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Messages - Cheetah

21
Spriting / Re: Heavy Metal X-Men Sprites
June 11, 2014, 10:26:16 am
Great looking Storm sprite. I was very impressed with Fosil's base and didn't see room for improvement, but Lijj's edits are spot on.
22
The Lounge / Re: Now Playing
June 08, 2014, 12:20:06 am
The Borderlands series is definitely great. The DLC expansions do a lot for extending the playability as well. I'm not super excited about the Pre-Sequal yet, I don't trust a new studio taking over.

I also forgot to mention that I played through Uncharted 2 & 3. Truly amazing games that deserve all the praise they receive. Stunning in every way. They are kind of just a must play for anyone and the playtime for them is about 10-12 hrs a piece so not a huge investment. I also got obsessed with getting all the collectables in both games, for no real reason whatsoever.
23
The Lounge / Re: Now Playing
June 06, 2014, 05:27:17 pm
Wow.

So I bought a 3DS the other day and the first thing I did, after downloading the Bravely Default demo, was purchase Crimson Shroud. I'm interested because Yasumi Matsuno is a designer on the game. It is kind of a throw back in that it is like a pen and paper RPG made into a videogame, with all characters being static figurines and dice rolls playing prominently. I'm only a few hours in, but so far I'm loving the tone, characters, and gameplay. The narrative is a bit odd, as it is kind of emulating a game master telling the story, but then it switches between that, character speech, character thoughts, and gameplay descriptions. I will update when I get further along.

It has been a real long time since I posted here, but I will do a summary of what I can remember since I play pretty few video games. For RPGs, I have been in the final dungeon of Tales of Graces f for like two literal years, I played through Tales of Xillia really quickly and almost beat it a second time. The fan translation of Tales of Innocence for DS was great as well. Oh and Last Story on Wii a while ago. Last Story was quite enjoyable, the pacing was great and it had some excellent systems. After Crimson Shroud I'm going to decide between Ni No Kuni, Kingdom of Amalur, and Xenoblade Chronicles. In my old age I get overwhelmed by giant really long RPGs, so even though I have all three I'm intimidated to start any of them. Once I start an RPG I need to just play through otherwise I never come back to it. Thus I am very interested in Child of Light and feel that I might end up getting that instead of playing the other 3 I already have.

For multiplayer. With a bud online I played Borderlands 2, Dead Island, and Diablo III. Borderlands 2 got the most gameplay hours by far. For whatever reason we are having a difficult time getting into Dead Island and Diablo.

The other game that I actually finished was Ghost Trick for DS. Such an amazing wacky original game. Probably one of my all time favorites for it's story, characters, and gameplay. I really couldn't recommend it enough. It will hook you in the first 15 minutes, and if it doesn't then it might not be the game for you.
24
Nice to see some great spriting happening on this site again. I'm particularly exciting for Besrodio, I made an attempt many moons ago but the cane was too much for me.
25
New Project Ideas / Re: Patch Ideas Proposal Thread
February 15, 2014, 11:48:55 pm
That is really amusing LD, I kind of like it. Can you control all those units though or would you get capped out at like 5 or 6?
26
The Lounge / Re: Yasumi Matusno new kickstarter!
February 13, 2014, 02:50:19 pm
I'm still pissed about a terrible kickstarter campaigne, but they still have my support.
27
The Lounge / Re: Kickstarter- Starcrawlers, a sci-fi RPG
February 11, 2014, 10:17:27 pm
Thank you for acknowledging the redundancy haha.

Game looks good, but not my flavor of RPG. I look forward to it having incredible success however.
28
The Lounge / Re: Yasumi Matusno new kickstarter!
February 11, 2014, 10:49:14 am
Have have never come across drastic differences between the code of the Japanese and the US releases.

