Final Fantasy Hacktics

Projects => Works in Progress => FFT: Parted Ways => Topic started by: Eternal on June 23, 2011, 10:15:51 am

Title: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on June 23, 2011, 10:15:51 am
Ever wanted to play a version of FFT with all new stuff, but you want the story mostly intact? Parted Ways is the patch for you! With all new jobs, items, battles, and an all new item and Gil system, Parted Ways is a fresh and new FFT experience that both veteran fans and newbies can enjoy!

HOW TO PATCH

Instructions on how to patch this patch:

1) Make a copy of your clean ISO.
2) Patch your FFT ISO with the included .ppf file.
3) Enjoy!


-Useable items have been decreased in price.
-Skills that deal damage in addition to debuffs will now properly inflict debuffs.
-Monsters have had their HP Multipliers decreased.
-The ??? Apandas at END during the storyline Elidibs battle are no longer ???.
-Devouts have had their sprites fixed.
-Assassins lose Innate: Dual Wield.
-Templars lose Innate: Doublehand.
-Ramza can now properly learn Wish.
-Some skills have had JP increases/decreases.
-Gerard can now learn Astra from Mistoises if a unit with Beastmaster is standing next to it.
-Slowdown from the Sage skillset removed.
-All Propositions now only take 1-2 days.
-Lucavi skill names now display properly.
-Several skills have had their AI flags properly, so the AI will use them now.
-Poison Claw now uses the proper animation.
-Lamia's Seduce now properly inflicts Charm.
-All bosses have 9999 JP to spend now.
-New Game+ semi-added by having Human Reis and Serpentarius, go to Nelveska again to end up at Gariland's battle in Chapter I with everything carried over. Still needs a few fixes (namely Ramza resetting to his Chapter I self, and the World Map being uncovered), but it's there if you want to help me test it. :P



GENERAL STUFF

-The battle at Sweegy in Chapter I has a new recruitable character, Gerard the Beastmaster. Although he comes with no skills, you can acquire them from monsters Blue Mage style throughout the course of the game. In addition to this, he comes with Innate: Tame/Beastmaster, allowing you to catch and use monsters more easily. Although weak, Beast Lore skills are free and- save Almagest- have no CT. They act very similarly to Vanilla FFT's Geomancy skills. Further, Gerard can use Bows, Knives, and Flails and has decent Speed/MA Growth, allowing him to be a versatile character.

-Gerard can learn the following Blue Magic skills:
1) Chocobo Cure
2) Goblin Punch
3) Self-Destruct
4) Screech
5) Trance
6) Bane
7) Possession
8) Countdown
9) Seduce
10) Flamethrower
11) Howl
12) Almagest
13) Bad Breath
14) Lantern
15) Ice Breath

-New status: Void. It makes the unit immune to both debuffs AND buffs, and can be used defensively or offensively. Remove it with either Esuna or Dispel. It can be inflicted using the Sage spell "Veil".

-Enemy JP has been tweaked slightly.

-Gender bugged Freelancers at Gariland have been fixed.

-Several new sprites have been added.

-Some attacks have new, custom animations.

JOBS

-Freelancers have had half their skills removed to make room for new skills on other jobs.

-Sentinel stats have been slightly nerfed.

-Snipers gain a new skill, Oblivion Snare, which cancels Charging/Defending/Performing for any unit who enters that zone.

-Berserkers are now Barbarians. They maintain the same skills, but now can equip Axes.

-Psions gain Innate: Float/Warp, and gain a new skill, Fear, which lowers enemy Fury by 20.

-Harbingers gain a new skill, Transfusion, which sacrifices some of their own HP to heal an ally.

-Brigands lose Slice, gain Blowdart, which deals minor damage and may inflict Sleep.

-Elementalists are now Shinobi, having a brand new array of skills.

-Avatars lose Titan, but gain Fat Chocobo, a wholly new summon.

-Sages gain a new skill, Veil, which renders a target immune to both buffs and debuffs.

-Templars lose Cheer, but gain Awakening, a skill that sacrifices some of their HP to bestow themselves with Protect, Shell,
and Regen.

-Mimes are now Berserkers, coming into battle with Auto: Berserk, and Innate: Siege and Brawler, and require Level 5 Freelancer
to unlock.

-Treants are now Tortoises, coming with Initial buffs and heavy defense. Each Tortoise has a specific mean of defense, so each
are worth using in certain fights.


SKILLS

-Fury/Piety now boost Fury/Faith by +10 when hit, rather than +3.

-Various skills have been nerfed or buffed.

-Bugged skills such as Might, Sap, and others have had their flags properly changed.

-Poison Frog's accuracy has been buffed.



ITEM CHANGES

Murasame now casts Zantetsu.
Blizzard Rod now boosts Ice and Water.
Storm Rod now boosts Thunder and Wind.
Assassin's Dagger is now Tiptaptwo, with 5 WP which can randomly cast Wither and can be Dual Wielded.
Thorned Staff is now Magebane Staff, with 8 WP which can randomly cast Fog.
Executioner's Axe now inflicts Doom, rather than Death.
Green Beret down to 30 HP.
Headband down to 35 HP.
Guns are now properly two-handed.
Gun WP has been lowered back by 2.
Eau de Malboro evasion up to 50%.
Lu Shang's/Omega/Wyrmslayer Badges have been updated to reflect Aquilae's victory.

SKILL CHANGES

Sten Needle now has an AoE of 2.
Muramasa (Draw Out) inflicts Sleep now.
Steals are no longer Blade Grasp-able.
Ramza's Invite has been replaced with Wish, which restores a small amount of MP.
First Strike has been removed.
Assassins lose Archer's Bane, gain Reflexes.
Templars gain Soulbind.
Performers lose Reflexes, gain Archer's Bane.
Moogle has been nerfed slightly.
Lich has been nerfed slightly, but can now inflict Poison.
Shiva now can inflict Slow.
All Summons are now 5 CT, except for Moogle (3 CT), Titan/Odin (0 CT), and Zodiark (8 CT).
Bleed loses 1 AoE.
Piety/Heresy is no longer evadeable.
Fete skills have been buffed greatly.
Showstopper works properly now.
Tango Apassionata is now Mage's March, and restores MP to surrounding allies.
Poisonous Frog now no longer hits at 100%.
Holy Breath is back down to 1 AoE.
Healing Beam should properly work now.
Fixed Esuna's description.
Screw, Spring, and Gear are no longer AI obtainable.
Balthier's skills should work properly now.
Enlighten, Tactics, and Beguile animations no longer glitch.

