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Messages - Barren

1461
The end is here!!!

FFT Arena SCC AI Tournament Finals

I hope everyone enjoyed this tournament! Thank you very much for watching  :mrgreen:
1462
FFT Arena / Re: FFT Arena: Balance Discussion Thread
January 24, 2013, 06:06:07 pm
I don't know if anyone said this already but the other night me and FFMaster were talking the other night about changing the magic guns to nether guns where they shoot nether fire/bolt/ice. Formula can be same as the nether spells for wizards, less brave = more damage

And perhaps a status gun as well. If anything that can replace mythril gun it can be a gun that inflicts status.
1464
With the semi finals upon us now it's time to analyze the top four teams in the SCC AI Tournament right now and how they managed to get to this point.

His summoner team without question is pretty strong with some minor issues because of the fact that this mage team can cover a lot of ground with their AoE attacks such as Lich, Cyclops and Odin. Of course Flare being their strongest attack, this team seemingly can't go wrong on offense. However they do have low HP and because of them being a high faith team any opponent that can get any OHKO in can put them under pressure.

But we have seen that Vigilanti's sandbag power had been effective with his fairy and raise 2. Not to mention that his undead summoner had been the key unit per say for his team because of the fact that she's the fastest on the team and that her death and frog spells are potential methods for convincing tide turners that can lead to victory. It's weakness I would think be that if it went up against a physical heavy team with mid to high move then they are in trouble because they cannot withstand powerful attacks up close. the further away these summoners are the better off they are.

Vigilanti's chances to win are good but not great overall because his opponent Dokurider has several tricks up his sleeve with his thieves two of them being undead and talk skill and punch art both inflicting death sentence can dismantle these summoners one by one. But we will have to see. Good luck Vigilanti.


His team of thieves are indeed cunning for the most part. The combination of speed, power and status allowed him to gain several advantages over his opponents. The thief team also has been in predicaments where they seemed to be on the verge of losing but his team has certainly proven that all it takes is one move to turn the whole match around like charm for instance and swing the momentum back in his favor. And with the record he has right now I expect his team to have little trouble advancing further.

However, the one flaw in his team would be the RNG. Let's face it, it likes to be fickle at times. Any false move on his part could cost him victory. Talk skill is another roll-the-dice type tactic where he's banking on them to hit. If they don't then at the right moment, he's very likely to lose. But otherwise I like his chances to win from here on out. Good luck Dokurider.


Here's a veteran that knows how make the best out of the classes he picks, or tries to anyways, but certainly did a effective job making chemist killers. The combination of magic guns + 108 gems + magic attack up + pilgrimage = over 250 magic projectile damage instantly. Simple as that. His team also has the speed advantage and has several means of healing including using magic guns themselves as healing. Aero has done a great job picking off opponent after opponent with guns. Simple philosophy: "Just stay back and take pot shots all day."

A couple of issues with this team however is first off, this team is vulnerable to projectile guard which we have seen in his encounter with Dol. Second there are setups that can withstand gun shots no matter how powerful they are (and we've only really seen that with again; his match with Dol). And last but not least, while they do have masamune and quickening to accelerate the speed advantage, he doesn't have reraise or any means of reraise which means once his chemists drop, it'll eventually become very hard to stay alive with their death clock going faster than normal.

My feelings on Aero's chances is at least above average because considering his opponent in the second semi final round while similar in some ways, is a lot more versatile than any other team in this tournament. Good luck AeroGP.


This archer team here while looks kind of silly on paper actually turned out to be a lot better than I'm sure some people thought; except for Malroth because he knew that this would be the setup that would work well for him. His archers are enough means of attacking and healing. Some of its strengths would be the use of haste 2 and cover fire because you can haste the entire squad and have cover fire do highest amount of damage it can (assuming that the RNG is being nice to him).

His ways of resurrection is also note worthy because his team runs best compat between the guys and girls because raise 2 and demi heals are very accurate which allows him to survive most onslaughts. Again some issues would be going up against a team with projectile guard and sometimes cover fire doing lower damage than it should. Or even blocking an element such as fire or ice. Plus also going up against teams that have pilgrimage can also be troublesome for his archers unless he can KO them quickly.

But otherwise considering his record, his team shouldn't have too many issues going further into the tournament. One last thing to note is his item bot archer can also can fight off undead units that blocks arrows or fire so he's not coming to any fight unarmed. Good luck Malroth.


It's anybody's guess but if I had to pick a winner in this tournament the favorite to me is Malroth. I might be right, I might be wrong but I do hope everyone enjoys the rest of the tournament. Thank you all for watching and again best of luck to the final 4 participants!
1467
FFT Arena / Re: Arena battle videos and discussion
January 20, 2013, 09:38:47 pm
I would prefer at this point to see my updated teams in action so yes hold back on it for now until you can get your issue with excel fixed Damned.
1468
FFT Arena / Re: Arena battle videos and discussion
January 20, 2013, 08:21:35 pm
Dokurider or Damned, I just updated all of my current teams. If you want, you may use any of my teams against anyone
1472
FFT Arena / Re: Arena battle videos and discussion
January 16, 2013, 01:54:47 pm
Nice job on the video Dokurider. And don't worry about no music. This is actually a good match
1473
If there is a three way tie at three wins, one loss, the points earned in the round robin determine final placing.

Here's what I think: Since Eternal did go into Round 4 3-0 while Dokurider and Toshiko were 2-1, What if we use the Tie Breaker Round to make another round robin. Dokurider and Toshiko will square off first then the loser has to face Eternal first then Eternal will face the winner afterwards.

If Eternal wins both times against Dokurider and Toshiko then he'll advance. If Eternal loses both times then he's out then Dokurider and Toshiko will have one final encounter to advance in the semi finals.

To clarify what I'm saying, for example, Dokurider won against Toshiko and Eternal then Dokurider will automatically win the tie breaker. Likewise for Toshiko.

If this sounds complicated or unfair, please let me know of a better solution because I want this to be fair for every one involved in the tie. If I'm missing something in that solution please also let me know. I might have to do it in Block's C & D pending on how it goes

Thank you everyone for enjoying this tournament so far

http://www.ehow.com/how_8449574_break-threeway-ties.html
1475
FFT Arena / Re: FFT Arena: Balance Discussion Thread
January 15, 2013, 06:53:05 am
Maybe if you took off half holy/dark that should be balanced enough
1477
Otabo has Geomancers, not squires, but thank you for posting the scores so far

Anyone have any predictions going forward in this tournament? Round 4 is very pivotal for anyone who may be in the lead right nor or trying to catch up because 2-1 or 3-0 is not a safe lead by any means
1480
FFT Arena / Re: 139 changes
January 09, 2013, 08:37:19 pm
Well I appreciate the feedback, and definitely it is up to FFMaster if he wants Blue Mage or not. And I'm glad you took it as a rough draft because that's all it really is. Of course it can be nerfed and what not to make the skills less OP'd and balanced enough so it becomes usable without being too much of a challenge to overcome.

Hopefully it does get a yay but if nay then no biggie.