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FFT Arena Beta 139c

Started by FFMaster, August 04, 2010, 06:11:37 pm

FFMaster

BETA 122 released. Tables will be updated in a bit.

EDIT: Tables updated.
  • Modding version: Other/Unknown
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Croix

Quick question.

Is there an FFT Arena for FFT 1.3? using last seasons patch? If so can I be directed to it?

FFMaster

  • Modding version: Other/Unknown
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FFMaster

  • Modding version: Other/Unknown
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CT5Holy

Using the CLF you provided, the HP and MP values for humans are lower than the charts in the stats/abilities thread.
Winner of the 1st FFT 1.3 AI Tourney

FFMaster

My bad. Forgot to edit the growths for humans.
  • Modding version: Other/Unknown
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FFMaster

  • Modding version: Other/Unknown
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FFMaster

  • Modding version: Other/Unknown
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FFMaster

  • Modding version: Other/Unknown
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Barren

Just downloaded 1.26 beta, would i be able to add new teams to the existing memory card generation data on the excel spread sheet or do i have to use winhex and start a new one? i want to call a FFT arena match at some point.
  • Modding version: Other/Unknown
You dare cross blades with me?

FFMaster

  • Modding version: Other/Unknown
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pokeytax

I'm not sure if anything has changed, but I'm having a little trouble with this version.  It seems to be triggering the full dependency tree rebuild more frequently which gives me a lot of #NAME? errors.  I will poke around a little more and see if I'm just doing some damn fool thing.

EDIT: Yeah, probably just me, I'm getting the same problem with old versions.

Chirijiraden and Awareness have incorrect JP costs.
  • Modding version: PSX

FFMaster

Awareness should be 200 JP, the table is wrong. Chiri however, should be 400, not 600.
  • Modding version: Other/Unknown
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Zaen

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

pokeytax

The spreadsheet doesn't seem to deal perfectly with empty secondaries - Shade's Monk had an empty secondary and didn't have the Punch Art skills I entered into the spreadsheet. This is a pretty easy fix though, I can just give these units an empty secondary.

These two skills are both still in, so occasionally I paste in an extra space and get the broken Float we've seen in S3/S4.
"Float " 150 JP (the bad Float)
"Float"  300 JP (the good Float)
  • Modding version: PSX

Otabo

Is it me, or does the spreadsheet have an issue of accepting Yin-Yang Magic secondary? Plenty of times I wanted to put in Yin Yang secondary, but the spreadsheet just wouldn't accept it.

What's the deal with that?

pokeytax

  • Modding version: PSX

FFMaster

Spelling errors will be fixed in the spreadsheet for newest version.
  • Modding version: Other/Unknown
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FFMaster

BETA 128 released. Forgot to change the Yin Yang Magic spelling error.
  • Modding version: Other/Unknown
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pokeytax

Grand Cross doesn't seem to be Holy-elemental (or Diamond Helmet does not absorb Holy).
  • Modding version: PSX