MISC. CHANGES

Skill description errors should be fixed.
Every enemy in the game now has set equipment.
Certain battle formations have been changed slightly.
Skeletons and Ghosts now Absorb Dark.
Mimes are no longer obtainable.
Job Level 8 requires 9999 JP now, to allow the AI to learn better skills.
Snipers now no longer have Innate: Aim.
Formation sprites are now accurate.
Malak's PAM is increased.
Teta no longer uses Ultima.



ITEM CHANGES

Ripper and Throwing Knife WP back down to 6.
Whale Whisker can now be correctly poached (rarely) from a Dark Dragon.
Flayer Tentacle now casts Confuse, rather than Mind Blast.
Spica now restores the target's HP.
Guns now gain 2 WP each, with the exception of the Spica.
Ras Algethi gains 10% W-EVD.
Fomalhaut loses 2 Range.
Agares now inflicts Sleep on hit, but is subject to evasion.

SKILL CHANGES

Vikings lose Execute and gain Valhalla, which sacrifices all their HP for a final attack.
Ultima Demons correctly have Ultima now.
Alma can now correctly learn Ultima.

MISC. CHANGES

WotL script with Vanilla names.
Male Berserkers have a new sprite.
Cellar of the Sand Rat's Performers are replaced with Freelancers.
Fort Zeakden's Nomads are replaced with Alchemists.
Wiegraf I was made harder.
One of Araguay Woods' Baknamies were changed into a Hemogoblin.
Barius Hill's Magi and Harbinger positions were switched, and the Fencers are now Berserkers.
Malak's Performers are now Assassins.
Meliadoul was made harder.
Finath River's Tonberries are now in slightly different positions.




ITEM CHANGES

Magicite Poaches are now 100%.
Cross Helmet's description is now correct.
Feathered Boots are now a rare poach from Black Chocobos, as well as being bought.
Coeurl and Night Lobo's rare poaches are swapped.
Skeleton rare poach is now Demon Shield.
Skeleton Warrior common poach is now Hanya Helm.

SKILL CHANGES

Devouts properly have Raise now.
Mindflayers gain Empathy.
Shades gain Bio as their Beastmaster skill.
King Tonberries gain Karma as their Beastmaster skill.
Dragons gain Fire Breath.

MISC. CHANGES

New sprite for the Female Sentinel.
Monsters are no longer immune to Float.
Malboro family of monsters are now immune to all debuffs.
Monster growths tweaked slightly.
Oil now prevents units from Reacting.



ITEM CHANGES

Status item costs down to 500.
Holy Water now removes Doom.
Weapons will now cast their spells/statuses 25% of the time, as opposed to 19%.
Excalipur gains 10% EVD.
Lionheart now grants only 1 PA, but does not give its wearer Doom.
Ripper WP up to 7.
Ripper Critical Hit Rate up to 15%.
Throwing Knife WP up to 7.
Main Gauche EVD up to 35%, can no longer be Dual Wielded.
Gae Bolg WP down to 9, can now cast Gungnir.
Ardor Magicite absorbs Fire.
Frost Magicite absorbs Ice.
Storm Magicite absorbs Thunder.
La Seraphie is now Dwarven Shield, absorbs Earth.
Demon Shield loses absorb Dark, gains 3% EVD/M-EVD.
Zodiac Escutcheon is now properly available.
Hanya Helm absorbs Dark, loses 10 HP.
Featherwing Garb absorbs Wind, loses 1 Jump.
Goblin's Garb loses Auto: Defend, gains +1 Move.
Silken Robe is now Pearl Robe, absorbs Holy, loses 40 HP.
Skull Armlet is now Gigantoad Armlet, absorbs Water.
Cursed Ring EVD down to 10%, now doubles a unit's Weapon Proc Rate.
Genji Gloves no longer boosts Move and Jump by 1, now doubles a unit's Critical Hit Rate.

SKILL CHANGES

Steal Gil now cannot miss.
Steal's hit rate has been buffed by 15% each.
Steal's JP cost is reduced.
Safeguard's JP cost is reduced to 50.
Assassin skills are now no longer Evadeable.
Weariness now no longer deals damage.
Distract CT is now 8.
Devouts gain Raise.
Necromancy has 6 range 0 CT, but costs 20 MP.
Resuscitate has 3 CT, but costs 0 MP.
Zantetsu MP cost down to 10.
Prism MP cost down to 5.
Steelstance AoE up to 3, hit rate up to 100%.
Blinding Smoke is now (PA+7)/2*MA damage, shorter animation.
Befuddling Gas is now (PA+7)/2*MA damage, shorter animation.
Wizardbane Trap is now 20% MP damage, rather than 33%, shorter animation.
Oilbug Trap is now (PA+8)/2*MA damage, shorter animation.
Resuscitate removed from Freelancer skillset, correctly placed in Sentinel's.
Aquaphobia removed from Psion skillset.
Parry innate removed from Ramza.
Dark Dragons lose Bio II, gain Bio.
Dragon Tyrants lose Flare II, gain Flare.
Summons deal less damage.
Darkness is now set to Random Hits.
Blaster is buffed to MA+50%.
Screech is nerfed to MA+80%.
Nomads acquire some new skills.

MISC. CHANGES

Balthier's name correctly displays as Balthier now.
Reraise can now stack with Undead.
Charm no longer cancels Charging/Jump/Performing/Defending.
Using Select on terrain now displays the proper Elementalist skill.
??? Necromancer at Zigolis is fixed.
Mages and Vikings lose elemental affinities.
Elementalist loses Innate: Attenuate Fire and Innate: Fentreader.
Psions lose Innate: Float.
Hemogoblin MP Multiplier down to 100.
Skeletons no longer immune to Regen and Reraise.
Adrammelech's HP is buffed.
Gilgamesh now works properly in BRIDGE.
Avatars in END are replaced with Ultima Demons.


Features:

-All new jobs
-New music and weather in many battles
-New story formations (random battles aren't done yet)
-New Gil and Summoning system
-Fury system (higher Fury = higher damage dealt and received by physical attacks, inverse is also true)
-New monsters
-Controllable Guests
-Steal/Treasure Hunt goodies (there are many unique items that are Steal-only and Move-Find only, and you may have to use Re-Equip on your newly
controllable Guests to snag their items!)

