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Quote from: Neophyte Ronin on June 03, 2012, 07:53:49 am
For now, though, I suggest you continue repairing bugs and tweaking the game to ensure its playability at any rate. A fancy new character redesign, cross-the-board or just for Generic characters, does not sound like what Tactics Plus was meant to do. It was a balance/hard-type patch that retained the flavor of the original game. And so far at least, it's been doing just that.
Quote from: Ciato on May 29, 2012, 11:49:12 amUSB2 is a good example there; half of my party died before I moved and then I killed the enemies with Fireball in like two turns. The Loremaster is definitely the MVP; I love the conceit of the class. I'm using a Ghaele, a Loremaster, a Gunspinner, a Brawler (because who doesn't love Sabin?), and a Mystic Knight. The high unlock prereqs were definitely worth getting for these classes. Brawler feels like the worst and it's the easy one to unlock which is fair. Also of note are the two people with Champion/Valiance secondary; it's a nice revival secondary. My level is 26-30.
Quote from: dacheat on May 10, 2012, 02:37:18 am
Really close match. If Leif had gotten a timely Berserk hit or two I think that he would have taken game 1.
Weird match... Lots of charm and sleep shenanigans.
Otabo, I'm coming for you.
Quote from: Neophyte Ronin on May 09, 2012, 10:55:23 am
Thousands of HP can still be wilted away with the proper ability. However, we're looking at a total face-melting experience if monsters like Skeletons--with oppressive health stats as they are now--suddenly get over thousands of health with which to trigger their favorite reaction ability or cast their favorite magic.
QuoteIf I wanted to make a suggestion, I'd recommend changing the emphasis of the Summoner to one where you can deal status effects across the field. It'd be expensive and tricky to pull off, but that's where Precision or Half MP come into play.
QuoteAnother thing about Ghost-Type enemies. I noticed the typical damage for a Wind Soul (Bone Snatch) is 250 (50*5) at Lv99, where my roster is now, but it deals 330, or 25% extra, against a Gust. I'm not sure how to take this. Either the Ghost series of monsters has hidden elemental weaknesses or Wind Soul deals extra damage.
Quote from: FFMaster on April 28, 2012, 07:21:07 am
Submitted a team. Probably will get knocked out first round considering I only tested it against 1 team.
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