They have announced that the dream team of Hitoshi Sakimoto will be joining Yasumi Matsuno, Akihiko Yoshida regardless of stretch goals. So dream come true and they deserve more support in my eyes.
https://www.kickstarter.com/projects/482445197/unsung-story-tale-of-the-guardians/posts
29
The Lounge / Re: Yasumi Matusno new kickstarter!
February 10, 2014, 03:52:30 pm
They clarified to say that it was Matsuno's response. I agree with your thoughts Xifanie, definitely some kind of misunderstand or mistranslation.
30
The Lounge / Re: Yasumi Matusno new kickstarter!
February 10, 2014, 01:36:43 pm
Xifanie please do a thoughtful rebuttal to this bullshit:

http://kotaku.com/final-fantasy-tactics-wasnt-supposed-to-have-casting-t-1519947150

I'm really trying to stay positive and this really shouldn't be a big deal, but it just continues to make me loose faith in the project that doesn't even understand it's own history. I believe that there was some kind of error in this response but they really need to correct it. It makes no sense that the charge system was completely dependent on system limitations.
31
The Lounge / Re: Yasumi Matusno new kickstarter!
February 08, 2014, 10:29:33 pm
I think they should cancel the kickstarter and start fresh in a couple months.

PS: OMG I have been hacking FFT for over 6 years...
32
The Lounge / Re: Yasumi Matusno new kickstarter!
February 07, 2014, 06:23:29 pm
I agree with Toshiko. Horrible kickstarter campaign, makes me worried about the quality of the final product as well. I think they are loosing backers at the same rate they are getting new ones. It still might be funded, but such a wasted opportunity. Great seeing you LD.
33
The Lounge / Re: Yasumi Matusno new kickstarter!
February 06, 2014, 12:51:52 pm
Wow things are really not looking good for this project. I think they are loosing backers faster than they are gaining them. With only one week to go it is likely they will make their main goal, but stretch goals are looking pretty hopeless. The team appears to be working hard to rally, but they really had a terrible game plan going into this. With all the staff and talent they had around this it is pretty shameful that they messed this up so big and came so unprepared to run a kickstarter campaign.

I'm torn because I want another game from that Matsuno team, but I'm not impressed with who they have chosen to team with.
34
The Lounge / Re: Yasumi Matusno new kickstarter!
January 20, 2014, 09:52:11 pm
This needs to be a front page news story, this is HUGE.

PS: And pledged.
35
The Lounge / Re: Tales Of Series
November 29, 2013, 02:47:05 am
I have always been a huge fan of the series. The old school 2D ones for PSX are great as well. I'm just getting to the end of Xillia. The fact that it is a multiplayer RPG is golden.
36
The Lounge / FFH Sprites in Dorkly Video
June 03, 2013, 06:48:40 pm
A Dorkly web comedy video about video game dogs features Tifa and Red XIII sprites by Twinees.



This is pretty freaking awesome, did people know about this? About 40 seconds in.
37
FFT re-imagined as FF1. This is just showing my progress so far, need a number of custom elements yet. I hope to have the final product meet the four color limit of nes sprites. Right now only Ramza is four colors in this preview. I'm wondering how far to take this and maybe even due a quick animated battle.
38
This is super epic stuff, I just ran into it while googling FFT references and was happy to see we had a thread already. I have been obsessed with that third character ever since I saw the formation screen sprite. Would love to see it complete.
39
New Project Ideas / Re: Final Fantasy VII Project
May 26, 2013, 07:50:32 pm
Once upon a time I had the first section of the game all planned out with getting the main cast together. I tried to order things in terms of what order the sprites would be done. Caitsith being last. I will clue you in Elric as soon as I find my old notes and we can think of a game plan to present to everyone else.
40
New Project Ideas / Re: Final Fantasy VII Project
May 25, 2013, 11:48:42 am
Well this is FFH for you. A year after a final script was produced and life got busy; an amazing event magically appears. This is really great work Elric! The subtle character movements, the punch, and the item appearing all looks spot on. My only critic would be that the map is very hard to get good viewing angles of and some of your great evtchrs are covered-up by the movement of the machine. I have two hopefully easy solutions.

1) The easy fix that might not look good in the long run. Just change the camera angle so it is at a higher viewing angle. Either for the whole seen, or maybe just for the punch.
2) Slightly more complicated. After Cid gets up from kneeling in front of the machine, have him walk one tile to the right. This way when Barret walks up he will stand where Cid was before, and we will be able to see both of them better. You could also move Besrodio directly  up one block, so he is higher up and easier to see.