Known Issues:

-Sniper/Assassin skills don't properly display damage.
-Steel/Heavy Shields do not act correctly.

There'll hopefully be a release in a bit featuring a fix to some of those bugs, but right now, everything is playable and works.

Enjoy!

NOTE: THIS MAY TAKE A LONG TIME TO PATCH. PLEASE BE PATIENT!
Title: Re: FFT: Parted Ways Beta v0.1
Post by: Barren on June 23, 2011, 11:47:03 am
I just downloaded it :D I'll start a walk through on Parted Ways since it is in the BETA stages for now, this should be interesting and entertaining
Title: Re: FFT: Parted Ways Beta v0.1
Post by: Eternal on June 23, 2011, 11:50:56 am
I look forward to it! Hope you enjoy it! :D
Title: Re: FFT: Parted Ways Beta v0.1
Post by: Dome on June 23, 2011, 11:55:03 am
This topic is full of win
Congrats, ET!
Title: Re: FFT: Parted Ways Beta v0.1
Post by: Shade on June 23, 2011, 04:59:29 pm
Removed CCP with kinda "RAGEQUIT!", but I am so much looking forward this!!!
Title: Re: FFT: Parted Ways Beta v0.1
Post by: Eternal on June 24, 2011, 02:28:28 am
Note that there are several unique items which I'll list below:

-Chapter I-

Twin Harp: Steal from a Performer in Sand Rat Cellar.
Sortilege: Steal from Miluda II.
Knightslayer: Steal from Algus.
Onion Helmet: Steal from Algus.

-Chapter II-

Lohengrin: Lavian's innate weapon.
Defender: Alicia's innate weapon.
Anastasia: Rad's innate weapon.
Sylvan Bow: Treasure Hunt at Araguay Woods.
Princess Bag: Remove from Ovelia during the battle at Zirekile Falls.
Excalipur: Treasure Hunt at Zirekile Falls.
Kupo Magicite: Win battle at Goug Slums.
Frost Magicite: Win battle at Barius Valley.
Blood Sword: Steal from Gafgarion II.
Scorpion Tail: Treasure Hunt inside of Lionel Castle.

-Chapter III-

Grimoire Demolir: Remove from Olan during the battle at Goland Coal City.
Nirvana: Remove from Alma at Lesalia.
Templar's Lance: Steal from a Templar at Lesalia.
Saintly Robe: Steal from Zalmo at Lesalia (also available from him in Chapter IV).
Storm Magicite: Win battle at Lesalia.
Fallingstar Bag: Steal from a Loremaster in Underground Book Storage.
Highwind: Steal from Izlude in Underground Book Storage II.
Grand Helmet: Steal from Wiegraf in Underground Book Storage III.
La Vie en Rose: Remove from Rafa during the battle at Yardow.
Gaia Magicite: Win battle at Grog Hill.
Forest Magicite: Win battle at Yuguo Woods.
Ardor Magicite: Win battle in Riovanes Castle.
Zephyr Cape: Treasure Hunt on Riovanes Rooftop.
Muramasa: Steal from Elmdor at Riovanes Rooftop.

-Chapter IV-

Saintly Robe: Steal from Zalmo at Zeltennia Church.
Save the Queen: Remove from Delita at Zeltennia Church.
Ruby Magicite: Win battle at Zeltennia Church.
Ribbon: Steal from Miluda at Bervenia Free City, or steal from Celia and Lede Outside of Limberry Castle.
Total Eclipse: Steal from Balk at Bed Desert.
Torero's Cape: Steal from an enemy at South Bethla.
Archmage's Cloak: Steal from an enemy at North Bethla.
Excalibur: Innate equip on Orlandu.
Gastrafitis: Win battle at Colliery II.
Zodiac Spear: Treasure Hunt at Nelveska Temple.
Maximilian: Defeat Worker VII.
Lombardia: Defeat a Black Chocobo at Nelveska Temple.
Valiant Knife: Steal from a Brigand in Zarghidas Slums.
Mirage Vest: Innate equip on Balthier.
Yoichi Bow: Treasure Hunt at Germinas Peak.
Masamune: Steal from Elmdor II at Limberry Castle.
Genji Shield: Steal from Elmdor II at Limberry Castle.
Genji Helmet: Steal from Elmdor II at Limberry Castle.
Genji Armor: Steal from Elmdor II at Limberry Castle.
Genji Gauntlet: Steal from Elmdor II at Limberry Castle.
Hydrascale Bag: Defeat ??? at Limberry Cemetery.
Sanguine Magicite: Defeat Zalera at Limberry Cemetery.
Aqua Vitae: Innate equip on Meliadoul.
Lordly Robes: Steal from Dycedarg in Igros Castle.
Lordly Magicite: Defeat Dycedarg in Igros Castle.
Ragnarok: Steal from Vormav in Murond Chapel.
Zodiac Escutcheon: Steal from Vormav in Murond Chapel.
Sage's Staff: Steal from Kletian in Murond Chapel.
Lionheart: Steal from Zalbag in Murond Chapel.
Ensanguined Shield: Steal from Zalbag in Murond Chapel.
Chirijiraden: Treasure Hunt in Deep Dungeon.
Ultima Weapon: Treasure Hunt in Deep Dungeon.
Zodiac Magicite: Defeat Zodiark in Deep Dungeon.

EDIT: Updated first post with a slightly fixed version.
Title: Re: FFT: Parted Ways Beta v0.16 (Updated: June 30, items changed, Lucavi!)
Post by: Eternal on June 30, 2011, 12:07:21 pm
I had to remove items being available at the start to not overwhelm people. Oh well, worth a shot anyways.
Title: Re: FFT: Parted Ways Beta v0.18 (Updated: July 2, enemy gear scaling, whoo!)
Post by: Joseph Strife on July 06, 2011, 03:36:34 pm
Downloaded it Eternal, gonna try it soon.
Title: Re: FFT: Parted Ways Beta v0.18 (Updated: July 2, enemy gear scaling, whoo!)
Post by: Eternal on July 06, 2011, 03:43:45 pm
Enjoy! :D
Title: Re: FFT: Parted Ways Beta v0.19 (Updated: July 16, more bug fixes!)
Post by: Eternal on July 16, 2011, 07:25:49 pm
New update out~
Title: Re: FFT: Parted Ways Beta v0.21 (Updated: July 23, Yiazmat, Omega, Shinryu~)
Post by: Eternal on July 23, 2011, 05:13:29 am
Rather large update today. Yiazmat, Omega, and Shinryu are now battle-able and if you beat them first, you get to give the item they drop a description and a (somewhat) balanced effect. Whoever beats them on video first wins! Certain items have also been nerfed, Elementalism has been buffed, and Cure/Cure II have had their values lowered. Dispel/Esuna got an accuracy buff, and Mage's Cloak should bestow Rejuvenate correctly. Sprint Shoes should grant Initial: Haste correctly, and Saintly Robe is now Initial: Faith. Croakadile/Fallingstar Bags now grant 2 PA/MA, instead of a 25% bonus.

