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weapon sprites (in battle)

Started by Mando, January 30, 2011, 11:45:34 pm

Vanya

Sweet. Congrats on the promotion! Get well soon. Looking forward to seeing your results & thanks for the effort. And, finally, can I haz ur olde j0b?
  • Modding version: Other/Unknown
¯\(°_0)/¯

RandMuadDib

February 27, 2011, 01:32:06 am #21 Last Edit: February 27, 2011, 01:39:41 pm by RandMuadDib
Quote from: Vanya on February 26, 2011, 11:03:56 am
And, finally, can I haz ur olde j0b?

Lol sorry its already been filled. And i doubt you live in Wisconsin (or would want to).

Here We Go














HexNameOffset         X   Y   ZZ
01Dagger0x02D3E6E000
02Mythril Knife0x02D3E8F002
03Blind Knife0x02D3EAE004
04Mage Masher0x02D3EC3006
05Platina Dagger0x02D3EED000
06Main Gauche0x02D3F03002
07Orichalcum0x02D3F25104
08Assassin Dagger0x02D3F44006
09Air Knife0x02D3F64002
0AZorlin Shape0x02D3F88204












HexNameOffset         X   Y   ZZ
0BHidden Knife0x02D3FAE008
0CNinja Knife0x02D3FCE00A
0DShort Edge0x02D3FEF008
0ENinja Edge0x02d4003008
0FSpell Edge0s02D402400A
10Sasuke Knife0x02D404D008
11Iga Knife0x02D406600A
12Koga Knife0x02D408520A


















HexNameOffset         X   Y   ZZ
13Broad Sword0x02D40AE000
14Long Sword0x02D40CE002
15Iron Sword0x02D40E3004
16Mythril Sword0x02D410F006
17Blood Sword0x02D4126004
18Coral Sword0x02D4147002
19Ancient Sword0x02D4168006
1ASleep Sword0x02D418F000
1BPlatinum Sword0x02D41AD006
1CDiamond Sword0x02D41C4004
1DIce Brand0x02D41E7002
1ERune Blade0x02D4205000
1FNagrarock0x02D4228102
20Materia Blade0x02D4248102

Yes, this does mean that Nagrarock and Materia Blade look exactly the same in battle. I was baffled.









HexNameOffset         X   Y   ZZ
21Defender0x02D426800C
22Save the Queen0x02D428F00C
23Excalibur0x02D42A800E
24Ragnarok0x02D42CE00E
25Chaos Blade0x02D42E500C














HexNameOffset         X   Y   ZZ
26Asura Knife0x02D430D010
27Koutetsu Knife0x02D432D012
28Bizen Boat0x02D434D014
29Murasame0x02D4365010
2AHeaven's Cloud0x02D4384012
2BKiyomori0x02D43A3014
2CMuramasa0x02D43C6010
2DKikuichimonji0x02D43EE012
2EMasamune0x02D440F014
2FChirijiraden0x02D4428010







HexNameOffset         X   Y   ZZ
30Battle Axe0x02D442D000
31Giant Axe0x02D446B000
32Slasher0x02D448E000












HexNameOffset         X   Y   ZZ
33Rod0x02D44AE016
34Thunder Rod0x02D44C9218
35Flame Rod0x02D44E9116
36Ice Rod0x02D450C018
37Poison Rod0x02D4529016
38Wizard Rod0x02D454F018
39Dragon Rod0x02D456A016
3AFaith Rod0x02D458B018












HexNameOffset         X   Y   ZZ
3BOak Staff0x02D45AD01A
3CWhite Staff0x02D45C701A
3DHealing Staff0x02D45E401A
3ERainbow Staff0x02D460E01A
3FWizard Staff0x02D462D01C
40Gold Staff0x02D464401C
41Mace of Zeus0x02D466501C
42Sage Staff0x02D468701C








HexNameOffset         X   Y   ZZ
43Flail0x02D46AF003
44Flame Whip0x02D46C9003
45Morning Star0x02D465A003
46Scorpion Tail0x02D470D003










