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April 23, 2024, 08:47:00 am

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - Xifanie

4201
Archives /
February 24, 2008, 11:05:39 am
Woot, nice. =D
4202
Spriting /
February 24, 2008, 11:04:38 am
Yeah, I supose I just tried too hard.

Even though I started from scratch I based myself on balmafula & Agrias.

Man, I wish I drew more at school during classes...
4203
PSX FFT Hacking /
February 24, 2008, 11:02:12 am
Quote from: "Zozma"i think it would be awesome if some day it were possible to alter the size of the empty skill slots that are just 0 without totally destroying the game...
I think I saw a PS2 Tutorial on ISO expansion but not for PSX...

I doubt it would be much hard but we never know.
4204
Spriting /
February 24, 2008, 10:59:26 am
Short Charge hardly makes a difference early on.

And if he's stuck with basic spells, at least give em an advantage.

IMO Red Mage with Magic Attack Up should be weaker than a Black Mage & a bit strongerthan the White Mage.
4205
Spriting /
February 23, 2008, 08:36:59 pm
Here is my celestial warrior's portrait.

If you feel there's anything wrong with it, please mention it.

It takes me about 3 days after working on something to criticize my own work. >_>'

I just ask a constructive feedback whether it is positive or negative.
4206
PSX FFT Hacking /
February 23, 2008, 08:05:16 am
FFTPatcher in the Abilities section or auritech.eu / Data / Effects.
4207
Hacking/Patching Tools /
February 23, 2008, 08:04:35 am
Yeah... I have trouble finding the right words lately. <_<'
4208
Hacking/Patching Tools /
February 22, 2008, 11:38:00 pm
Sounds promising

Oh yeah, I forgot to ask, is there any way to have the correct zoom display? so that I can see every pixel at 90˚ alt and not blurry.
4209
Hacking/Patching Tools /
February 22, 2008, 07:46:17 pm
Nice! DD works properly now (because of weather conditions) and Entrance to Murond works as well. =D

Well the first weather does. :/

This is worth every bit I download even if I have dial-up.
4210
PSX FFT Hacking /
February 22, 2008, 05:12:55 pm
Actually I want an archer to break an axe with an arrow.  8)

Yeah those are from the credits.
4211
PSX FFT Hacking /
February 21, 2008, 04:27:29 pm
Just as the .spr files, the effect files includes an image. I doubt there would be any part compressed in it  but the later part of the file contains everything of what happens during the animation (camera move, X graphic at Y location, display damage, only one cast at center for all targets, etc.).

There is already Quake in the game. :/

Although I have never seen Hashmalum use it.
4212
PSX FFT Hacking /
February 21, 2008, 04:22:29 pm
...

:O
4213
PSX FFT Hacking / TIM files
February 20, 2008, 05:51:01 pm
Decided to rip those images for good, I'm sure they will be useful for me with the next to come PHP site & might as well be for a few others.

more to come later








4214
Hacking/Patching Tools /
February 17, 2008, 11:20:00 am
Actually I was asking if the game only loaded another palette instead. But you answered it anyway.

Resizing manually and clicking enlarge doesn't provide me any errors.

Only minimize does:
Tried to divide by zero.
Aspect: 0.000000, W: 0.000000, H: 1.000000

Obviously those happen no matter how I try to resize/minimize the window.
4215
Hacking/Patching Tools /
February 17, 2008, 07:31:57 am
Looks nice! Is that just a palette swap?

It did on my mother's comp but not on this one.

With a 128mb card I didn't notice much slowdown. I tested and I got up to 3 full turn around per second with your rotating function.

By the way I still have no way of resizing at all.still just closes openGL for me.
4216
Hacking/Patching Tools /
February 16, 2008, 09:49:38 pm
Unable to use monolithic texture. Trying separate textures instead.
Whoever looks like the routine ended up with a break instead.

Besides what Cheetah mentioned, it's working awfully good.

Good job man.

