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Summoners... what to do with them?

Started by LastingDawn, November 18, 2008, 02:42:33 pm

darkegg

November 22, 2008, 04:11:02 am #20 Last Edit: December 31, 1969, 07:00:00 pm by darkegg
Just a thought,

but summoning could be
summoning the summons and they will be like, a guest npc that activates his summon's skill after 3 turns and disappears?

Something like FFX, just that the summon's skill is of the same as summoning the summon's attack, and the damage done is based on the remaining hp of the summon.

Also, while the summon is active, the summoner is under the casting status?

And if the summoner moves before the 3 turns of the summon is up, the summon will disappear without its *limit* activating.

However this would involve new sprites for the summons, and ai, and even more fftpatcher.

LastingDawn

November 22, 2008, 12:13:00 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Not a possibility, you could potentially break the 9 sprite limit, thereby causing massive problems.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

darkegg

November 22, 2008, 12:18:34 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by darkegg
True. Maybe changing the summoner itself to take up two slots in the deployment screen would be the solution?

LastingDawn

November 22, 2008, 12:26:35 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
What you are assuming is that we have this much power for Massive ASM Hacks, there is nothing in the game that Ever summons another sprite, nor is there nothing in the game that ever takes up two spots in the formation screen. This also doesn't take into account Enemy Summoners, also their is basically no Formation Screen in Mercenaries, Ramza is the only unit you can "freely place" in events.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

The Damned

November 22, 2008, 04:50:22 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "LastingDawn"...there is nothing in the game that Ever summons another sprite....

That's technically not true.

It's just that those abilities are more "event" abilities rather than free abilities. I mean, pretty much all Zodiac fights summon another sprite and we can see the animation to summon demons and (the) Angel in FFTPatcher.

...Yeah.

(Otherwise I would agree that a Yuna-esque Summoner takes up too much damn space, unless you could only limit it one enemy being able to activate the ability and then one ally being do the same at a time. Even then....)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Archael

November 22, 2008, 04:55:44 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Archael
If you want to get into technicalities;

What LD meant was that there are currently no player controlled, in-battle methods of summoning another unit / sprite.

And it is correct.