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Messages - Xifanie

4281
PSX FFT Hacking /
January 20, 2008, 04:38:35 pm
Onion Knights aren't blonde!?

BLASPHEMY!
4282
PSX FFT Hacking /
January 20, 2008, 04:26:00 pm
Right click, Save.

Almost all faces are in the image gallery.

I could rip EVTFACE.BIN.

I'll look forward to it, plus that would give me a 100% complete image gallery
4283
PSX FFT Hacking / EVTCHR.BIN
January 20, 2008, 01:53:48 pm
If you wanna take a look...

I can't do much with the palette, I just used palette 0 of a generic Male knight. It still gives a good idea which character is who and what's the sprite.
4284
PSX FFT Hacking /
January 20, 2008, 11:25:04 am
Go to 0x14F3F2 with your hex editor.

Check the site: auritech.eu / Data / Effects
Quote from: "auritech.eu"006 Raise 2
1C3 Scorpio's Revive spell (Rafa revives Malak)

Find the Raise 2 Effect Link: 0x0600 (0x14F3FC)
Change it to the given Effect: 0xC301

If you don't get it, it's simple. Those are stored as words.
Words are made up of two bytes.
Basically take 1C3 and Convert it to 2 bytes: 01 C3
Swap The bytes: C3 01

Save & Import.

Voilà

I don't know if melonhead will include it in the next version of FFTPatcher... probably.
4285
Hacking/Patching Tools /
January 20, 2008, 11:17:30 am
I think he doesn't care much anymore but just wants to keep the place alive. :/
4286
Hacking/Patching Tools /
January 20, 2008, 11:16:14 am
You couldn't before, but you just made me think that it would be very useful, so I updated the forum with the add-in...

I used the PHPBB files on my comp though, I thought they were updated as the forum was, but I was wrong so we lost the shoutbox. :S
4287
Spriting /
January 20, 2008, 11:00:55 am
Just for the ones that might wanna test the Red Mage sprite...

I took Delita's sprite but whatever ;o

I doesn't really since attack animations will be buggy anyway.
4288
Spriting /
January 20, 2008, 10:51:26 am
If you click Yes when the file is bigger all it will do is truncate it... and it doesn't really matter except for the the BadAlma sprite you provided since that one almost only got a palette swap, the other sprites doesn't have custom attack animations so it will fuck up anyway.

So bigger or not, it's not important right now.
4289
Archives /
January 20, 2008, 10:48:48 am
Hashmalum commonly uses Meteor & Merton...

You just killed him too fast.

Stop using Orlandu. >_>'
4290
Spriting /
January 19, 2008, 02:11:42 pm
The sprite is awesome, but I think the portrait needs works... probably just the mouth, though I can't get grasp of it right now.
4291
Spriting /
January 19, 2008, 02:02:15 pm
4292
Archives /
January 19, 2008, 12:51:07 pm
For the Unit ID # Check the ENDT unknown part, 2nd row, 2nd column.

Usually it's equal to the job/sprite if its a special unit and 0x80 and + if a monster/generic.

X, Y is the location on the map. There may be a byte that tells which panel it is if there are 2 panels at the same X & Y coordinates (like for a bridge).
4293
Spriting /
January 19, 2008, 08:35:14 am
Besides one little thing that you can't fix, it works perfectly.

That thing is that for an animation, the character takes a normal stance, then the charging state, then the critical state (I suppose it's an anim to bow). Basically the 1st and 2nd stance uses the normal head stance and the 3rd has the head at 60º.

It's just that the feather on the hat instantly jumps from it's normal angle to 60º; eye catchy.
4294
Spriting /
January 18, 2008, 09:05:30 pm
Quote from: "Cheetah"No matter what my next sprite will be of a female, whether red mage or blue. I don't like the fact that the male sprites are getting all of the attention.

ROFL

Nice Sprite sheet, if you give me your raw image, I can test it in an emulator (I can't use the PNG, it uses 30 colors).
4295
Hacking/Patching Tools /
January 17, 2008, 09:11:30 pm
=D That leaves us with only 10 unknown bytes.

I remember being able to change the initial direction, but just the fact that it repeated itself confused me (I thought those were quite random actually) so I just gave up.
4296
Archives /
January 17, 2008, 09:07:21 pm
If you check Byblos he's just like the regular human but set as monster & with its own sprite.

Sorry to tell you that, but the game wasn't code to allow monsters or generics to join as guests.

The Unit ID # byte (2nd row, 2nd column of unknown bytes) has to be EQUAL to the Sprite Set Byte AND lower than 0x80... No idea why and it's just totally fucking gay. If you don't remember Monster is 0x82 (0x80 & 0x81 being respectively generic male/female). There is no other way right now to access the chocobo sprite.

Awfully cheap.

Square, that's so uncool.

I suppose the other alternative left is just to make Boco join after Araguay & recreate a new Boco that will join at Zirekiles... sucks though.
4297
Archives /
January 17, 2008, 06:23:45 pm
For Boco: I'm currently checking that out. My guess is that something needs to be the same as the Job value in order to make the unit join as a guest. And you have to check Join After Event & Save Formation (yep, I was wrong).

My full Boco to Alma conversion worked to join as a Guest.

I'll compare Byblos & Boco to find what's wrong after eating.
4298
Hacking/Patching Tools /
January 16, 2008, 07:04:25 pm
The FFTPatcher allows to edit everything in the ENTD files. All of the names on the list were found by me. Considering the amount of events, I just did the battles for now. Finding the good event shouldn't be too hard though; just scroll until you find an event with all the characters in it and it should be it.
4299
Hacking/Patching Tools /
January 16, 2008, 04:26:44 pm
Up to this version, only the ENTD section patches a different file than the SCUS.
4300
Hacking/Patching Tools /
January 16, 2008, 04:23:01 pm
Wrong & Wrong.

there is a function called generate ENTD? files in the toolbar. Use that and import those in the game. They aren't related to the SCUS file in any way.

Whoever if you just change the event 183, then you just need to import ENTD4.ENT (BATTLE folder).