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FFT: Battle rush! (V 0.1 released

Started by Dome, September 21, 2009, 09:17:38 am

philsov

September 22, 2009, 01:47:31 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Quoteand if it's possible, we can make the units at the academy level 99

It is.  And you can grant yourself a full squad of people there too, complete with one of each zodiac sign and all with good Br and a spectrum of faith values.  Soldier's office is another story, however.
Just another rebel plotting rebellion.

Dome

September 26, 2009, 04:45:02 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Dome
What I have to change in order to make people at the accademy at level 99?

"Be wise today so you don't cry tomorrow"

philsov

September 26, 2009, 08:39:47 am #22 Last Edit: December 31, 1969, 07:00:00 pm by philsov
pretty sure it's event 102.
Just another rebel plotting rebellion.

Dome

September 27, 2009, 05:15:21 am #23 Last Edit: December 31, 1969, 07:00:00 pm by Dome
I edited the units to make every male 70/55 and every female 70/70 with good/best compat floating around...I made them "Join after event" but it doesn't work...why?

"Be wise today so you don't cry tomorrow"

Aquilae

September 27, 2009, 07:03:47 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Aquilae
Just ASM hack the Soldier Office to give level 99 generics to solve the problem.
:gay:

Dome

September 27, 2009, 07:42:19 am #25 Last Edit: December 31, 1969, 07:00:00 pm by Dome
The "Level 99 generics hack" will be implemented anyway, but I want to make u start with good units too...

"Be wise today so you don't cry tomorrow"

philsov

September 27, 2009, 08:35:32 am #26 Last Edit: December 31, 1969, 07:00:00 pm by philsov
ah, my bad.

Event 188.
Just another rebel plotting rebellion.

Dome

September 27, 2009, 12:25:58 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Quote from: "philsov"ah, my bad.

Event 188.
Thanks a lot!
With this info FFT:battle rush first demo will be released soon ^_^

"Be wise today so you don't cry tomorrow"

Luminar

September 27, 2009, 12:38:03 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
*gulp* something about high levels in FFT that always bothered me, is PA and MA gonna be nerfed, in a boss fight or in general i would rather do 200-300 dmg per hit instead of 600-900, it just seems less challenging to me when your able to do so much dmg with certain skills or classes...

Dome

September 27, 2009, 12:46:37 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Dont worry, it will be challenging...
Anyway yes, every human unit has stat growth of 42 so damage is nerfed (But only a bit)

"Be wise today so you don't cry tomorrow"

Luminar

September 27, 2009, 01:19:14 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
Quote from: "Dome"Dont worry, it will be challenging...
Anyway yes, every human unit has stat growth of 42 so damage is nerfed (But only a bit)


cool, i saw your video btw, preety sick, the battle seems really balanced as well, good job.

Dome

October 07, 2009, 01:45:10 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Guys, I'm near to release the first demo patch that features the whole chapter 1
But 1 thing...I cannot make Ramza join at level 99 at the beginning of the game
Someone can help?

"Be wise today so you don't cry tomorrow"

RavenOfRazgriz

October 07, 2009, 02:24:31 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
Can't help you there, but glad to see this patch is still being worked on.

I've had a question, though.  Do you intend to buff some of the earlier equipment to keep it useful, or no?  If you do, I've had some ideas I can toss your way if you like.

Dome

October 07, 2009, 02:31:28 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Dome
I'd like to create some more usefull equip buffing the earlier one, yes
Toss every idea you have here
P.s: I will complete my two patch, even if it's going to take years. It's just a matter of time, dont worry

"Be wise today so you don't cry tomorrow"

RavenOfRazgriz

October 07, 2009, 03:44:37 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
Quote from: "Dome"I'd like to create some more usefull equip buffing the earlier one, yes
Toss every idea you have here
P.s: I will complete my two patch, even if it's going to take years. It's just a matter of time, dont worry

Alright, I'm on college connection and almost out of battery right now though.

When I get home in like, 5 hours (-_-), I'll post up a whole crapload of ideas for you.

RavenOfRazgriz

October 08, 2009, 11:18:17 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
All HP values are heavily debatable.  For a lot of them, I just threw in random digits so I could work on the other aspects and move on honestly.  I tried to make them roughly accurate to what they should be balance-wise though.

Hats:

Leather Hat - Remove
Feather Hat - HP +10, MP +10, PA +1, MA +1, Sp +1, Move +1, Jump +1
Red Hood - HP +70, Half: Fire, Ice, Lightning
Headgear - HP +88, PA +1, Sp +1
Triangle Hat - HP +45, MA +2
Green Beret - HP +72, Sp +1, Cancel: Confusion, Charm, Sleep
Twist Headband - HP +56, PA +3 (or just keep it the same)
Holy Miter - HP +64, MP +20, MA +1, Strengthen: Holy, Absorb: Holy
Black Hood - HP +70, Strengthen: Fire, Ice, Lightning
Golden Hairpin - HP +80, MP +50, Cancel: Silence, Berserk, Confusion
Flash Hat - Same.
Thief Hat - Same.  Maybe a small HP buff.

That's what I can think of for now, Dome.  The Feather Hat is an lolreference to Kanbabrif since he equips it (and Nagrarock), the rest is more serious.

Kinda off the top of my head, so some of them probably need work, but it seems like a start.  I can do Clothes / Helmets / etc later on when I'm less distracted, if you want.

Zenius

October 09, 2009, 08:53:39 am #36 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
Can't wait for the demo to come out!

Dome

October 09, 2009, 09:03:40 am #37 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Every single hint/suggestion/idea is well appreciated
Zenius, the demo will come out as soon as I can make Ramza join at level 99...It has to do with some hex hack and I'm not skilled at all in it...xD

"Be wise today so you don't cry tomorrow"

SolidSnakeDog

October 09, 2009, 10:11:29 am #38 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
hope u do soon, im looking forward for trying this  :)

philsov

October 27, 2009, 10:55:08 am #39 Last Edit: December 31, 1969, 07:00:00 pm by philsov
dome:

[Pre-Raw Stat]
Ramza
SCUS_942.21
Gender             : 0x4A8A4 value 0x80 Male (0x80 = Male, 0x40 = Female, 0x20 = Monster)
Brave & Faith      : 0x4A914 value 0x46
Level              : 0x4A98C value 0x01 [Affect new recruit level at Soldier Office]
Min Pre-RawHP      : 0x4F124 value 0x1E
Min Pre-RawMP      : 0x4F125 value 0x0F
Min Pre-RawSp      : 0x4F126 value 0x06
Min Pre-RawPA      : 0x4F127 value 0x05
Min Pre-RawMA      : 0x4F128 value 0x05
Head               : 0x4F129 value 0x9D Leather Hat
Armor              : 0x4F12A value 0xBA Clothes
Accessory          : 0x4F12B value 0xD0 Battle Boots
Weapon             : 0x4F12C value 0x13 Broad Sword
Shield             : 0x4F12E value 0xFF <Nothing>
Pre-RawHP Variance : 0x4F146 value 0x02
Pre-RawMP Variance : 0x4F147 value 0x01
Pre-RawSp Variance : 0x4F148 value 0x00
Pre-RawPA Variance : 0x4F149 value 0x00
Pre-RawMA Variance : 0x4F14A value 0x00


changes both ramza and soldier office grunts in one fell swoop.  change 01 to 63.
Just another rebel plotting rebellion.