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Topics - DeSgeretjin

1
Keeping the same flavor while giving the balance a revamp.

General changes:

Base stats generally unchanged. Stat growths down by roughly a quarter while hp growths up.
This should result in units being roughly 60% more durable. The intent is to give status effects more relevancy as the game progresses instead of degenerating into one-shotting everything.
Monsters are given a stat growth buff to offset their lack of equipment.
Level scaling increased by three quarters.

Most equipment is given effects and/or elements. This allows for more diversity in choosing what elements to use. Also allows non monster units to join in the element game.

Mana cost increased for higher level abilities. Higher level abilities are stronger by introducing scaling. This is accomplished by adding extra hits of varying strength. There are more ways of gaining mana while blood price is removed.

Move from boots lowered.

Enemies are properly equipped.


Now gets a custom class; Keeper of the grimoire.
A hybrid offence class. The abilities should sound familiar.



Rends are replaced with the equivalent crushes.
Mug removed.
Gauge removed.
New ability, Assault break: Lowers Atk, M.atk and speed in a line.


Steal gil replaced by Mug.
Steal items replaced by burgle.
Loot lvl.1 and Loot lvl.2 condensed into one and deals damage.
Loot lvl.3 and Loot lvl.4 condensed into one and deals damage.
New skill, Vanish: Give Invis and evasion up.



Raising allies is really powerful, especially when the enemy don't really use it.

Cura mana cost up, scales by 1.25x more.
Curaga mana cost up, base heal amount lowered but scales by 1.5x more, damage to undead up.
Araise mana cost up.
Reraise mana cost up.



Now its actually worth casting higher level black magicks.

Fira mana cost up, Aoe + 1.
Firaga mana cost up, damage scales 1.5x.
Blizzard single target,damage scales 1.25x.
Blizzara mana cost up, default aoe, damage scales 1.5x.
Blizzaga mana cost up, default aoe, damage scales 1.75x.
Thunder single target , 6 range.
Thundara single target , 7 range, damage scales 1.25x, mana cost up.
Thundaga single target , 8 range, damage scales 1.5x, mana cost up.


Move down to 3. Mana cost added to most skills.
Focus give accuracy up as well.
Take aim does full damage.
Lightning Strike scales 1.25x.



With increased hp growth and lowered offence in most units, parley's draw back of only working on critical enemies
is less crippling.
Parley range increased to 4.
Saint Cross, damage scales by 1.25x.(Now less of a let down.)
Holy Blade, base damage removed now  damage scales by 2x.(Like it was back in the day and how it should be.
It does cost 22 mp after all.)



Mana cost added to skills.
Wild swing aoe increased.(So you'd have a reason to use it instead of aurablast)
Airblast, damage scales by 1.25x.(So you'd have a reason to use it instead of aurablast, now if only the animation wasn't so ugly.)
Backdraft: Base dmg down. Deals 1.5x and takes 0.5x.(You'd take 1/3 of what you deal instead of 1/4)
Beat down: From 2x to 3x. Really low base damage.
Blitz: From 0.5x to 1x.
Aurablast: Cast range down to 2.


Windslash: Aoe up.
Iai blow: Damage up.
Blade bash: damage up.
Shimmering Blade, Hoarfrost blade, Skyfury Blade: Damage down to 1.5x, 20mp cost.
(Double dmg, debuff, elemental and no mp cost ain't happening.)
Lifethread blade. 30 mp cost.(Gotta keep some power in the class.)


Move up to 5
Veils: From half damage to full.
Unspell: range up to 4.
Oblivion: Damage scales 1.5x. 12 mp cost.


Mp cost down to 20, Accuracy halved.
Now illusionist can cast every 2 turns instead of 3.(assuming no mp shenanigans.)


Actually decently balanced.
White wind: 30 mp.
Angel Whisper: 32 mp.
Night: 16 mp.
Mantra Magic: 22 mp.
Unction: aoe up.
Quake: 16 mp, 1.5x damage scaling.



