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General => Mercenaries => Archives => Mercenaries Spriting Forum => Topic started by: Archael on August 10, 2009, 11:27:01 am

Title: Mercenaries Weapon Sprite Production
Post by: Archael on August 10, 2009, 11:27:01 am
(http://i32.tinypic.com/2qx6qdc.png)

http://www.youtube.com/watch?v=d1G5fY6zIBM (http://www.youtube.com/watch?v=d1G5fY6zIBM)

subject to change
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Post by: boomkick on August 10, 2009, 11:31:32 am
Awesome. Those are looking great.
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Post by: MiKeMiTchi on August 10, 2009, 11:33:23 am
Interesting weapons. The claws will be really cooool.
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Post by: mav on August 10, 2009, 11:56:40 am
Whoa, everything looks neat. Yeah, seeing these in action will be a treat. Are the menu icons for the claws complete as well?
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Post by: LastingDawn on August 10, 2009, 12:05:40 pm
Not one bit, if anyone would like to add new icons for weapons or armor, there is a lot of free room in the Item.bin for that, I should probably revive that topic...
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Post by: Archael on August 10, 2009, 12:17:19 pm
Quote from: "mav"Whoa, everything looks neat. Yeah, seeing these in action will be a treat. Are the menu icons for the claws complete as well?

nope

here's a video showing claw hits at different speeds

http://www.youtube.com/watch?v=d1G5fY6zIBM (http://www.youtube.com/watch?v=d1G5fY6zIBM)

it's possible to improve the model with different greys so the palettes stand out more, but I'm not sure how that works fully

anyone is welcome to improve the colors of the model and/or create new icons for the 3 claw types
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Post by: Archael on August 10, 2009, 12:20:51 pm
PS: adding grey to the white on the blade claws will make them look better in-game
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Post by: LastingDawn on August 10, 2009, 12:27:28 pm
Oh, nice video! Great way to display it Voldemort, great work!
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Post by: MiKeMiTchi on August 10, 2009, 12:31:24 pm
Wow that was fast. :)
I'll watch it in school.

Okay. we'll try.
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Post by: Archael on August 10, 2009, 12:44:19 pm
added some grey, removed the tips to fix the weapon model inversion

(http://i29.tinypic.com/2uj61k8.png)
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Post by: MiKeMiTchi on August 10, 2009, 12:50:00 pm
Yeah. That would solve the problem. :)
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Post by: Kagebunji on August 10, 2009, 12:53:24 pm
Looks quite good.
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Post by: Cheetah on August 10, 2009, 02:21:41 pm
Why not use the much better looking and shorter ones that Smash did?
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Post by: Archael on August 10, 2009, 02:23:41 pm
I don't know

where are the ones Smash did?
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Post by: mav on August 10, 2009, 02:29:25 pm
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-176.png)

Found on page 4 (http://www.ffhacktics.com/forum/viewtopic.php?t=1551&postdays=0&postorder=asc&start=80) of the Monk Rehaul topic.
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Post by: Archael on August 10, 2009, 02:58:10 pm
those look pretty good!

deffo use those if you want, LD
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Post by: LastingDawn on August 10, 2009, 03:01:04 pm
Problem is those don't follow the Axe, they were made to replace the Ninja Sword, which I really can't use, as the Ninja Sword is already replaced by the Bec De Corbins.
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Post by: Archael on August 10, 2009, 03:06:56 pm
then maybe someone can edit them to fit the axe model
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Post by: SilvasRuin on August 10, 2009, 03:07:37 pm
Wouldn't it just take some copy/pasting and 90 degree clockwise rotations?
I'd try it, but I'm not currently on my home comp.
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Post by: Archael on August 10, 2009, 03:11:58 pm
Quote from: "SilvasRuin"Wouldn't it just take some copy/pasting and 90 degree clockwise rotations?
I'd try it, but I'm not currently on my home comp.

that might work
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Post by: MiKeMiTchi on August 10, 2009, 10:16:06 pm
It's better if the animation is like when using spears. :)
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Post by: Archael on August 13, 2009, 02:26:59 pm
I am reviving this

I think I can make Smash's claws work in the axe slot

WORKING . . .