NOGIAS encounters are also done. The four encounters are "The Goblin King", "An Engineer and His Construct", "Shades of a Corpse", and "The Filthridden". Enjoy! :D
Title: Re: FFT: Parted Ways Beta v0.211 (Updated: July 26- Bugs fixed! Mostly.)
Post by: Eternal on July 26, 2011, 07:16:22 am
Fixed the crash errors and other things. Enjoy!
Title: Re: FFT: Parted Ways Beta v0.211 (Updated: July 26- Bugs fixed! Mostly.)
Post by: Dome on July 26, 2011, 07:21:51 am
Wow, you also provided names for your DD fights...awesome xD
Title: Re: FFT: Parted Ways Beta v0.211 (Updated: July 27- more bug fixes)
Post by: Eternal on July 27, 2011, 04:56:52 am
People are getting reports of random crashes. Let me know if this happens to you.
Title: Re: FFT: Parted Ways Beta v0.28 (Updated: August 12- HUGE update!)
Post by: Eternal on August 12, 2011, 12:03:38 pm
New update. This features a ton of new skills and Mustadio should properly join your party now. As expected, there are likely still bugs thanks to ALMA that are being sorted out as we go along. Feedback is appreciated, and feel free to report the bugs here!
Title: Re: FFT: Parted Ways Beta v0.283 (Updated: August 12, Bug Fixes, 32 New Skills!)
Post by: Eternal on August 12, 2011, 07:47:54 pm
Sorry about the delay, folks. Had to fix a crashing issue and stuff. It's good to go now!
Title: Re: FFT: Parted Ways Beta v0.284 (Updated: August 12, Bug Fixes, 32 New Skills!)
Post by: GeneralStrife on August 13, 2011, 12:30:57 am
Et, have you considered Cid put in a manner sort of like Cloud or Baltheir or Luso was?
Title: Re: FFT: Parted Ways Beta v0.284 (Updated: August 12, Bug Fixes, 32 New Skills!)
Post by: Eternal on August 13, 2011, 09:35:32 pm
I already killed off one FFVII character. Why would I add another? :P
Title: Re: FFT: Parted Ways Beta v0.284 (Updated: August 12, Bug Fixes, 32 New Skills!)
Post by: GeneralStrife on August 13, 2011, 09:36:50 pm
because Cid is amazing?
Title: Re: FFT: Parted Ways Beta v0.284 (Updated: August 12, Bug Fixes, 32 New Skills!)
Post by: Eternal on August 13, 2011, 09:42:09 pm
To be fair, there is a spear called the Highwind you can steal from Izlude. That should tide you over. Give it to a unit and rename that unit "Cid" at the Soldier's Office. There's your Cid!
Title: Re: FFT: Parted Ways Beta v0.284 (Updated: August 12, Bug Fixes, 32 New Skills!)
Post by: GeneralStrife on August 13, 2011, 09:48:03 pm
That's awesome. I think I'll download your new release. Let me know if you need help with PW.
Title: Re: FFT: Parted Ways Beta v0.29 (Updated: August 13, PW is now 99% bug free!)
Post by: Dome on August 16, 2011, 07:26:51 am
I'll probably play PW today
I just have to patch and play, right? No special recommendation to make the patch work?
Title: Re: FFT: Parted Ways Beta v0.29 (Updated: August 13, PW is now 99% bug free!)
Post by: Eternal on August 16, 2011, 10:32:23 am
Right. It currently freezes at Zeakden though, but I'm getting a fix for that.
Title: Re: FFT: Parted Ways Beta v0.29 (Updated: August 13, PW is now 75% bug free!)
Post by: Tyler on August 16, 2011, 10:59:14 am
Think I'll give it a shot after Zeakden is fixed, then. Definitely looks interesting. =]
Title: Re: FFT: Parted Ways Beta v0.29 (Updated: August 13, PW is now 75% bug free!)
Post by: Eternal on August 16, 2011, 11:00:19 am
Glad to hear it! Some other fixes in an update will likely be the tutorial battle not taking as long and a few balance fixes.
Title: Re: FFT: Parted Ways Beta v0.31 (Updated: August 29- More balance!)
Post by: Eternal on August 29, 2011, 11:41:50 pm
.31 features mostly balance changes.

-Magicite is now Poachable as well as obtained through the story.
-Poaches have been buffed.
-Items now properly reflect their descriptions.

-Freelancers have been nerfed.
-Psions have two replaced skills.
-Mustadio has been buffed slightly.

-Swords/Staves are buffed slightly.
-Carpets are nerfed.
-Twin Harp is nerfed.
-Books have had their WP lowered slightly.

-Some sprite errors have been fixed.
Title: Re: FFT: Parted Ways Beta v0.32 (Updated: September 2: Item/Skill Changes)
Post by: Eternal on September 02, 2011, 08:20:03 pm
Updated to .32, featuring some pretty big item and skill changes. From here on, I'll include a changelog in the first post noting each change from the previous versions.
Title: Re: FFT: Parted Ways Beta v0.34 (Updated: WotL script with Vanilla names, ENTD fix)
Post by: Eternal on September 09, 2011, 08:39:41 am
.34 is out, and is the beginning of PW's event changes! The script is now WotL- but don't panic! If you hated the WotL names, you're in luck! Although it uses WotL's script, it uses Vanilla's names and keeps fan favorite lines, such as Blame Yourself. Further, Berserkers have a new sprite. Enjoy!
Title: Re: FFT: Parted Ways Beta v0.341 (Updated: WotL script with Vanilla names, ENTD fix)
Post by: Cheetah on September 09, 2011, 11:22:17 am
BERSERKER SPRITE!!!!!! WOTLGHLSG SCRIPT!!! I need to play this!
Title: Re: FFT: Parted Ways Beta v0.341 (Updated: WotL script with Vanilla names, ENTD fix)
Post by: The Damned on September 19, 2011, 04:03:11 pm
(I am reminded about something: Did you see what I responded with about Execute a couple of weeks ago one of Barren's videos? If so, then did it work out.)