HexNameOffset         X   Y   ZZ
47Romanda Gun0x02D472D100
48Mythril Gun0x02D474A100
49Stone Gun0x02D476E100
4ABlaze Gun0x02D478D102
4BGlacier Gun0x02D47AE102
4CBlast Gun0x02D47CB102










HexNameOffset         X   Y   ZZ
4DBow Gun0x02D47EE000
4ENight Killer0x02D480F000
4FCross Bow0x02D482A000
50Poison Bow0x02D484B003
51Hunting Bow0x02D4863003
52Gastrafitis0x02D488F003













HexNameOffset         X   Y   ZZ
53Long Bow0x02D48AD000
54Silver Bow0x02D48C7000
55Ice Bow0x02D48EE000
56Lightning Bow0x02D490F000
57Windslash Bow0x02D4923000
58Mytril Bow0x02D494E003
59Ultimus Bow0x02D496C003
5AYoichi Bow0x02D498B003
5BPerseus Bow0x02D49AF003







HexNameOffset         X   Y   ZZ
5CRamia Harp0x02D49C8000
5DBloody Strings0x02D49E6000
5EFairy Harp0x02D4A0F000








HexNameOffset         X   Y   ZZ
5FBattle Dict0x02D4A2D000
60Monster Dict0x02D4A4E000
61Papyrus Plate0x02D4A6A000
62Madlemgen0x02D4A8B000












HexNameOffset         X   Y   ZZ
63Javelin0x02D4AAD000
64Spear0x02D4ACD002
65Mythril Spear0x02D4AEF000
66Partisan0x02D4B0A002
67Oberisk0x02D4B24000
68Holy Lance0x02D4B4F002
69Dragon Whisker0x02D4B6C000
6AJavelin II0x02D4B88002












HexNameOffset         X   Y   ZZ
6BCypress Rod0x02D4BAC004
6CBattle Bamboo0x02D4BCA006
6DMusk Rod0x02D4BEF004
6EIron Fan0x02D4C03006
6FGokuu Rod0x02D4C26004
70Ivory Rod0x02D4C4C006
71Octagon Rod0x02D4C6E004
72Whale Whisker0x02D4C8B006








HexNameOffset         X   Y   ZZ
73C Bag0x02D4CAE200
74FS Bag0x02D4CCA200
75P Bag0x02D4CED200
76H Bag0x02D4D0D200







HexNameOffset         X   Y   ZZ
77Persia0x02D4D2F200
78Cashmere0x02D4D4A200
79Ryozan Silk0x02D4D69200







HexNameOffset         X   Y   ZZ
7AShuriken0x02D4D8E000
7BMagic Shuriken0x02D4DA6000
7CYagyu Darkness0x02D4DC4000







HexNameOffset         X   Y   ZZ
7DFire Ball0x02D4DE6000
7EWater Ball0x02D4E07000
7FLightning Ball0x02D4E28000



P.S. For the last picture, that's Sword, Ninja Sword, Knight Sword, Katanas, Rods, and Staves (Plural of Staff) in that order. Weapons without pictures only have one possible value for ZZ, which is 00.
I will show you the power of SARDIIIIINES!!!!

DrBreen

But what about "dolls"?
Have you encountered(even if glitchy) them while doing this research?

Cheetah

Great work Rand. This needs to get onto the Wiki as well.
Current Projects:

RandMuadDib

March 01, 2011, 04:45:10 pm #24 Last Edit: March 01, 2011, 08:34:04 pm by RandMuadDib
@ Cheetah: I'll get right on that.
http://ffhacktics.com/wiki/Item_Graphics

As for the dolls, i did encounter partials during the cataloging of daggers and harps, but it seems that the only successful way of using them in-game is to physically replace another weapon graphic in WEP1 (my favorite is harp, then it looks like the character is messing with the doll like a Voodoo Doll.) I shall upload a pic as soon as i can put together an animated .gif
I will show you the power of SARDIIIIINES!!!!

Cheetah

Rand have you been experimenting with the weapon animations as well? That is where you will find if we can actually get the dolls, boomerang and whatever else is still sitting there working. I thought for sure I knew was this was.