EDIT:

holy shit

making Smash's claw work on the axe slot is a pain in the ass

why can't we replace ninja swords again? :\

perhaps whatever Ninja Swords is being used for currently can be moved to Axes instead
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Post by: mav on August 13, 2009, 03:32:54 pm
Hmmm...can we see the model for the Bec De Corbins? I mean, in theory those could fit in the axe slot...
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Post by: LastingDawn on August 13, 2009, 07:15:10 pm
The Bec De Corbins look like...Those axe like weapons next to the bag (courtesy of Smash)
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Post by: Archael on August 13, 2009, 07:37:05 pm
what job uses them? can they replace axes instead?
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Post by: mav on August 13, 2009, 07:44:38 pm
I doubt I did this right, but flipping 'em around and doing some pixel work appears to allow the Bec De Corbins to replace axes. Though I probably did this wrong, as I have no idea what I'm doing. Hah.
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Post by: Archael on August 13, 2009, 07:54:33 pm
very nice!!

can you send me a WEP.BMP with that in? I'll add Smash's Claws

or you can do it if you want

 8)  8)
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Post by: mav on August 13, 2009, 09:22:59 pm
I tried, though I can't say I've ever done it before, so this might be a worthless image...
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Post by: Archael on August 13, 2009, 09:50:32 pm
I believe this is fine

EDIT: did you text these becs in game?
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Post by: LastingDawn on August 14, 2009, 12:46:27 am
Unfortunately I can't unless they're put into the new shishi format, which is just the weapons, not the weapon flashes and the unique battle effects.
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Post by: Archael on August 14, 2009, 10:27:24 am
wait, what? why would you not be able to test the becs? he just gave you a bmp which you can convert into SPR format and test, just like I tested claws, same method

does he need to send you a pic of just the upper half?
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Post by: LastingDawn on August 14, 2009, 11:12:16 am
Wait! CD Mage! That test really must have drained a lot of my mind, heh... yes I can get to that, sorry about that, I wasn't feeling that great after the test yesterday.
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Post by: Archael on August 28, 2009, 04:38:44 pm
Quote from: "mav"I tried, though I can't say I've ever done it before, so this might be a worthless image...

(http://i32.tinypic.com/2gtnu3b.jpg)

this works fine then right?
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Post by: LastingDawn on August 28, 2009, 05:54:05 pm
Well... yes and no, the Claws would be replacing the Ninja Swords, AKA the current Bec De Corbins, currently they're replacing Katana 2 Model (though the Katana models need to be turned into burlap sacks, if possible)
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Post by: mav on August 28, 2009, 06:51:53 pm
Yeah, I think I placed it on the wrong sprite--should I do it over, or should we hold off?
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Post by: Archael on August 28, 2009, 07:50:07 pm
why can't they just replace Karana 2 model?

and burlap sacks can replace ninja swords?

they use the same animation basically.. just use mav's man
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Post by: LastingDawn on August 28, 2009, 08:05:01 pm
Because we don't know which Katana's go to Katana 2's. That would also mean that half of the "rummages" they'd pull up Claws, the reason to use Katana's are two fold.

One: Because they are linked to Relics and we don't have much of a choice on that...

Two: When they are pulled, they'll pull up a bag, obviously the game won't let me pull up a unique item type for each representation, so those are my options.


If you'd like to Mav, it's only the Claws in the wrong place, I would guess a simple swap and revertion wouldn't be too difficult.
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Post by: Archael on August 28, 2009, 08:30:14 pm
you can find out which katana's use katana 2 by looking at their attack anims in-game..
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Post by: mav on August 28, 2009, 08:36:00 pm
Well, I put the claws where they were supposed to be--hopefully this image is right.
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Post by: Archael on August 28, 2009, 08:36:51 pm
good job man.. hopefully LD can use this

I can't wait to see how those look in-game
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Post by: beawulfx on August 28, 2009, 10:16:24 pm
They look really great. The other ones were massive, these definitely seem to fit well, but I guess it all comes down to the in game. I hope for the best!
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Post by: Vanya on August 29, 2009, 12:54:52 pm
Upon LD's request I'm posting some Sprites that replace the Dancer's cloth weapons with a playing card.