Sonic boom: More satisfying animation.
Oust: 16 mp, now works on any hp, 0.25x accuracy.
Advice: range up to 4.
Vitals shot: 0.5x Damage.
Hunting: Full damage.
Counter Force: Full damage.
Ultima Shot: 60 mp.
Sidewinder: Down from 2x dmg to 1.5x dmg. 12 mp.


Fira,Blizzara,Thundara removed.
Aero, Water, Darkga added.
Magick frenzy removed.
Doublecast Added.

No more magick frenzied illusions.




Rends replaced with Crushes.
Body slam: 1.5x damage scaling, 0.5x self damage. (you take 1/3 damage dealt instead of 1/4 now)
Lifetap: accuracy increased to 50%, 16 mp.


Roundhouse: Uses weapon damage and element.
Revive:14 mp. (Limit glove shouldn't be too easy to get to.)



Less Atk growth more M.atk growth.

Jump: Damage increase to 3x
Lancet: Drains mp as well.
Wyrmtamer: Now works at any hp,0.25x Accuracy.
Breaths: Now magical and pierces defense.
Wyrmkiller: 2x damage to drakes, 16 mp.
Bangaa Cry: Pierces defense and confuses enemy.


Rend weapon: 18mp, does 1x dmg.
Mow Down: base dmg down, 1.25x damage scaling.
Aura:28 mp.
Bulwark: 16 mp.


Removed fire soul, blizzard tackle, and thunder assault.
Added Wyrmfire, arc, and frostbite.(Reasons.)


Dark fist: range up to 4, actually dark element.
Lifebane: now uses weapon damage instead of 5 base. accuracy of debuff up.
Holy strike: 1.5x damage scaling, 16 mp.
Inner focus: Now removes all debuffs.
Rend armor: Does full dmg, 18 mp.


Holy: mp up, 2x damage scaling.
Aero, Water: Mp up, 1.5x damage scaling.
Break: Deals Earth damage.
Pilfer removed.(Why do bishops have this?)
Arise added.


Piercing cry: Dmg added.
Discipline: Defense up added.
Haste: Cast range up to 4.
Lifebreak: accuracy up from 0.25x to 0.5x.


Move and jump down to 2.
Prime, Foresight, Buckshot and scope now cost 10 mp, and grants quicken, but immobilizes for 1 turn.
Mortar: 10 mp, 6 range.
Target: 6 range.


Atk growth up M.atk down.(Cards are actually worth using instead of just for ultima.)
Snigger: range up to 6, blind added. (Blind with rage, ha)
Suggestion: Range up to 6, mp cost up to 28, Sleep added. ( Toad at 6 range is scary)
Hypochodria: range up to 6, silence added.
Shadow of doubt: Range up to 6, 12 mp, disable added.
Charisma:Range up to 6, 24 mp, confuse added.(What gender are they?)
Agitate: Accuracy up from 0.25x to 0.5x, mp cost up to 16.
Traumatize: Range up to 6.
Mug removed.




Hastega: range up to 4.
Slow: range up to 4.
Stop: range up to 4, mp cost up to 28.( A stopped unit is probably a dead unit)


More of a support class to distinguish from sage.
Protometeor and flare removed.
Turbo-ether and megapotion added.
Poison replaced with bio.


In a good spot.
Lv.3 Dark: Base dmg up.
Lv.? Shadowflare: 1.5x damage scaling.


For when you really need to nuke things.
Bio removed.
Blind: Mp cost up to 12, Aoe up.
Scathe:Base dmg down, 2x dmg scaling, mp cost up to 40, range increased to 6.
Gigaflare:1.75x dmg scaling.
Protometeor added: 4 hits at 0.25x accuracy.
Ultima: 60 mp, range 4.


Natural selection: No longer hits the casting unit.
Tomes: 20 mp.
Mad Scientist: mp cost down to 14.




