• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
March 28, 2024, 05:08:25 am

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Adhelbert

1
Hey all!


It's been over a month since i started eventing, here is a scene from a short run patch i have been working on,
more to come in the next days:








Leave your opinion down there if you feel like to.


Edit:

I appreciate that. although i don't appear to be catching up real fast, i'm really happy with the progress.

I got a list on what's need to be changed already, i'll get to it tonight.


Edit 2:

Here is an updated version of the event, i just didn't post it earlier because i've been too sick, anyways, i hope it looks much better now.









Enjoy!
2
Event Editing / I could use some help over here
November 09, 2018, 09:41:08 am
Heyyyy everyone. :D :D

Sooooooooo, i ran into couple of problems yesterday at night while i was working on an event, this is the event i have been working on:

//Text(x00000A94)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x00,x0C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
LoadEVTCHR(x01,x0D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Erase(x01,x00)
Erase(x04,x00)
Erase(x07,x00)
Erase(x35,x00)
UnitAnim(x80,x00,x0002,x00)
WaitForInstruction(x0B,x00)
UnitAnim(x81,x00,x0002,x00)
WaitForInstruction(x0B,x00)
UnitAnim(x82,x00,x0002,x00)
WaitForInstruction(x0B,x00)
UnitAnim(x14,x00,x001A,x00)
WaitForInstruction(x0B,x00)
Wait(00030)
Camera(+00672,+00000,+00240,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Reveal(060)
Wait(00090)
Sound(x004C)
Wait(00015)
RotateUnit(x02,x01,x03,x01,x02,x04)
WaitRotateAll()
Wait(00015)
AddUnitStart()
AddUnit(x04,x00,x01)
AddUnit(x07,x00,x01)
AddUnit(x01,x00,x01)
AddUnitEnd()
WaitAddUnitEnd()
BlockStart()
WarpUnit(x04,x00,000,003,x00,x03)
Draw(x04,x00)
WalkTo(x04,x00,002,001,x00,x00,+020,x01)
WalkToAnim(x04,x00,x0002)
WaitWalk(x04,x00)
RotateUnit(x04,x00,x0B,x02,x01,x00)
WaitRotateUnit(x04,x00)
UnitAnim(x01,x00,x0002,x00)
WaitForInstruction(x0B,x00)
BlockEnd()
BlockStart()
Wait(00030)
WarpUnit(x07,x00,000,003,x00,x03)
Draw(x07,x00)
WalkTo(x07,x00,002,003,x00,x00,+024,x01)
WalkToAnim(x07,x00,x0002)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x0B,x00,x01,x00)
WaitRotateUnit(x07,x00)
UnitAnim(x01,x00,x0002,x00)
WaitForInstruction(x0B,x00)
BlockEnd()
Wait(00060)
WarpUnit(x01,x00,000,003,x00,x03)
Draw(x01,x00)
WalkTo(x01,x00,001,002,x00,x00,+016,x01)
WaitWalk(x01,x00)
WalkTo(x01,x00,002,002,x00,x00,+016,x01)
WalkToAnim(x01,x00,x0002)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x0B,x00,x01,x00)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x0002,x00)
WaitForInstruction(x0B,x00)
Wait(00045)
DisplayMessage(x10,x71,x0001,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x01,x0021,x00)
WaitForInstruction(x0B,x00)
Wait(00030)
DisplayMessage(x10,x72,x0002,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00005)
UnitAnim(x01,x01,x0021,x00)
WaitForInstruction(x0B,x00)
Wait(00060)
DisplayMessage(x10,x71,x0003,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00280,-00108,+00168,+00302,+00512,+00000,+04096,+00080)
WaitForInstruction(x04,x00)
BlockStart()
AddUnit(x35,x00,x01)
WaitAddUnit()
WarpUnit(x35,x00,000,003,x00,x03)
Draw(x35,x00)
WalkTo(x35,x00,000,000,x00,x00,+028,x01)
WaitWalk(x35,x00)
WalkTo(x35,x00,004,000,x00,x00,+028,x01)
WaitWalk(x35,x00)
UnitAnim(x35,x00,x0021,x00)
WaitForInstruction(x0B,x00)
Wait(00010)
BlockEnd()
Wait(00060)
UnitAnim(x35,x00,x004C,x00)
Effect(x001C,x00,006,002,x00)
EffectStart()
UnitAnim(x02,x01,x0024,x00)
EffectEnd()