Edit: Try this one instead. It fits the allotted area better.

Edit 2: Seems the shading doesn't work that great with the animation style. Here's another...

Edit 3: This should be the final one! Please report any problems! ^_^

Edit 4: One last edit for palette continuity.
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Post by: mav on September 06, 2009, 07:07:47 pm
Alright, I'm posting this here just so people browsing will be able to find it with more ease. This sheet includes Vanya's cards, Smash's claws, the Bec de Corbins, and a few other items edited out.

http://www.ffhacktics.com/forum/files/wep_201.bmp (http://www.ffhacktics.com/forum/files/wep_201.bmp)
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Post by: Kagebunji on December 05, 2009, 09:12:14 am
I was bored, so I tried to do Longinus spear from Disgaea1, is it good? It is my first attempt at doing such things.
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Post by: mav on December 05, 2009, 09:32:23 am
It looks nice, but the question is whether it would fit or not.
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Post by: LastingDawn on December 05, 2009, 02:49:01 pm
Oh yes, Mav, I've come across a very odd problem... all of the new weapon type works, Except the Corbin De Bec, Corbin De Bec seems to only make glitched images appear, but everything else works fine, do you have any idea what might be causing that?
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Post by: mav on December 05, 2009, 03:38:34 pm
Hmm...maybe I need to edit it in GraphicsGale, to make sure it still confines to the other palettes or something. I haven't really worked with the weapon bitmap extensively though, so I'm likely wrong. But that doesn't explain why the others seem to work...It's using 9 colors, and looks like it's positioned right...I dunno, I'll have to see.

Would it be possible to post a couple screen shots?
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Post by: jimmyjw88 on December 05, 2009, 11:50:52 pm
That spear looks nice, Kage.
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Post by: Archael on December 06, 2009, 12:35:32 am
Quote from: "Vanya"Upon LD's request I'm posting some Sprites that replace the Dancer's cloth weapons with a playing card.

Edit: Try this one instead. It fits the allotted area better.

Edit 2: Seems the shading doesn't work that great with the animation style. Here's another...

Edit 3: This should be the final one! Please report any problems! ^_^

Edit 4: One last edit for palette continuity.

use the template that already has claws in it
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Post by: Kagebunji on December 06, 2009, 06:22:18 am
Thanks Jimmy, I realized that doing weapons graphics isn't THAT hard.
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Post by: LastingDawn on December 06, 2009, 01:16:18 pm
Quote from: "Voldemort"
Quote from: "Vanya"Upon LD's request I'm posting some Sprites that replace the Dancer's cloth weapons with a playing card.

Edit: Try this one instead. It fits the allotted area better.

Edit 2: Seems the shading doesn't work that great with the animation style. Here's another...

Edit 3: This should be the final one! Please report any problems! ^_^

Edit 4: One last edit for palette continuity.

use the template that already has claws in it


Oh don't worry about that Voldemort, I combined the two sheets a long time ago, aside from the Bec De Corbin's everything looks great.
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Post by: Vanya on December 06, 2009, 11:51:38 pm
Could you post the current sheet you're working with?
It might help to figure out what the problem is.
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Post by: mav on December 07, 2009, 08:22:03 am
Yeah, I doubt I could figure it out, so maybe Vanya is the man to go to.
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Post by: LastingDawn on December 07, 2009, 04:35:31 pm
Sorry for the wait, yes this is the one that's mostly accurate (only thing missing and needs to be added is the Rapier weapon type that Saigas had made)
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Post by: Vanya on December 07, 2009, 06:01:12 pm
And the rifles I said I would make.
Just looking at it, I can't see why it would glitch.
Upon closer inspection it still seems fine.
I'll have to insert it and see what's up.
Could you take some screen shots of the glitched graphics please, LD?