And IMHO don't try too hard to make it work with my 8mb video card kay? I can just use another computer.
4217
Spam /
February 16, 2008, 04:39:46 pm
Happy b-day

but...


we lackz b33r
4218
Hacking/Patching Tools /
February 16, 2008, 02:46:03 pm
[F2] Start(xF2, xF2, xF2);
[19] Camera(-320, -1744, 1168, -114, 528, -32, 992, 1);
[6B] PlayBgSound(x01, 0, 24,x00,xFF);
[3C] Unknown(x02,x01);
[11] UnitAnim(x34,x00,x0002,x00);
[11] UnitAnim(x86,x00,x0002,x00);
[3B] UnitSprAnim(x34,x00, 0, 0, 13,x01,x01, -114);
[11] UnitAnim(x00,x00,x0002,x00);
[2E] BgColor(48, 56, 48, 48, 56, 96, 0,x00);
[33] FieldColor(x04,xFD,xFF,x03,x00);
[F1] Wait(2);
[66]
[4D] Unknown(x60);
[1D]
[19] Camera(608, -768, 1168, -178, 656, -32, 3072, 286);
[19] Camera(608, -672, 1136, 142, 1344, -32, 3296, 128);
[19] Camera(1024, -400, 720, 334, 2432, 0, 3808, 80);
[19] Camera(960, -288, 800, 382, 3008, 0, 4064, 88);
[19] Camera(927, -128, 816, 413, 3582, 0, 4096, 100);
[1E]
[F1] Wait(20);
[F1] Wait(200);
[1A]
[04]
[1E]
[1E]
[1E]
[04]
[E5] WaitForInstr(x06,x00);
[2E] BgColor(184, 188, 119, 16, 29, 61, 1,x01);
[33] FieldColor(x04,xF8,x00,x04,x01);
[F1] Wait(10);
[2E] BgColor(48, 56, 48, 48, 56, 96, 4,x00);
[33] FieldColor(x08,x00,x00,x00,x04);
[F1] Wait(45);
[6B] PlayBgSound(x12, 127, 127,x01,xC8);
[F1] Wait(170);
[2E] BgColor(113, 124, 106, 16, 16, 24, 1,x01);
[33] FieldColor(x00,xFF,x00,x02,x01);
[F1] Wait(10);
[2E] BgColor(48, 56, 48, 48, 56, 96, 4,x00);
[33] FieldColor(x08,x00,x00,x00,x04);
[F1] Wait(30);
[6B] PlayBgSound(x12, 127, 127,x01,xC8);
[E5] WaitForInstr(x04,x00);
[19] Camera(927, -128, 816, 413, 3582, 0, 4096, 2);
[63] Unknown(x89);
[49] Unknown();
[45] Shadow?(x83,x00,x01);
[4A] Unknown();
[10] DisplayMessage(x10,x11,x01,x00,x34,x00,x00, 0, 0, 0,x01);
[E5] WaitForInstr(x01,x00);
[19] Camera(728, -188, 504, 366, 3584, 0, 4096, 64);
[F1] Wait(50);
[10] DisplayMessage(x10,x12,x02,x00,x86,x00,x00, 1, 0, 0,x01);
[E5] WaitForInstr(x01,x00);
[19] Camera(728, -412, 504, 302, 3584, 0, 4096, 64);
[F1] Wait(30);
[21] PlaySound(x004C);
[55] UseFieldObj(x02,x00);
[57] Unknown();
[5F] MoveUnit(x17,x00, 6, 8,x00,x00);
[3B] UnitSprAnim(x17,x00, 0, 0, 13,x00,x01, 302);
[32] UnitColor(x17,x00,x01, 0, 0, 0, 0);
[F1] Wait(2);
[44] Materialize(x17,x00);
[32] UnitColor(x17,x00,x08, 0, 0, 0, 1);
[3B] UnitSprAnim(x17,x00, 0, 0, 0,x00,x01, 302);
[6F] Unknown(x17,x00);
[28] OrderMovement(x17,x00, 6, 6,x00,x00, 8,x01);
[29] StopWalking(x17,x00);
[11] UnitAnim(x17,x00,x0002,x00);
[4B] Unknown();
[5F] MoveUnit(x83,x00, 6, 8,x00,x00);
[3B] UnitSprAnim(x83,x00, 0, 0, 13,x00,x01, 302);
[32] UnitColor(x83,x00,x01, 0, 0, 0, 0);
[F1] Wait(2);
[44] Materialize(x83,x00);
[11] UnitAnim(x83,x00,x0003,x00);