This probably isn't the correct place to put this, but there isn't really a place for it otherwise since there's not a general discussion thread here--not that there needs to be. Similarly, I'm not going to make another thread just to ask this:

1. Did Aquilae manage to inform you that Haste in Parted Ways seems to magically evadable yet? Is this intentional? Or just a minor oversight/mistake?

2. How are you planning to "balance" Avatar's Magicite abilities with their instantaneous casting, inability to use MP and high attack power given that they no longer stand a chance of breaking? I ask partly out of sheer interest and partly because I'm considering making Summoner use Magicite to save space--hence the change of my avatar to something actually from FFT for once--and such, even if it means stealing from you the magicite/auracite/nethicite/whatever doesn't seem to work remotely the same way it does in FFVI for the most part. To be clear, "I don't plan on balancing it/it's fine how it is" is a perfectly valid answer, even if I would perhaps not agree with it.


I'm still working on "Project: Functional, Usable Computer", so, yeah, still haven't been able to play Parted Ways. Apologies again.

Stricken EDIT: Whoops. Didn't notice that strike-through screw up. I really wish these forums would go the last post instead of going to the forum after posting.
Title: Re: FFT: Parted Ways Beta v0.341 (Updated: WotL script with Vanilla names, ENTD fix)
Post by: Eternal on September 19, 2011, 04:07:17 pm
1) Execute is gone.
2) Haste is fixed.
3) Summons will likely be given a CT when it fully works, but given the breakability is still wonky, I don't want to mess with it too much currently.
Title: Re: FFT: Parted Ways Beta v0.341 (Updated: WotL script with Vanilla names, ENTD fix)
Post by: The Damned on September 19, 2011, 04:46:21 pm
(You didn't wish to keep Execute even with the 100% thing? Not that I can say it's huge loss; just curious.)

I see.

However, you are aware that with a CT, the linear summons of Titan and Odin will become...wonky with regards to how their targeting works, correct? Or has there been a method discovered to prevent the AI (or the player) from hitting in two directions by targeting diagonally?
Title: Re: FFT: Parted Ways Beta v0.341 (Updated: WotL script with Vanilla names, ENTD fix)
Post by: Eternal on September 19, 2011, 04:51:13 pm
I'm aware of it. I'd just change the targetting.
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on October 02, 2011, 10:56:58 pm
I'm going to really need feedback on this update, guys. I worry that battles will be too difficult with some of the forced setups. Let me know how you feel! Advice/criticism is always welcome and appreciated. :)

Also, .35 features a new method of patching which makes the process take much less time and will free you of some of the errors that have come up in the past. Be sure to read the included Readme!
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on October 05, 2011, 06:41:44 pm
Reuploaded .35 with the necessary files included to run the included Shishi file. Shouldn't affect anyone who got it to work already though.
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Laktuk on December 08, 2011, 03:29:59 pm
Hey, long time lurker, first time poster.
i've played a couple of patches and this is one of the more difficult/frustrating.

Early game gave me a bit of trouble, it seems that scholars are quite under-powered compared to the melee tree

It also seems forced that you need to use regen, the inability to gain more gil to purchase potions is a game changer.

The frequency that freelancers use potions seems a bit ridiculous, making battles drag on for what seems like forever.

Only played a few hours but it's already getting insanely repetitive.

I do like the new skins though, all in all, pretty decent.
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 08, 2011, 03:35:47 pm
Scholars are getting a buff in the next update, which will be quite a bit better balanced. Potions will likely be getting a JP boost so lower level enemies don't spam it as much. I suggest using Poles with your Scholar- particularly the Iron Pole to inflict Disable. Are there any battles you're having particular trouble with?
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Laktuk on December 10, 2011, 12:30:01 pm
Went ahead and restarted the patch and played more intelligently,  a few things I've noticed

When an item is stolen that affects hp/mp, your character will still have the hp/mp beforehand. I.E. max hp 200, 100 health from chest piece, chest piece stolen, should be 100/100 but is 200/100

It seems that sentiniels are unstoppable. Ridiculous health/protection and regen just makes them unstoppable, but without them it would be near impossible. I feel that magic users scaling, at least low level, (up to mid ch 2) are really low. Once I got a necromancer it started to balance out, but it was just frustrating having to bench out mages at low levels. Scholars are alright, but obviously way better when updated to devout/magus.

Berserks have a skill that's supposed to be pummel or something, but it only does regular attack damage and nothing else. If I use the attack skill it would normally hit a 58, use that skill and only hit a 58, even with constant quick saves and tests, no difference.

Zantetsu seems to never apply death effect, tested same way above.

Algus flys.

I would like to a see a new viking skin for males, it looks a tad.. non viking esque.

Chapter 1 battle summaries,
Mandalia, frustrating, but all in all easily doable.
Sweegy, a complete pushover.
Dorter- If not stacked with sentiniels, near impossible, the snipers will completely destroy any mages almost instantly.
Sand rat celler- Potions, potions, potions, and phoenix downs. It was frustrating, and I had to end up berserking almost all of them before able to clear. Took multiple attempts, but when i went in with sentiniels, again it was just a pushover and a matter of time.
Thieves Den-easy, just need shell/reflect
The next plains place, pretty easy, midula has a berserk and just rushes in and dies really quick.. Kinda boring.
Zovokham- Wiegraf is pretty tough, but goes down quickly, snipers did nothign vs sentiniels, upgraded ramza to a berserker and found the pummel bug, nice damage though.
Zeakden- No freezes, pretty easy, delita just smashes algus.



All in all, I like how the enemies actually utilize skills, potions etc, but it seems you are pushed into a decision early game.
Sentiniels or bust, the damage output by spells low level are almost negligible compared to a sword hit anyway.

Finishing chapter 2 today, mastered sentinel in a few, and heading down the trees, my two mages are necros/psions and are working out pretty well.

Have not noticed any other bugs.