BTW, what is that under the bec de corbin, a whip?
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Post by: mav on December 07, 2009, 06:05:46 pm
I think those are whips...by the way, do the whips work properly? Would the Becs glitch if they're too big or something?
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Post by: LastingDawn on December 07, 2009, 08:31:59 pm
Oddly enough my poor Whips (which I've made myself, and definitely would like redone) don't cause any problems. I'll take a few pictures though.
http://img200.imageshack.us/i/scus94221 ... 02908.png/ (http://img200.imageshack.us/i/scus9422107122009202908.png/)
http://img4.imageshack.us/i/scus9422107 ... 02921.png/ (http://img4.imageshack.us/i/scus9422107122009202921.png/)

This is from the Bec De Corbin weapon type
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Post by: mav on December 07, 2009, 08:53:59 pm
Very strange...Perhaps this one will work: I edited the size and placement of all the Becs, but I don't know whether that would have done anything. I just hope it doesn't fuck up things worse...Keep the other image close by. But like I said earlier, I haven't really worked with this particular image much...maybe Vanya will have an answer.
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Post by: Vanya on December 08, 2009, 11:18:36 pm
LD, those look like arrow graphics are showing up in the attack instead of the intended ones.
Very strange.
Did you edit any values for weapon graphics?

Edit:
OK, aside from the fact that the bec de corbin graphics themselves need to be adjusted a bit and one frame is missing the blade & spike it worked just fine on my end.

BTW, LD, I think that the claws can be added in without sacrificing any sword graphics. You see, the knife graphics actually have a 5th slot where the ball and shuriken are located. I'm pretty sure that the ball and shuriken from the WEP1 file are never used either.

Also, I'll see what I can do about the whip graphics.
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Post by: mav on December 20, 2009, 05:17:00 pm
Quote from: "Vanya"OK, aside from the fact that the bec de corbin graphics themselves need to be adjusted a bit and one frame is missing the blade & spike it worked just fine on my end.
Which image did you use? The one I posted previously? If you can let me know where and how they need to be adjusted, I think I can get that taken care of.

By the way, see how each weapon has two or three "versions" (i.e. different looking graphics that are similar in size), should we also try to give one of the claws a different look than the other?
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Post by: LastingDawn on December 20, 2009, 06:18:31 pm
There are two different Ninja Swords, problem is we don't know what is linked to which but it shouldn't hurt, so sure a second claw souns good.
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Post by: mav on December 20, 2009, 07:01:05 pm
Alright, well I'm gonna try it (though I suck at this kind of stuff). I decided to just take Smash's claws and size 'em down to near knuckle length.

Smash's are the blue ones, mine are the gold ones. Criticisms and suggestions requested.
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Post by: LastingDawn on December 20, 2009, 07:08:18 pm
Yes, that seems more in style with another certain type of claw, I personally think they look good.
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Post by: jimmyjw88 on December 20, 2009, 07:22:19 pm
Oo, I definitely liking the gold. Neat ^^
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Post by: mav on December 20, 2009, 07:29:38 pm
The side view looks a little strange though, doesn't it? I'm not sure what's wrong, but I know something is...Thanks for the input though, guys.
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Post by: Cheetah on December 21, 2009, 12:56:08 am
Those are great Mav, very nice work.
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Post by: SilvasRuin on December 21, 2009, 01:24:09 am
The blades curve on the angled view and are simply straight diagonal on the side view.  That is what seems wrong to me about the side view.
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Post by: mav on December 21, 2009, 07:50:56 pm
Hmm, good point, Silvas. I might need to see the other claws in action before I go on editing these ones...But I'll keep it all mind, thanks guys.
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Post by: Vanya on December 22, 2009, 06:50:33 am
Quote from: "mav"Which image did you use? The one I posted previously? If you can let me know where and how they need to be adjusted, I think I can get that taken care of.

By the way, see how each weapon has two or three "versions" (i.e. different looking graphics that are similar in size), should we also try to give one of the claws a different look than the other?

Sorry I haven't replied in a while.

I used the one LD posted I think.
I'll have another look at the Bec and let you know.
2 Claws is great.
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Post by: mav on December 23, 2009, 11:34:02 am
Ah. Well, I have an updated WEP.bmp (with repositioned Becs, a spike added to the middle Bec, and the new claws). Let me know if you want it.

