Final Fantasy Hacktics

Modding => Non-FFT Modding => Topic started by: 3lric on October 29, 2018, 09:35:22 am

Title: Elric's Fallout 4 Mods
Post by: 3lric on October 29, 2018, 09:35:22 am
I know this thread won't get much attention, nor do I expect it to, but since it is a collection of other works I have done, I thought I would share it here as well.





STS SERIES










STS Base Game (Core mod for Scrap that Settlement!)        PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3140234) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/3354227)
STS Vault Tec Workshop (addon for STS)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3594001) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/3594037)
STS Nuka World (addon for STS)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3593563) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/3593629)
STS Far Harbor (addon for STS)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3593728) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/3593757)
STS Automatron (addon for STS)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3593688) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/3593702)
STS All-In-One  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4026667) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4026695)
STS Extras - Living & Dead (Base Game)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4026658) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4026662)
STS Extras - Living & Dead (Season Pass)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4029143) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4029144)


For more info, see the FAQs HERE (https://bethesda.net/community/topic/23580/scr-p-that-settlement-mod-faqs/2)

The list of remaining addons/versions is as follows:

    STS: Structures, Walkways, Light Sources & Idle Markers
    STS: Structures, Walkways, Light Sources & Idle Markers: Season Pass Edition
    STS: Bonuses (includes STS: Structures, Walkways, etc + Living & Dead)
    STS: AIO GOLD (includes AIO &  STS: Bonuses)









PAWA SERIES







PAWA Base Game (Power Armored Wasteland Adventures)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4057061) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4057062)
PAWA Collectibles  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4057063) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4057064)
PAWA AWKCR 4.0+ Compatibility Patch  XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4057065)
PAWA Bounty Hunting  Still in Development
PAWA Brotherhood of Steel Restructure  Still in Development


PAWA is a mod that does quite a few things, including but not limited to adding 100+ new Paintjobs/Coatings for Power Armor & Much More!
FAQs for this mod can be found HERE (https://bethesda.net/community/topic/195315/pawa-power-armored-wasteland-adventures-faqs)









CAGES OVERHAULED




Cages Overhauled & More (Wasteland Workshop)                 PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4015410) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4046379)
Cages Overhauled & More (Season Pass)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4046379) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4046380)


This mod adds hundreds of new cages to catch just about everything in the wasteland and in varying sizes.
FAQs for this mod can be found HERE (https://bethesda.net/community/topic/41306/3lric-cages-overhauled-more-faqs-lists)









MANUFACTURING OVERHAULED




Manufacturing Overhauled (Contraptions)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3416885)
Manufacturing Overhauled (Season Pass)                             PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3423228)


This mod adds ~60 new Builders for the Contraptions, giving you much more freedom when it comes to factory builds.
FAQs for this mod can be found HERE (https://bethesda.net/community/topic/19165/ps4-manufacturing-overhauled-info-faqs-recipes)









STANDALONE SHIPMENT PACKAGER


Standalone Shipment Packager                                            PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/4056296) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4056297)


A standalone version of the Shipment Packager, which normally only comes with Manufacturing Overhauled (by request).









POWER ARMOR FRAME CRAFTING & MOVING




Power Armor Frame Crafting & Moving (Base Game)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3101186) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4026722)
Power Armor Frame Crafting & Moving (Season Pass)           PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3110042) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/4026719)


The main function of this mod is actually that it lets you not only scrap frames to create new ones, but that it also lets you pick up and move power armor frames around in your settlements. I know some other mods do this, but most of those only work with the frames you are able to create via the mod itself, rather than all the frames in the game.










WILD PLANTS, DRINKS & CHEMS FOR SETTLEMENTS



Wild Plants, Drinks & Chems for Settlements (Base Game)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3120461) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/3291397)
Wild Plants, Drinks & Chems for Settlements (Season Pass)  PS4 (https://bethesda.net/en/mods/fallout4/mod-detail/3133917) | XB1 (https://bethesda.net/en/mods/fallout4/mod-detail/3291442)


My first Fallout 4 mod. This mod allows you to plant wild plants in your settlements, craft any alcohol, soda or chem, that wasn't previously craftable, as well as their ice cold variants.










WHISPERING PINES


Whispering Pines                                                                 Still in Development


This is a story/new worldspace mod loosely based on Silent Hill. We've currently got a worldspace built, along with a town layout and a large portion of the town itself, as well as many interior cells and quite a bit of navmeshing. There is still much to be done, but we are moving along steadily.