Wait(00045)
UnitAnim(x35,x00,x003D,x00)
WaitForInstruction(x0B,x00)
DisplayMessage(x10,x71,x0004,x35,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00015)
UnitAnim(x01,x01,x0021,x00)
WaitForInstruction(x0B,x00)
Wait(00030)
DisplayMessage(x10,x71,x0005,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
WalkTo(x07,x00,005,003,x00,x00,+024,x01)
WaitWalk(x07,x00)
Wait(00002)
UnitAnim(x07,x00,x0041,x00)
WaitForInstruction(x0B,x00)
Wait(00002)
UnitAnim(x82,x00,x0019,x00)
WaitForInstruction(x0B,x00)
Wait(00015)
UnitAnim(x82,x00,x0034,x00)
WaitForInstruction(x0B,x00)
BlockEnd()
Wait(00005)
BlockStart()
WalkTo(x01,x00,005,002,x00,x00,+024,x01)
WaitWalk(x01,x00)
Wait(00002)
UnitAnim(x01,x00,x0041,x00)
WaitForInstruction(x0B,x00)
Wait(00002)
UnitAnim(x80,x00,x0019,x00)
WaitForInstruction(x0B,x00)
Wait(00015)
UnitAnim(x80,x00,x0034,x00)
WaitForInstruction(x0B,x00)
BlockEnd()
Wait(00005)
BlockStart()
WalkTo(x04,x00,005,001,x00,x00,+024,x01)
WaitWalk(x04,x00)
Wait(00002)
UnitAnim(x04,x00,x0041,x00)
WaitForInstruction(x0B,x00)
Wait(00002)
UnitAnim(x81,x00,x0019,x00)
WaitForInstruction(x0B,x00)
Wait(00015)
UnitAnim(x81,x00,x0034,x00)
WaitForInstruction(x0B,x00)
BlockEnd()
Wait(00030)
DisplayMessage(x10,x71,x0006,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
BlockStart()
WalkTo(x07,x00,004,003,x00,x00,+008,x01)
WaitWalk(x07,x00)
BlockEnd()
BlockStart()
WalkTo(x01,x00,004,002,x00,x00,+004,x01)
WaitWalk(x01,x00)
BlockEnd()
BlockStart()
WalkTo(x04,x00,004,001,x00,x00,+006,x01)
WaitWalk(x04,x00)
BlockEnd()
Wait(00030)
UnitAnim(x07,x00,x002B,x00)
WaitForInstruction(x0B,x00)
Wait(00010)
Effect(x009A,x80,006,002,x00)
EffectStart()
EffectEnd()
Wait(00050)

Erase(x80,x00)
Erase(x81,x00)
Erase(x82,x00)
Wait(00060)
WalkTo(x07,x00,007,002,x00,x00,+020,x01)
WalkToAnim(x07,x00,x0021)
WaitWalk(x07,x00)
Wait(00020)
DisplayMessage(x10,x71,x0007,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x72,x0008,x14,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x71,x0009,x07,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00672,+00000,+02000,+00302,+04608,+00000,+04096,+00030)
WaitForInstruction(x04,x00)
Wait(00006)
UnitAnim(x04,x00,x0259,x00)
Wait(00006)
Wait(00120)
FadeSound(x00,060)
ColorScreen(x02,000,000,000,255,255,255,+00060)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0007)
ZERO(x006F)
ADD(x006F,x0003)
ZERO(x01C2)
ADD(x01C2,x0001)
ZERO(x0283)
ADD(x0283,x0001)
ZERO(x03F1)
ADD(x03F1,x0002)
{7C}()
EventEnd2()
EventEnd()


I have two questions for now:

1. What's the function of the text highlighted in red?
2. The camera makes unnecessary rotations whenever the two effects were to play, you will find the commands highlighted in green.



All help are appreciated and please, tell me if i missed up some details or something. :mrgreen:
3
Spriting / Mike's Recolor and graphics
February 04, 2017, 05:04:14 pm
Hello guys :mrgreen:

From now on, I'm gonna share my work on this thread such as sprites, effect sheets, materials and other stuffs.

For now i've few of new items. Take a look on it and let me know what you think  :D
4
Help! / Hi Guys .. Just wondering if it's possible
October 24, 2015, 06:48:08 pm
I know its kinds of weird but can i force unit (like ramza, delita, or any of those generic who joins you at the academy ) to have special skillset like izlude (nightblade's skillsets and another skillsets called jump)  :D :D

  THANKS  :mrgreen:
5
    I edited Ramza (Duke Seymour) Sprite from journey of the 5, I like this sprite man :D :D anyway all i had done is replaces the heads with the generic male knight sprite.

Here it is  ;)
6
Help! / Hi .. What The Problem With The Download Link
August 20, 2015, 08:22:07 pm
Some Tools I Can't Download It like Cdmage, PPF Studio, Why ?