFT Arena / Re: Arena battle topic
August 05, 2010, 01:32:14 am
I'll just throw this out there. It's not as good as I thought it was.
Knight
Male
Leo
Fury: 70
Faith: 40
Primary: Knight - Power Ruin (450)
Secondary: Item - X-Potion, Phoenix Down (450)
Reaction: Speed Save (850)
Support: Defense UP (600)
Movement: Move HP UP (520)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Night
Male
Sagittarius
Fury: 70
Faith: 60
Primary: Knight (250)
Secondary: White Magic - Raise, Wall (700)
Reaction: Speed Save (850)
Support: Defense UP (600)
Movement: Move HP UP (520)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Asura
Male
Aries
Fury: 70
Faith: 60
Primary: Monk - Spin Fist, Earth Slash, Wave Fist, Stigma Magic, Chakra (1550)
Secondary: None
Reaction: PA Save (800)
Support: Concentrate (600)
Movement: None

Power Sleeve
Sprint Shoes

Sage
Female
Sagittarius
Fury: 60
Faith: 70
Primary: Scholar - Thunder Flare (450)
Secondary: White Magic - Cure, Raise (450)
Reaction: Counter Magic (700)
Support: MagicAttack UP (600 (including Wiz unlock)
Movement: Move MP-UP (520)

Mace of Zeus
Golden Hairpin
Wizard Outfit
Chantage
677
Doesn't really matter, item users will either buy both potions now, or stick with just buying X-Potion. On most units, X-Potion will heal more than Hi-Potion anyway.

Calcs seem fine - JP costs will really kill them, and I guess they'd be more like Bards/Dancers in this environment (heavily specialized role).
678
Mimes: Counter Flood is a nice blanket reaction that takes advantage of their stats.
Last Song should also be 33% - even if LS hit on the Singer, what good does that do? They're not going to change actions. It's one unit sacrificing his turns to give his teammates more.
X-Potion is fine. If people really want it nerfed, I think 120 would be good.

Hmm, Lore might be ok now that we're back to 3/4 move. I wouldn't mind if it was taken out though. We'll see...

I agree with everything else though.

Another thing to keep in mind (although you all are likely aware of this) is that any given ability, particularly R/S/M, has an extra 250 JP attached to it. So tweak JP costs with this in mind.

Oh, Protect 2 and Shell 2 need their JP costs slashed. In my opinion, Wall outclasses it by far.
679
FFT Arena / Re: FFT Arena: Item Discussion Thread
August 03, 2010, 01:54:28 pm
Knightswords are fine. Yes, Always: Protect/Shell is quite powerful, but they don't get shields. Shields are very interesting and useful in Arena and can be just as powerful.
680
FFT Arena / Re: First Beta FFT Arena Tournament *Done*
August 03, 2010, 01:33:28 pm
Congratulations Kaz! I didn't expect to see so much damage off of your archers. Well done.