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Replacing Throw <weapon> abilities

Started by RandMuadDib, October 23, 2010, 02:51:31 am

RandMuadDib

Hey there. In my personal patch i'm working on, i'm trying to replace the ninja with a different class. I understand that there's some special hardcoding that doesnt let the "Throw" skillset be used with normal abilities without Zodiac's hack. I also recently discovered that you cannot combine "throw" abilities in the same skillset as normal abilities. While this is unfortunate, its not what concerns me.

Since i'm not planning on using the 'throw' abilities at all, i want to replace them all with new, normal, abilities. Mainly because this will open up 12 new abilities for me to make use of, which i can then use to populate the class that's replacing ninja. Unfortunately, even if i switch the 'throw' to 'normal' in FFTPatcher, i don't have access to the rest of the information normally contained within a normal ability. (I.E. formula, range, area, elements, effect, etc). Is there a way to completely transform the 'throw' abilities into new, usable, 'normal' ones?

Thanks.
I will show you the power of SARDIIIIINES!!!!

philsov

nope.  anything potion and downward isn't modifiable like that.
Just another rebel plotting rebellion.