Final Fantasy Hacktics

Modding => Help! => Topic started by: ShadowSkyle on March 29, 2012, 02:03:59 am

Title: Odd Chemists
Post by: ShadowSkyle on March 29, 2012, 02:03:59 am
Alright, so during the most recent playtest of my patch, some odd bugs are occurring. First, Alchemists (who have replaced the chemist class) can jump much higher than they should be able. They have a jump 4 set through FFT Patcher, but I've seen them clear a 5 jump in the Magic City Gariland battle. (Has repeated itself on other computers). Also, they seem to be able to throw potions through walls. Any thoughts?

*Added Note* I've changed nothing about the potion abilities except increasing the level required for enemies to have it (had them tossing X-Potions in Sand Rat Cellar battle!), and changing their cost in the store.

*Other Item Notes* Using FFTorgASM I limited the number of items allowed to be used in battle to 5. Also, made Phoenix Downs only do 1/4 damage to undead.
Title: Re: Odd Chemists
Post by: Eternal on March 29, 2012, 02:13:39 am
Did you use ALMA at all?
Title: Re: Odd Chemists
Post by: ShadowSkyle on March 29, 2012, 02:27:20 am
No, I did not.
Title: Re: Odd Chemists
Post by: Rfh on March 29, 2012, 08:47:42 am
Change your old Battle.bin by a new. Research that hack you have put in your mod, is what causes this. Usually it is to apply 2 ASM hacks that are icompatibles.
Title: Re: Odd Chemists
Post by: formerdeathcorps on March 29, 2012, 09:08:29 am
Quote from: ShadowSkyle on March 29, 2012, 02:03:59 am
Alright, so during the most recent playtest of my patch, some odd bugs are occurring. First, Alchemists (who have replaced the chemist class) can jump much higher than they should be able. They have a jump 4 set through FFT Patcher, but I've seen them clear a 5 jump in the Magic City Gariland battle. (Has repeated itself on other computers). Also, they seem to be able to throw potions through walls. Any thoughts?

*Added Note* I've changed nothing about the potion abilities except increasing the level required for enemies to have it (had them tossing X-Potions in Sand Rat Cellar battle!), and changing their cost in the store.

*Other Item Notes* Using FFTorgASM I limited the number of items allowed to be used in battle to 5. Also, made Phoenix Downs only do 1/4 damage to undead.


Do you remember which page you downloaded orgASM from?  Some builds of it contain a bugged version of the item limitation hack.

Also, what other ASMs did you apply?
Title: Re: Odd Chemists
Post by: ShadowSkyle on March 29, 2012, 12:15:43 pm
Downloaded from this site. Came with the FFTPatcher Suite. As for the ASMs, I'll include a copy of my changelog. Any of the changes listed that can be done through FFTorgASM were the only ASM hacks used. I did no hacking myself.
Title: Re: Odd Chemists
Post by: formerdeathcorps on March 29, 2012, 01:08:54 pm
Quote from: ShadowSkyle on March 29, 2012, 12:15:43 pm
Downloaded from this site. Came with the FFTPatcher Suite.


That's not specific enough; I'd prefer to know which page/link you downloaded FFTP from because there are different versions floating out there.
From the looks of it, a good number of the ASMs you used are glitchy due to bad coding.  There likely exist many other glitches.
Title: Re: Odd Chemists
Post by: ShadowSkyle on March 29, 2012, 10:53:52 pm
Here is the download:

http://ffhacktics.com/downloads.php?id=1
Title: Re: Odd Chemists
Post by: formerdeathcorps on March 30, 2012, 10:39:19 am
OK, you may want to use this one: http://ffhacktics.com/smf/index.php?topic=8301.0.  If any of the listed ASMs confuse you, just ask.