Nice patch, enjoying it!
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Laktuk on December 10, 2011, 12:32:23 pm
Also if you would like me to a record and specific battles, please ask, I would do all but my internet is rather slow.
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 10, 2011, 01:12:34 pm
Thanks for the feedback!

I'm aware of the bug regarding stolen items, but I'm not aware of there being a fix for it quite yet. That said, their HP will display properly when hit/healed.

Sentinels are very much meant to be walls, and that holds true throughout the game. Unlike Berserkers, they can't really hit too hard, but they make wonderful distractions. Once you get things like HP Boost and Forcefield, you can craft an even tankier Sentinel to distract enemy attacks. Slap Alchemy on them and they become even better!

The Ravage skill deals ((PA+3)/2*PA) damage, meaning that it's based entirely on your PA.

In terms of mages, PW really boosts the accuracy and usefulness of buffs/debuffs. That's why even though a Scholar's damage output with spells might not be amazing, their skillset is useful thanks to Scourge, Frog, Esuna, and Dispel. When you get access to things like Immobilize and Disable on the Harbinger, you'll see what I mean. I'm really trying to promote buffing allies and debuffing enemies. There's tons of options, so try 'em out! :D

Zantetsu is bugged for whatever reason, so it'll be removed for the next update. You'll get your Linear Death attack with Odin later on. ;)

Algus flies because the Chocobo Boots item bestows the Fly ability.

I've had a few complaints about the Male Viking sprite, but we don't have a Male Viking sprite that looks like the female just yet, so this is the closest I could do, lol.

Thanks for offering to make videos, but I totally empathize with having crappy internet. So long as you tell me how you feel about each battle, I'll be happy. Any and all feedback- both positive and negative- goes towards helping make this a better patch, so thanks again for your observations!
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Laktuk on December 10, 2011, 01:26:04 pm
Thanks for the fast replies, this is by far my favorite patch now.

Another thing I have to say, is the jp cost for a lot of the spells seem to be a bit high, and not that much of an upgrade. Just my personal opinion.

Also, crashing everywhere after Chapter 1, is this intended as the patch is not complete?
Aside from dorter battle I can't even do random battles


edit:Loaded wrong iso, disregard that
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 10, 2011, 01:29:12 pm
A thing that I think should be noted is non-tiered magic (such as Word of Pain, Pyrokinesis, Quake, etc.) deal MA*10 damage and do not factor Faith. So if you're facing an enemy who has low Faith, your mage still has a viable attack option. Tier II magic deal extra damage and has more AoE.

Also, if you're facing low Faith enemies, use a Magus. Their attack spells deal more damage to enemies who have lower Faith. A Magus with Divinity is a fearsome mage!

Further, feel free to join us on IRC. I'd love to hear about your progress first-hand!
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Laktuk on December 10, 2011, 01:39:47 pm
I'd love to join IRC, can I get a link?
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 10, 2011, 01:48:50 pm
Just click the Mibbit or PJIRC button on the toolbar and go from there. :)
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 12, 2011, 02:26:29 am
Gerard the Beastmaster has been successfully added and will be in the next update. :)
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Barren on December 13, 2011, 12:49:48 pm
Here's the new Shinobi Class, hopefully this video covers as much info as you may need

Shinobi Preview (http://youtu.be/-Hi6t3vSnOk)
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 13, 2011, 01:04:40 pm
Thanks for the preview! When the full version of .36 comes out, the terrain help data will show the proper Shinobi skill it triggers. I just haven't quite gotten to that yet, but it's easy enough to change.

Not sure why the Stoneskin and Sandstorm self-buffs missed, everything looks right in the Patcher. I'll need to fiddle around with them some, it seems.

There are a few Bansenshukai skills that can't really be covered well (such as Nigete and Shuriken) because they happen on terrains that are most commonly seen during story fights. Thanks for the coverage!

EDIT: Suiton/Fuuton will properly hit multiple times randomly in the full release of .36. Forgot to check a flag off. >_>
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Barren on December 13, 2011, 01:28:29 pm
No problem Eternal, I do have another PW Walkthrough video made but I won't be able to upload it until tomorrow...so stay tuned for that
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 13, 2011, 01:32:47 pm
Sounds good, thanks!
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 22, 2011, 03:04:35 am
Get ready for a Christmas update, folks. ^_^
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: MountainDew~ on December 22, 2011, 05:05:37 am
<3
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 23, 2011, 01:23:23 am
Some additions to look forward to:

-Gerard the Beastmaster
-Tortoises!
-Fat Chocobo summon
Title: Re: FFT: Parted Ways Beta v0.35 (Forced setups, tougher battles, balance!)
Post by: Eternal on December 23, 2011, 11:56:11 pm
Mimes are back in for .36, but not in the form you guys will expect...
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Eternal on December 24, 2011, 09:29:15 pm
Big thanks to Elric for helping with the new event for .36, Celdia for the formation sprites, and the various spriters for all the amazing new sprites! You guys are awesome! :D
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: MountainDew~ on December 25, 2011, 12:09:48 am
This would get released X-Mas eve when I won't have time to play it. :(
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Eternal on December 25, 2011, 12:13:12 am
It's not going anywhere. :P
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Eternal on December 30, 2011, 08:15:23 am
I've discovered a way to get New Game+ to work, so there's a good chance it'll be in .37!
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Dome on December 30, 2011, 08:18:55 am
Quote from: Eternal248 on December 30, 2011, 08:15:23 am
I've discovered a way to get New Game+ to work, so there's a good chance it'll be in .37!

Awesomesauce
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Argy on December 30, 2011, 09:14:38 am
So wish this would work on the PSP!! Fat Chocobo!! I love it!!
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Joseph Strife on December 30, 2011, 11:18:15 am
Quote from: Eternal248 on December 30, 2011, 08:15:23 am
I've discovered a way to get New Game+ to work, so there's a good chance it'll be in .37!