On a semi-related note, I've also updated the new claws. I've made the side view less angular and darkened the actual claws, so that we'll have some different looking palettes. I'm still open to ideas though, so don't be shy.
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Post by: Vanya on December 23, 2009, 10:03:40 pm
sure, i'll take it.
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Post by: jimmyjw88 on December 23, 2009, 10:34:32 pm
I think the side view is good now.
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Post by: mav on December 23, 2009, 11:58:23 pm
Quote from: "Vanya"sure, i'll take it.
Alrighty then, I've attached it for ya. Lemme know if there are any problems with it, whether it's palette issues, placement issues, or if it just plain isn't working right.

By the way, I was looking at the these on the Spriters Resource website (http://www.spriters-resource.com/psx_ps2/fft/sheet/1268) and noticed that two of the sheets have seemingly incomplete palettes. If we filled 'em in, we could use them, right?
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Post by: jimmyjw88 on December 24, 2009, 12:47:32 am
I guess so. But is the sheet purposely incomplete because only needed for bows and staves?
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Post by: Kagebunji on December 24, 2009, 05:37:48 am
So far, so good :)
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Post by: mav on December 24, 2009, 01:53:25 pm
Quote from: "jimmyw88"I guess so. But is the sheet purposely incomplete because only needed for bows and staves?
Hmm, I don't think they're even completed enough for those two weapons. I guess what I'm asking is whether there's space to finish these palettes. If so, I think one of us (or just me) could finish it out and make 'em usable.


On a related note, if someone could let me know how to test these weapons, I'll check it out myself, otherwise, feel free to try out all the new stuff (screen shots would be appreciated though).
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Post by: jimmyjw88 on December 25, 2009, 01:01:48 am
I think its good if can finish these palettes.
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Post by: Vanya on December 25, 2009, 01:22:26 pm
The palettes are complete, as it were. They just have multiple black colors.
Title: Re: Mercenaries Weapon Sprite Production
Post by: LastingDawn on January 01, 2010, 06:09:45 pm
Oh yes! That's a great idea Mav, different palettes for the weapons (especially the ones that are just red and black) would be put to so much greater use if they were actually palettes rather then, what appears to be placeholders.
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on January 02, 2010, 02:47:48 pm
Cool cool, I'll see if I can finish 'em out within the week. I was thinking that red and gold would work for one weapon palette and then yellow and light blue or something. I'll see what I can do.
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on January 10, 2010, 12:55:41 pm
Here are mockups of the new weapon palettes. One of 'em is supposed to be bright, with some extreme contrast (the idea is that it looks fiery). The other is...messy. It looks like some kind of seaweed palette. I figured I'd post 'em, before I leave  them on my computer and forgot about 'em again...Gimme some ideas.

