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Topics - Will

1
Help! / Problems with replaced sprite animation
November 05, 2015, 09:32:31 am
I wanted to use the Young Snake sprite created here, and wanted to give it to a job that did not appear much in the main story. At first I replaced the monk, but there was the sprite graphical error in Chapter 1's intro to the battle in the Sand Rat's Seitch due to the blasted generic Monk with the shoulder shrug. Then I tried to replace the Geomancer, but since Snake is a Type 1, and the Geo a type 2, I saw in a tutorial that in such circumstances, you need to change the type of the sprite being replaced, to the new one, so basically, I would need to change the Geo to Type 1 to do this. However, Snake walks like he's all cocky and it looks weird. Anybody know how to do this properly, or should I just go back to using a Monk, or another Type 1 Job
2
Help! / Changing in battle weapon sprites
October 10, 2015, 03:13:52 pm
I just tried to change the weapon sprites using the item palette index here because I thought it would be cool to turn fell swords into regular swords with an added spell effect, like the icebrand. The problem persists in that while the weapon sprite changes on the menu screen, the in battle sprite remains the same. Is there any way to change this, or is it impossible to make such changes to the game? And I am using the PSP version of the game btw.
3
Help! / The Black Crystal of Death
October 08, 2015, 09:56:41 pm
I recently hacked the battle against cuchulain in chapter 2, and added 4 new colored knights to the battle, who are each wearing the cursed ring. After killing them, if they turn into crystals, they turn into black ones. I'm guessing because they don't have any affliation to any of the alliances, they turn black. If you get one of them, your game will keep running after you choose to recover hp, or take the units skills, but won't proceed to the next unit's turn lol I guess since it's a new color and not any of the original 5, it's a glitch that will stick around, so if you guys add any enemies or allies with a new color for any job, you might want to make them immortal in case your enemies try to grab one of the crystals, so your game doesn't freeze in the middle of a battle. just a heads up :p
4
Event Editing / Hacked Zalera Boss Battle
September 30, 2015, 09:34:06 pm
I made a video fighting against Zalera in Chapter 4 using some custom sprites found here, and changed the colors of some generic untis, as well as edited enemies statuses and some moves. Check it out and let me know what you guys think. Read the video description for the full details. I made this just for fun. Thanks to all the guys who helped me figure out how to change unit sprite colors, and everyone who's posted tutorials on here. Keep those sprite creations and ideas coming! I wasn't sure where to post it on here, so I put it on youtube. It can be found in the following link.


https://www.youtube.com/watch?v=0OTB6lkn5UU
5
Help! / Switching Generic Jobs color pallettes
September 26, 2015, 03:58:28 pm
Hey guys. So I was wondering, is there a way to switch the colors generic jobs use on their first palette with another shown in Shishi Sprite editor on the PSP? I already know how to replace sprites, I just want to change the white mage female pallete so that the party units use the white and blue striped cloaks rather than the white and red. I have access to Lion Editor, FFTextPatcher, FFTEVGRP, Graphicsgale, CDMage, and both the old, and New Shishi. I must also ask, when I tried to extract the Unit, and Wild Bin files on CDMage, I got the following message, and I can't seem to do it, so I have to use an annoying process to replace the PSP Job wheel, and portrait sprites. Anybody know why and how to fix it? I followed Celdia's tutorial in the link below, but get stuck when trying to extract the 2 bin files because of the error in CDMage.

http://ffhacktics.com/smf/index.php?topic=6702.0