Abilities now uses weapon dmg instead of 20 base.
Swarmstrike: 0.5x chance to poison and blind.
Shadowstick: 4 mp cost, delays target. 1x dmg.
Checkmate: 1x dmg, 12 mp.
Featherblow: also grants focus.
Swallowtail:10 mp, grants evasion up.
Manastrike:4 mp.
Piercing blow: range 3.
Nighthawk: 12 mp, 1.25x dmg.


Cast range up for most spells.
Oil: Aoe increased.
Mp increased for tranq and leap.


Fine as is.


Double cast replaced by magick frenzy.(Mist frenzy is a thing.)


Blood price removed.
Poison blade replaced with drain blade.(Vieras have enough poison abilities.).
Confusion Blade replaced with Charm Blade.(Its sad viera don't have much access to charm.)
Doom blade replaced with Ultima blade.(There's enough doom infliction in other viera skill sets)


Summons can now distinguish friend from foe.
Cast range reduced to 0.
Maduin: mp cost to 32. 1.5x dmg scaling.


Move up to 5.
Atk growth regained.
Equips guns instead of bows.(Guns needs more love, guns also tends to deal less dmg.)
Shadowbind,rockseal,Last breath. Mp cost up.
Ague and aphonia does 1x dmg.
Ultima masher removed.(Given to spellblade.)
Vanish added, also gives evasion+.


Move down to 3.
Doubleshot: Down to 1.5x dmg
Death sickle:12 mp.
Vanish removed.
Wallet shot removed.
Snipe added. 10 range, 1x dmg.




Sheep count: 20 mp.
Cuisine: 30 mp
Friend:Cast range down.


Moogle is replaced with mog.(I have reasons.)
Can equip ribbons.
Mog rush: 3x dmg.
Ultima charge removed.
Hidden Mog added. Unleashes the power within to deal holy damage in a small area.


Fireshot,Boltshot,iceshot replaced by wyrmfire,arc and frostbite.(paravirs shouldn't be the only one to get cool names.)
Charmshot: 8mp, debuff accuracy 0.5x.
Stopshot: 12 mp, debuff accuracy 0.5x.


Move up to 5.
ring toss: 20 mp.
Ball toss: Addles instead of confuse.
Dagger toss: Uses weapon dmg.
Smile toss: 20 mp.
Gil toss: Actually does decent damage.(3 hits)


Skills now only affect ally or foe as appropriate. 0.5x accuracy.
Foe skills also deal 1x dmg.Mp cost up.


Stat growth revamped.
Skills refer to chocobo.


Cure and ether cannon gained aoe.
Protect and shell cannons: gained aoe, also gives a random buff.
Teleport cannon: 2x dmg.
Ether boost: 1.5x dmg in aoe.
Blow back: 3x dmg. Takes 1/2 current hp as recoil.
Ultima Blast: 60 mp.




Hone sense: Added accuracy up.
Ground Shaker: 6 range.


Item Lore removed.
Trap range increased to 4.
Life Bond: 6 range.


Soul eater: 1.5x dmg. 0.2 current hp taken.
Sword of darkness: MP cost down to 8.
Block! and Strike! Now only target allies.
Razzle Dazzle: Mp cost down to 20.


M.atk growth up.
Tsunami:12 range.
Pickpocket: berserks the enemy on success.



Gria tends to have decent magick growth.

Sonic boom replaced with cyclone.


Cyclone moved.
Bulwark removed.
Thunder flare added. 30 mp, low range, small aoe,2x dmg lightning spell.
Whirlwind: Adjacent 4 tiles.


Mp cost added to most abilities.
En garde: Grants bulwark instead of defense.(If you're gonna override strikeback or bonecrusher you'd better have something good.)
Battle Cry: grant critical up.
Overpower: Uses weapon dmg.


Actually have M.atk growth as befitting a spell caster.
Embraces range up to 8.
Natures embrace: Added delay.
Shining flare: Added blind.
Mist Storm: Aoe up.