Oh and some of the weapons look messed up, that's because I just copied stuff over the sheets without regard to what new items went where.
Title: Re: Mercenaries Weapon Sprite Production
Post by: jimmyjw88 on January 10, 2010, 08:14:50 pm
Ooo..Lovely ^^
Wait, so this is that unfinish spritesheet?
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on January 10, 2010, 10:18:18 pm
I need to copy the palettes to the WEP.bmp file and then copy the Mercenaries weapons over the sheet; then it'll be ready. I don't quite like the second palette though...the darker greens don't look right to me. I like the red one though, so I might as well copy that over soon.
Title: Re: Mercenaries Weapon Sprite Production
Post by: jimmyjw88 on January 10, 2010, 10:43:38 pm
Red is nice. Green may look a little dull.
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on January 10, 2010, 11:51:13 pm
I prefer the red one. The other needs a bit of work yet. ^_^
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on January 11, 2010, 01:03:47 pm
I looked at it and decided that I wanted to keep the yellows from the original, "incomplete" sheet, but couldn't come up with anything to go with it. I'll just have to go back to the drawing board.
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on January 31, 2010, 02:24:52 pm
Have you gotten anywhere with the second palette yet, Mav?
If not, mind if I take a crack at it?
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on January 31, 2010, 02:30:57 pm
I worked on it a bit, but didn't save my work. But please feel free to create a new palette. The more the merrier--I'm sure you'll come up with something great.
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on January 31, 2010, 07:32:02 pm
BTW, where are we on the custom graphics side?
I still need to try to make a rifle graphic, & finish researching the possible extra graphics slots I can squeeze outta this file.
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on January 31, 2010, 09:32:32 pm
I think the Bec de Corbins had a couple issues, the claws were ready, and the cards were still being tweaked. I don't remember completely though...
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on February 01, 2010, 02:35:30 am
I thought I finished the cards? o.O
I'll look at the crow's beak to see what it needs.
What about the whip weapons? Is that still needed?
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on February 01, 2010, 08:17:25 am
Were the cards finished? Like I said, I couldn't remember...you're probably right though. The whips definitely need some major fixing--the shape is okay right now, but they need some better shading and style. I'll look through this topic tonight and get back to you on what else (if anything) is needed.
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on February 01, 2010, 11:53:10 pm
OK. Has LD shown up recently? I'd like to get his feedback on this.
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on February 02, 2010, 08:17:26 am
I dunno where LD is...It's been about two weeks or so since he last stopped by.

Anyways, all that needs to be added are the rifles (if possible). Both versions of the claws and the Bec de Corbins need to be tested (and if you haven't tested the cards, then those too). The whips need to be redesigned. Other than that, we're set: I attached the latest WEP.bmp a page or two back (it has both claws, the Becs, the whips, and the cards).
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on February 02, 2010, 03:42:20 pm
I talked to him a bit last night. He's busy with college. So he'll be AWOL for a while.

Coolio. I'll mess with those tonight.
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on February 02, 2010, 04:33:08 pm
Ah, many thanks for all this, Vanya: it's good to hear that LD is doing okay (busyness aside). Do you need/want any help with the other new weapon palette?
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on February 02, 2010, 05:44:07 pm
Yeah, sure. Working together will get this done faster.
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on February 02, 2010, 06:12:39 pm
Alright, well here's the palette I created. Again, I'm trying to retain the yellows left over originally, but finding nice companion shades is tough. Green, purple, yellow, and beige--is this any good? By the way, does anyone have the .PAL of the original weapon spritesheet?
Title: Re: Mercenaries Weapon Sprite Production
Post by: SilvasRuin on February 02, 2010, 07:12:34 pm
I like it, but you seem to have some strange overlaps from the custom stuff and the default.  Could you remove one or the other?
Title: Re: Mercenaries Weapon Sprite Production
Post by: jimmyjw88 on February 02, 2010, 07:20:37 pm
Ooo....I like this a lot. Very nice.
Title: Re: Mercenaries Weapon Sprite Production
Post by: mav on February 02, 2010, 07:47:59 pm
Quote from: "SilvasRuin"I like it, but you seem to have some strange overlaps from the custom stuff and the default.  Could you remove one or the other?
Oh man, sorry about that. Here's the palette on the latest sprite sheet (i.e. the one with the claws and whatnot). I'll try and do this for the other palette I designed too.

Oh and Vanya, feel free to take this image, change out colors, mess around with it, etc.
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on February 02, 2010, 11:58:22 pm
Will do!
Title: Re: Mercenaries Weapon Sprite Production
Post by: LastingDawn on September 04, 2010, 03:29:45 pm
Hmm, I think its about time I finish this part of it once and for all, the concepts on the last few pages have been great! Just a few things to add, if possible.  Poles become Carbon Copies of the Gun (if possible) for the Bullets. Bags become Rapiers. And my poor excuse for Whips, Really needs an upgrade. Also if anyone would like to try and make the KnightSword's look more "magic" like, then by all means, please try. Also if anyone has any ideas for any other touch ups, please give voice to your thoughts.
Title: Re: Mercenaries Weapon Sprite Production
Post by: Vanya on September 05, 2010, 03:37:24 pm
I'll work on all of that this week.
The whips will take the longest to perfect, but the rest should be quick.