LD or Vanya might have it in there notes as well. I'm not going to get a chance to look for a good long while.
Current Projects:

RandMuadDib

March 01, 2011, 11:21:10 pm #26 Last Edit: March 02, 2011, 02:31:08 am by RandMuadDib
Nah nothing with animations. I'll take a look and see if I can find any of those notes you mentioned and go from there.

Edit: Wiki is up at http://ffhacktics.com/wiki/Item_Graphics. If i left anything out please let me know.
I will show you the power of SARDIIIIINES!!!!

LastingDawn

I Know a member long ago found a rather interesting value revolving around weapon sprites that changed them on will. I could have sworn I kept those notes, but I've had no luck finding them on the board or otherwise.

This may be a rediscovery of that? But it's really hard to tell. Like RandMuadib I could only bring out fragments of the doll in a normal sword strike.

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

RavenOfRazgriz

March 02, 2011, 10:27:08 am #28 Last Edit: March 02, 2011, 10:31:48 am by RavenOfRazgriz
If you go through testing again, I'd recommend documenting exactly what combinations you used to make Dolls appear.  If you can call half of them, it's worth getting whatever values allow you to do so together and performing some pattern recognition to try and divine how to get the other halves of the bastards.  A quick look at the WEP1 sheet and at what you've said about them, RandMuadDib, it looks like the Dolls are stashed somewhere in the Dagger call.  If Harps are calling half the Doll and Daggers are calling half as well, for example... if they're calling different halves, that's also useful for figuring out a combination to make them show up, etc.  I'd also bet the boomerang is buried somewhere in the Longbow section, considering its size, shape, and location on the sheet, because honestly it looks more like an unfinished Longbow graphic they realized they didn't need more than anything.  Or if it is a boomerang, something that's definitely only half completed.

Regardless, this makes changing Item Graphics around really easy now, so thanks for going through and making the uber-retard-friendly guide.  Though, you did forget to document the Shields.  I wouldn't be surprised if the Dolls actually are triggered as Shield graphics as well, given the way they're drawn and arranged, honestly.

RandMuadDib

Well, the dolls will not be triggered by shields, since they're out of horizontal alignment. I did get part of dolls for both daggers and harps, but as i checked each value for ZZ (not just the ones that produced full weapons) there is no way to do it without altering WEP1. It looks like they were going to originally include them, and would have had a separate call for them, but either could find no place for them or didnt have time to finish (very similar to many of the portraits in UNIT.BIN and WLDFACE.BIN)
I will show you the power of SARDIIIIINES!!!!

Cheetah

For the record I think any other info I got on this stuff I got my interpreting the Japanese Wiki and finding where their offsets matched up with the US.
Current Projects:

Vanya

For the dolls and boomerang they should use a different item type value as set in FFTpatcher. They don't perfectly align with any other weapon type value. If anything try finding the actual digits that the item types represent, then see if any are unused, and if there are set those manually in Battle.bin or where ever the hell those values are in the game.
  • Modding version: Other/Unknown
¯\(°_0)/¯



Mando

Wow sorry, raven I hadn't looked in this thread lately been patching.

^ New FFAT website made by St4r!


Mime

I am aware that this is an old post and I found no other thread suitable for this question. I hope I didn't cross any forum rules.
So, does anybody have the information for shield offset, X, Y, and ZZ? I am referring to this link http://ffhacktics.com/wiki/Item_Graphics
  • Modding version: PSX
Agrias: Tentacle... what a sad word...

Choto

I'm not sure if we have it or not... but I would imagine it's at the end of wherever taht data is for weapons.

Mime

Thanks for the answer Choto.
I saw some values after the ones for weapons that might be the ones for shields but then I have to do a research first to find out "which is what" and I dunno if I have enough time for that so I hope someone would have this information to help me restart with the in-battle coloring because I ended up realizing that I still have shields to match the 1 > F palette series  :(
  • Modding version: PSX
Agrias: Tentacle... what a sad word...