Trophy hunt: full dmg.
Shadow Stalk: 1.25x dmg scaling.
Steal: Amount stolen tripled.
Swipe: Deals 1x dmg.
Razor's edge: Critcal up added.


Blade dance: damage down to 1.5x.
Forbidden , Slow dance: Aoe increased. 12 mp.
Witch hunt : Aoe increased, 8 mp.
Polka: defense down added.
Heathen Frolic: resistance down added.
Mincing minuet: Pierces defense.


Hide: grants evasion up.
Angel song: 12mp, aoe up.
Battle Chant: Aoe up, grants attack up, 10 mp
Magickal refrain: aoe up, grants magick up, 10 mp.


Stats worthy of being gifted.
Lennart: 12mp, 6 range, pierces defense.
Hilo: Addles.
Viola: Full Max - current hp dmg, Accuracy 0.5x
Ldja: Aoe up.
Elpe: 20 mp.
Adelaide: 32 mp, reraise added.


Stats worthy of a boss.
Time Blade: 2x damage.
Saber: Added critical up, focus.
Dimensional rift: 90% hp.
Abyssal slash: 4 range.


Gains item lore.
Flourish: double accuracy
Fawn: range 6
Enchant: range 6
Succor removed.
Showstealer added: Steals smash gauge from all enemies.
Reckless abandon: added delay.



Monsters don't usually get much methods of gaining mp so their costs is adjusted accordingly.

Meteorite: 16 mp, 1.5x dmg, range 5.
Lvl.? Holy: 12mp


Petrifying rattle: 16 mp.
Poisonous Frog: 12 mp


Screech: 0 mp.


Evasion up.
War dance: Added Critical up.
Hip attack: added Berserk.


En Garde: see ravager.


Sandstorm:10 mp
Subsidence: pierces defense.


Limit Glove: Range 3
Rain Of Stone: 1.5x dmg scaling.


Eerie Sound Wave: Aoe up.


Speed growth increased.


Fluster: Grant Move up and attack up as well.


Choco flame: 8 mp.
Choco meteor: pierce defense.
Choco beak:12 mp, base dmg down, 1.5x dmg scaling


Unction: aoe up.


Spark: Mp cost 14.


Miasma:10mp


Steal thoughts: Deal 1x dmg.


Skill cast ranges up.
Binding circle: Aoe up.


Quake: 1.25x dmg scaling
Sunder earth: 0 mp.


Aoe up.


Restoration ray: 2x healing.



Darkra: 1.25x dmg scaling.
Darkga:1.5x damage scaling.:24 mp


Exodus: Aoe up.
Ultima: Heal down to 0.5x max hp.


Comes with Archmage passive


Comes with pugilist passive






Soldier and warriors seem to randomly gain passive abilities.Some nu mous are reported too.

On equipments Luso's custom abilities are displayed as soldier skills, this is due to hard coded limitations that skills that isn't the generic jobs are displayed as soldiers.


2
FFTA/FFTA2 Hacking / Enemy Formation Editor.
May 13, 2018, 06:10:03 am
Now added to my text editor.
http://ffhacktics.com/smf/index.php?topic=11989.0

Unfortunately I couldn't find the reference to the name of the battles in the formation data so you'd have to look those up manually.
3
FFTA/FFTA2 Hacking / Command List editor
May 10, 2018, 10:25:12 am
My text editor now comes bundled with a command list builder.
http://ffhacktics.com/smf/index.php?topic=11989.0

Now it is possible to have custom command lists that have more abilities than vanilla.

If anyone have enemy formation data, I'll make an editor for that as my next project
4
Holler if you guys want a stand alone text translator.
Although the editor makes a backup, rom editing can always wreck things, so don't forget to make your own backups.
Currently this edits: Abilities, Jobs, Commands and equipment so speak up if you want other things to be edited.
If you see #~# and stuff in the descriptions, that is normal because FFTA2 uses weird stuff to end their lines and text blocks and removing those would break stuff.