If this works it gonna be epic! :D
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Eternal on December 30, 2011, 11:23:51 am
The way it works currently is I have a loop- if you have Human Reis in your party and go to Nelveska, you'll be warped back to the battle at Gariland, where you can continue from Chapter I. There are only two issues currently:

1) Ramza needs to become his Chapter I self again.
2) The world map in New Game+ is 100% open. It's not a priority, but I'd like it to display as it does during those points in the game.
Title: Re: FFT: Parted Ways Beta v0.36 (Gerard, Fat Chocobo, Tortoises, new sprites!)
Post by: Eternal on December 31, 2011, 08:59:23 am
Just edited Propositions today. .37's Props will only take 1-2 days (less save/load stating!), but will reward you slightly less.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on January 01, 2012, 01:18:18 pm
Updated the first post with .361, which contains many important bug fixes and nifty little features. New Game+ has been semi-added, though I suggest keeping a save prior to it if you try it- it needs some major testing and I already know of two issues that'll need fixed. If you don't want it, you don't have to go back to Nelveska after DD. :D
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on January 02, 2012, 03:21:27 am
.37 will feature a new mini-sidequest. Phantom Thief Zero has hidden 65 precious statuettes across the world, and you- the player- can find them! Each Idol sells for 6000 Gil, or you can keep them and collect them. It's the biggest treasure hunt ever in FFT. :D
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Dome on January 29, 2012, 05:02:48 am
Optional sidequests are always welcome in a game...awesome stuff Et!
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Barren on February 02, 2012, 07:05:13 pm
I'm wondering when PW 0.37 is coming
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Joseph Strife on February 02, 2012, 08:33:33 pm
Quote from: Barren on February 02, 2012, 07:05:13 pm
I'm wondering when PW 0.37 is coming
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on February 02, 2012, 10:35:19 pm
I was set to work on it this week but some stuff came up. It'll be coming soon, I promise! :D
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Barren on February 03, 2012, 05:44:39 am
Well whenever it comes out I'll do a video after super bowl sunday :D
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on February 03, 2012, 05:46:45 am
To reiterate, .37 will have five main things.

-Treasure Hunting
-Two scenes with a new character, Razala, at Zigolis Swamp (Chapter II) and Yuguo Woods (Chapter III)
-New Game+
-Cheaper useable items
-Easier beginning-game.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Barren on February 03, 2012, 09:31:44 am
You think I should start over just to show off those features for you?
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on February 03, 2012, 09:38:52 am
Depends on if you want to collect all 65 Treasure Idols, get Gerard, and see the new scenes with Razala. It's changed quite a bit since you first started out anyways.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Barren on February 03, 2012, 10:15:39 am
I think I just might...besides I could use a fresh new feel of the patch since it'll be long long long long time before I can beat the nelveska temple mission :0
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on February 15, 2012, 09:41:33 pm
While I await New Game+ to be finished (huge props to Elric, Raven, and Pride for that, btw), I've done a few mechanics changes I think people will enjoy. The following changes will also be in .37:

-Elemental magic is unique. Fire magic costs less MP, Blizzard magic gets more AoE, Thunder magic is faster to cast, Aero magic gets extra Range, Stone magic is stronger, Water magic is unreflectable, Dark magic cannot be Counter Magic'd, and Dia magic cannot be evaded.
-Pain is fixed.
-Stone and Stone II have been given different animations.
-Awakening is back to Cheer, but now gives +1 Speed to an ally.
-Prayer no longer Perseveres.
-Rehearsal no longer costs MP.
-Parley now inflicts Stop, rather than reducing CT to 0.

-Some ridiculously bad items are being given a makeover. No more useless Shielded Bow and Hand Crossbow, folks!
-Hand Crossbow is now Riviera, a Chapter I Crossbow that may cast Power Ruin.
-Shielded Bow is now the Hayate Bow, which may sometimes release a second attack.
-Thorned Bow is no longer Auto: Poison, may inflict Immobilize on hit.
-Gourmand's Outfit now also grants immunity to Poison and Immobilize.
-Thief's Cap and Liberating Armlet now also grant immunity to Slow and Stop.
-Gigantoad Armlet now also grants immunity to Poison and Oil.
-Eau de Malboro's Evasion is up to 50%.
-Some buyable items have been spread out some more among the chapters to make it less overwhelming.

-Added the 65 Treasure Idols.
-Each battlefield has lost one Elixir as a Treasure Hunt and has been replaced with a Magicite Shard.
-Omega will have his proper sprite. Hopefully.
-Shinryu gets Speed Save.
-Yiazmat gains immunity to Immobilize and Slow.
-All Immortal flagged enemies gain immunity to all debuffs. Recruited Lucavi lose their debuff resistances.
-Nobody will be able to equip Magicite, to prevent a rather... interesting bug involving attacking oneself. Damn emo Avatars.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on February 19, 2012, 09:07:26 pm
Some more changes for .37. I'll keep adding to this topic as I add more.

-Thanks to Celdia, hopefully there'll be new item icons. Huzzah!

-Most monsters have lost Arcane Boost.
-Bombs now Absorb: Fire and Halve: Ice, and maintain Weak: Water.
-Bomb's Blaze and Bomblet now work properly.
-Tonberry's Chef Knife can now randomly add Death.
-Tonberry's Voodoo now depletes an enemy's HP equal to the enemy's lost HP.

-Sacrifical Dagger is no longer Auto: Undead.
-Gigas Mace now only gives 1 PA, but may cast Dispel on hit.
-Ras Algethi may now randomly cast Flare on hit.
-Twin Harp WP down from 8 to 7.
-Shortspear WP down from 9 to 8, no longer provides W-EVD.
-Raijin Pole is now Sweep, can inflict Immobilize. Now available at Chapter I.
-Iron Pole is now available at Chapter III.
-Ensanguined Shield is now Initial: Slow, Poison, Undead, and Blind.
-Omega, Wyrmslayer, and Lu Shang Badge now give a large boost in either HP, MP, or both.

-Auto Potion will hopefully use only Potions now.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 03:05:23 pm
After reading some improvements here ... oh, hello! New here and forgot to say: Good day!

Now it's said.

I'd like to thank you for proposing such interesting content for FFT fans, such as myself. Given now that I'm almost turning 30, I'm somewhat nostalgic in playing this game, and having DIFFERENT things to do or to seek come in handy, pretty sure of it.

Although I'm more like conservational regarding especially names of abilities, equipments and spells, new things also have some glamour. Hopefully I'll join in playing this game and also report any strangeness I might happen to bump into.

Let's see if your patch keeps the FEELING of playing FFT, which I couldn't find in another's patch, of Those-Who-Must-Not-Be-Named.

Meanwhile, I'm also interested on all these tools for editing our own events and such. Perhaps, if I am in the mood for it, why not? I only wished my Time Mage could cast Galaxy Stop after chatting with Olan. lol After all, we did saved Orlandu, didn't we?

Cheers!

