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Monsters: How should we set them up?

Started by FFMaster, August 14, 2010, 10:38:44 pm

FFMaster

Here is a list of Questions. Copy the questions, put an [X] next to the choice you like and post the reply here.

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[] - Yes
[] - No
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PX_Timefordeath

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8)? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[X] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[X] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes
[] - No

The Damned

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[X] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[X] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[] - Yes
[X] - No


I believe we should start small. We should first try to see if we can make monsters useful by merging all the movesets and doing some tweaking of Innates and such before we even consider letting them be able to switch RSMs, much less wear equipment.

Doesn't letting monsters equip weapons screw them up immensely anyway?
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Pride

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8)? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[X] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[X] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes
[] - No
  • Modding version: PSX
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CT5Holy

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[X] - 3 move monsters
[] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[X] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[X] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[] - Yes
[X] - No

We already have our base in 1.3 monsters. From there, remove elemental weaknesses (except for the undead ones - I don't think you can do anything about that anyway?) and give all monsters at least ~300 HP. Now, instead of having 3 tiers of each monster type, we only have 1 tier. These monsters would have 5 abilities total - 4 that are spread through the three tiers in 1.3, and one monster skill. Each monster's monster skill will likely put the monsters relatively even with generics in terms of power. We can tweak from there.
Winner of the 1st FFT 1.3 AI Tourney

Kaz

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[X] - Yes, Armor and Accessories only The items in arena are really well balanced imo and allow for a lot more strategy in teams for roles etc.
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters (Im not sure how this would work?)
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[X] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up (Assuming there are JP costs)
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[] - Yes
[X] - No
to hell with you mustadio haters

Melancthon

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8)? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[X] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[X] - Yes
[] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[X] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes
[] - No
Just a collaborator plotting collaboration.
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Shade

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8)? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[X] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[X] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[X] - Yes
[] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes
[] - No
Upupupu...

Zetsubou

FFMaster

Bad news. Monsters can't equip anything it seems. Entering a battle removes the monster's equipment, unless they are Male/Female gender. If they are, we get bugs like this:




We *MAY* find a fix, but it is unlikely. Still, answer if you feel like answering the questions, answer question 2, just in case.
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Xifanie

I'm working on it. I can't guarantee anything because of the way the game works though. I will have to change the way how monster abilities display to show like a regular human:
skillset
skillset
r
s
m

instead of
skill
skill
skill
skill
  • Modding version: PSX
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Shade

don't demons, workers and someothers have a skillsets instead of skills?
Upupupu...

Zetsubou

Pride

Monsters can be done like Demons (http://www.youtube.com/watch?v=PqGJZ0rlA-I) for example) and such but they still will not keep equipment. They lose it all as soon as the battle begins. Like the chocobo in the video was equipped but lost it all.
  • Modding version: PSX
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Skip Sandwich

here's my answers, personal comments are separated by brackets

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories? [Lasting Dawn made this work somehow in Mercenaries]
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[X] - Yes, Accessories only [Exception, Skeleton, Goblin, and Mind Flayer monsters should be able to equip weapons and armor as well]
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[X] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes [provided you mean no more then 2 of the same monster class]
[] - No
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logus

skip summarized it pretty well. Especially on the part of humanoid monsters being able to equip themselves fully. We might need to add/change/remove  reactions/supports in some monsters to make them balanced though, so I'm not keen on the "reactions from 1.3" idea...
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AeroGP

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[X] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[] - No
[X] - Yes, but it should be fixed for each monster class.

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter

Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[X] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes (What Skip said, though)
[] - No

Basically, monsters should be like "loadouts" to the generic classes - standard, powerful units ready to use right out of the box, that provide a specific utility to teams. They should not be able to stand alone, so a whole team of them cannot be made effectively. Also, due to the use of generic secondaries, the same-skill rule applies - i.e. Assume Mindflayers are given geomancy secondary - you cannot then have a Mindflayer and 2 Geomancers on your team.
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Zaen

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[X] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[] - No
[X] - I like Aero's idea

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[X] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes
[] - No
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PX_Timefordeath

Question 4 asks if you want them to be able to choose a reaction, each one given a certain reaction, or all of them have counter, if any of you are confused.

The Damned

If any of the questions need to be clarified, I'm pretty sure it's Question 7 (especially in the face of the tiered or separate question).
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

FFMaster

By monster classes, I mean not being able to use 3 different monster classes. Eg. You can have a team of 2 humans, a Goblin, and a Chocobo, but can't have a team with a human, a Goblin, a Chocobo and a Skeleton. You also can't have a team of 3 Chocobo's and a human. It's basically stopping people from slapping 4 monsters into a team and entering with 0 effort.

Also, Aero, can you clarify a bit? If secondaries were fixed, we may as well have 1 skillset for the monster, except for examples such as Geomancy/Jump. Monsters learn everything anyway.
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Skip Sandwich

I myself was thinking that monsters may have some generic abilities added to pad out their skillsets, for example, Goblins might gain Throw Stone, Confuse and Threaten in addition to Tackle, Turn Punch, Goblin Fist, Eye Gouge and Mutilate.
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