[32] UnitColor(x83,x00,x08, 0, 0, 0, 1);
[3B] UnitSprAnim(x83,x00, 0, 0, 0,x00,x01, 302);
[6F] Unknown(x83,x00);
[28] OrderMovement(x83,x00, 5, 8,x00,x00, 8,x01);
[29] StopWalking(x83,x00);
[11] UnitAnim(x83,x00,x0002,x00);
[2D] Face(x83,x00,x00,x00,x00,x00);
[5F] MoveUnit(x02,x00, 6, 8,x00,x00);
[32] UnitColor(x02,x00,x01, 0, 0, 0, 0);
[F1] Wait(2);
[3B] UnitSprAnim(x02,x00, 0, 0, 13,x00,x01, 302);
[6F] Unknown(x02,x00);
[44] Materialize(x02,x00);
[11] UnitAnim(x02,x00,x0003,x00);
[32] UnitColor(x02,x00,x08, 0, 0, 0, 1);
[3B] UnitSprAnim(x02,x00, 0, 0, 0,x00,x01, 302);
[6F] Unknown(x02,x00);
[11] UnitAnim(x02,x00,x0002,x00);
[F1] Wait(12);
[21] PlaySound(x004C);
[55] UseFieldObj(x01,x00);
[57] Unknown();
[10] DisplayMessage(x10,x11,x03,x00,x17,x00,x00, 0, 0, 8,x01);
[E5] WaitForInstr(x01,x00);
[F1] Wait(30);
[11] UnitAnim(x34,x00,x0003,x00);
[F1] Wait(12);
[3B] UnitSprAnim(x34,x00, 0, 0, 0,x00,x01, 302);
[F1] Wait(12);
[11] UnitAnim(x34,x00,x0002,x00);
[F1] Wait(12);
[10] DisplayMessage(x10,x11,x04,x00,x34,x00,x00, 0, 0, 4,x00);
[E5] WaitForInstr(x01,x00);
[F1] Wait(8);
[10] DisplayMessage(x10,x11,x05,x00,x17,x00,x00, 0, 0, 8,x01);
[E5] WaitForInstr(x01,x00);
[F1] Wait(25);
[60] Unknown(x00,x3C);
[F1] Wait(25);
[11] UnitAnim(x83,x00,x0003,x00);
[F1] Wait(10);
[11] UnitAnim(x02,x00,x0003,x00);
[F1] Wait(30);
[11] UnitAnim(x86,x00,x0003,x00);
[F1] Wait(10);
[11] UnitAnim(x17,x00,x0003,x00);
[F1] Wait(10);
[11] UnitAnim(x34,x00,x0003,x00);
[F1] Wait(10);
[11] UnitAnim(x00,x00,x0003,x00);
[F1] Wait(10);
[22] NextSong(x01,x60,x00);
[1C] Unknown(x02);
[76] DarkScreen(x00,x01,x0C, 64,x00, 4);
[E5] WaitForInstr(x36,x00);
[78] DisplayCond(x08, 60);
[E5] WaitForInstr(x38,x00);
[78] DisplayCond(x00, 60);
[E5] WaitForInstr(x38,x00);
[77] RmvDarkScreen();
[E5] WaitForInstr(x36,x00);
[1C] Unknown(x01);
[DB] TextStart?();
4219
Hacking/Patching Tools /
February 16, 2008, 02:30:50 pm
There is one and I named that instruction use field object.

IIRC that door's ID is 0x02.
4220
Spriting /
February 16, 2008, 07:43:50 am
- 256x488x8bit
- The bmp format is fine (made a new one from scratch and still got the error)

:/

System.IndexOutOfRangeException:
  at FFTPatcher.SpriteEditor.ExtensionMethods.DrawSprite(Bitmap b, Sprite s, Palette p)
  at FFTPatcher.SpriteEditor.ExtensionMethods.DrawSprite(Graphics g, Sprite s, Palette p)
  at FFTPatcher.SpriteEditor.SpriteViewer.OnPaint(PaintEventArgs e)
  at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
  at System.Windows.Forms.Control.WmPaint(Message& m)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ContainerControl.WndProc(Message& m)
  at System.Windows.Forms.UserControl.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)