Post Scriptum: hey, where is the list of all changes you have made? Like monster list, job list, etclist?
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 03:15:16 pm
Welcome to FFH, where all your dreams come true!

The primary goal of PW is to maintain the feel of FFT with a totally new spin, so I'm hoping it still feels like FFT! That said, PW is heavily inspired by elements from FFVI, FFXIII, FFTA, and Tactics Ogre, so there will be quite a bit different from FFT. I, much like you, am conservational about canon and FF lore. Therefore, one of my goals is to -not- try and break canon and add weird stuff (though some people would argue some of my changes are weird!)

In regards to a total changelog, there's so much I changed I wouldn't know where to start, honestly. Every job and item is new, and every item is of equal use so there isn't one item that's directly better than another, which lets you customize stuff in a whole new way.

If you want to give Time Mages Galaxy Stop, that's a really easy edit. Just download the FFTPatcher and add Galaxy Stop to their skillset. Beware though, this will give enemy Time Mages Galaxy Stop too!
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 03:33:03 pm
Thanks for the welcome.

So, I found the topics regarding the changes here and there (dunno how I overlooked them before...) and I'm going to look over them. I'm a game design of sorts, so it's typical that I might suggest things, if you don't mind. Of course, it's not something to make "I want this because I like!", but I hope that I can help with balancing issues - however I don't really fancy going into programming, God bless.

About Galaxy Stop, it's not that I wanted it to be normal input, but something like Ultima for Ramza. I spoke of Olan and Orlandu because I pictured Olan being thankful for you having saving Orlandu in a sidequest, on a bar hidden somewhere, so you could check that and earn the prize of having Galaxy Stop available for Time Mages, your TM or perhaps only for Ramza, if the thing is too difficult to add strictly to your side.

I saw there's magicite mentioned around too, so it beings me memory from FF III-VI. I was so wanting to see Madeen here that I was sketching one myself, thinking I could introduce it in the place of Salamander. Why the hell 2 fire summons anyway? Just to say, Summoning and Summoners are the most eyecandy things for me. I so love them. Diablos was extraordinary, wasn't he?
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 03:34:38 pm
Ah, forgot to ask: do you intend on placing BIGGS and WEDGE somewhere?  ;)
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 03:36:31 pm
Feedback- both positive and negative- are always welcome. :)

Probably the easiest way to go about it is to put Olan in DD, and make Galaxy Stop learn-on-hit for Time Mages.

Salamander is already being replaced by Phoenix, but I suspect Maduin would be a good replacement for Cyclops. If you want to learn how to edit Summons, drop by chat sometime and Celdia, Dinosaur, or Xifanie will likely be able to help.

Biggs and Wedge are being put back into the first battle at Orbonne in the next version. :D
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 03:55:43 pm
Quote from: Eternal248 on March 06, 2012, 03:36:31 pm
Biggs and Wedge are being put back into the first battle at Orbonne in the next version. :D


Poor blokes, getting back to get killed.

Ok, I'll check later about Summoning stuff.

On a long term, do you intend in inserting other optional bosses, Holy Stone bosses? You have FF XII as basis. Of course, something unrelated to storyline, more like to have another high-level Dungeon, who knows.

And just a last question before I retreat home: is it possible adding a new ailment or is it all about placing things in exchange of others? I'm curious because I'd thinking on having FROZEN status ailment, which would work like Petrify in FF X or Frozen in FF IX. Once you get hit, you get killed, but you can stay frozen (stop-like disable) for up to 4 turns, for example, before warming up again. 6 turns if you're in a snow-like map.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 03:58:11 pm
I use FFXII as a basis for a ton of stuff in PW, and I would insert the other Lucavi, but I simply don't have sprites and room for skills for them, sadly.

With ASM you could probably make a Frozen status, yeah.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 04:01:03 pm
Well, that's logical given that they are supposed to be on the same land called Ivalice, however one is not the other. People in Squarenix were stoned at that time.


Oh, all right, thank you for the answers and keep the good work.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 04:14:22 pm
It is, but FFXII's Ivalice just terraforms during the Cataclysm to FFT's Ivalice. You even go to Goug in FFTA2, and see Bervenia Volcano in FFXII: RW, which both take place during FFXII's time.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 05:10:47 pm
I suppose I skipped storyline somewhere...

Anyway, I'm just playing the game and it doesn't show the captions properly. I'll take a look on the bugs list and see if it's me that's the problem.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 05:16:16 pm
Do you mean the text at Gariland Academy and Ovelia's Prayer? Sometimes the emulator will bug that up.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 05:37:53 pm
Yeah, her prayer read nicely (good work on the texting, btw, it feels much more Medieval and polite, reminds me even more FF XII). What bugs up is mainly the menu. Actually, while i'm playing, I'm making notes of what I see in strangeness. I'll list to you later on. Many of this might have already been said, so I'm not posting it all again not to waste your time. I'll mention this and that, but the most oopsie-a-daisy stuff I might detail. Ok?
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 05:40:45 pm
Ah, are we supposed to start at Gariland with 300 HP? I mean, the items look like they are strong already, although I cannot read what they are properly. And 3 of my characters have UNDEAD ailment at the start, and 2 others HASTE. All enemies came to battle under POISON effect.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 05:48:33 pm
All the enemies are wearing Prisoner's Garbs, which give a tremendous HP/MP bonus, but if you wear it, you'll always be Poisoned. Some items such as the Sacrifical Dagger (Auto: Undead, Add: Undead) have good stats, but may be coupled with a debuff to balance it out.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 10:07:55 pm
I was asking this because I wondered if there was a new HP|MP cap of 9.999, as well as damage, since starting HP and MP were that high, so it would look a bit like other FF games where you start a bit better (not speaking proportionally). Still, with all these messed up texts in the menus, I cannot read what I'm researching in the jobs, or what they do, what their effects (by pushing Select) are, sometimes it works, sometimes it doesn't. Is this all about my emulator? That Dash for Kanji problem seldom happens though.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 10:24:52 pm
Could you take some screenshots? The help text shouldn't be buggy at all.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Panda_Tar on March 06, 2012, 10:34:50 pm
Screenshot then, I'll be taking. Hold on.
Title: Re: FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)
Post by: Eternal on March 06, 2012, 10:36:12 pm
Yeah... that shouldn't be happening. Like I mentioned in the other topic, here are some things you should check:

-That you're using ePSXe
-That you patched a clean ISO