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Male Mystic Knight (probably final)

Started by Nyzer, July 05, 2015, 04:10:32 pm

Nyzer

July 05, 2015, 04:10:32 pm Last Edit: December 14, 2016, 04:22:08 pm by nyzer
So Twin came up with a portrait back in April for this little spriting project of mine, and at the time I didn't immediately want to use it since I wanted to try to learn from the example first.

And then, uh, I never actually did that. And then I also forgot to include it here.

Despite using the portrait as my avatar for friggin' ever by now.

So I'm putting it in today, before I forget again! I did slightly edit his portrait, but only by, like, ten pixels.

This MK comes with a second green palette to match my avatar, because why not.


Took some suggestions from Twinees and added two more colors into the sprite to give it its full 16 per palette. Mostly focused on filling in more of the shirt with the new dark purple color - there are more sleeves instead of shadows.
Also fixed up a lot of the arm/cloak frames now that I'm using more color and less shadow in them.
Twinees was also able to provide me a much better turban design for the portrait, which I'm now using.

In fact, I sent several messages to Twinees over the last few days, giving me some vital feedback as I worked on the sprite. Twinees is boss.

I don't yet have any more than a single palette in for this version. It's late-o-clock here and I'll get to that another day. Feel free to suggest color schemes if you're interested though! (i.e. brown cloak, grey clothing, red trim)



Note that I am still editing the sprite as feedback comes in. Until I have a new version ready, I won't be changing the files on this post.

I noticed we didn't have one of these in the Sprites section, so I made one using Beowulf as a base.

Preview with all five palettes, and compared to Mystic Knight sprites from other games:
    

And now I've got one I put together from the Knight sprite instead:

  • Modding version: Other/Unknown

CONMAN

I like the hat, it looks good.  I like how simplified you made beo's body, but at the same time it feels a little too devoid of color.  I guess that it is what you are going for... 

QuoteI'm thinking about trying to remove the ruffle from the neck as well, but that looks like too much of a nuisance for me to jump right into.

That really isn't all that hard depending on what you want that chest to look like. Cutting it off and redrawing like 10 chests isn't bad compared to redrawing some features.  You could just find a suitable chest from someone else and plaster it on there.  I often go into graphics gale and replace all but a few select colors with black just so I have parts to mix and match.  After that just enable transparency and copy paste until I find something that fits.

These probably won't work, but i have a couple of chest just laying around for this kind of thing as an example.  or just slap acape on someone else if you really wanted to.
  • Modding version: PSX

Nyzer

July 06, 2015, 11:56:35 am #2 Last Edit: July 06, 2015, 01:05:50 pm by nyzer
Quoteit feels a little too devoid of color.  I guess that it is what you are going for... 


Um, kinda. But also there was the issue that I'd spent most of the weekend working on trying to make a Mystic Knight that could replace Beowulf, and I actually made two or three separate nearly-complete sprites before finding out that their size was too large for him or that there were other issues cropping up.
Plus the idea on how to easily change the gloves for cuffs didn't occur to me until I was walking out the door for lunch after I first posted the topic, and he looked weird with teal gloves.
Plus I was having issues properly whittling down palettes as I went through this. ¬_¬ It's sorted out now, but at the time I just shrugged and stopped bothering.

Looking at the sprite now? Yeah, it's only using 13 unique colors, and two of them were nearly identical, so it's really only twelve.

So I think I'll take one of your chest sets (thanks for that!) and see about putting that in on the sprite and adding some more colors back to it. Will post the new result when I'm all wrapped up.

I chose the Squire Chest, and after removing everything but the chestplate, here's the result (just so you have it). I didn't really check to make sure the back sides were correct because I'm only pasting over my caped Mystic Knight >_>
  • Modding version: Other/Unknown

Nyzer

July 06, 2015, 04:40:26 pm #3 Last Edit: July 06, 2015, 06:55:19 pm by nyzer
Done. Made a new version with more color in it and the ruffle replaced for a chestplate.

Old/new comparison:

  • Modding version: Other/Unknown

MiKeMiTchi

I'm not a fan of the palette choices on the sprite's cape/turban/boots. They're all too... bland and white. Try looking at caped vanilla sprites and base some palette colors from them. Colors like blue, brown, or black would look nice on it.

As for the portrait, rework the headgear's gem as it looks like that it was just glued onto the turban. Make it look more natural, I would suggest. Same goes with the scarf. Your best bet is to look at finished portraits with scarfs. Make use of them, and rework the scarf from there.

Keep up the good work!
Jot5 GFX Designer :: Spriter :: Mitchi

Nyzer

I agree on the whitish colors for the cloak/turban/boots, but the intent was to vaguely match the color scheme of the standard Mystic Knights, which generally go for that kind of light coloring on there, while having two darker/more vivid colors for the rest:





As for the turban's gem - I always pictured it as just a separate accessory, pinned to the front of the turban, as opposed to something actually sewn into the turban. I would have put some kind of more elaborate setting around it if there was any indication of such a thing on the original sprites, but it's just... there, right as part of the cloth, as far as I can tell.

You're definitely right on the issue of the scarf. I'm not very happy with it either on the sprite or the portrait. Ideally I'd have set it up so that it has another gem in it, too, and I might revisit it again later to work that in.
  • Modding version: Other/Unknown

Nyzer

And now I've got a third version of it. Any feedback is welcome!
  • Modding version: Other/Unknown

Jumza

I do like the larger cape, I think it works better with the sprite than the Wiegraf cape.

I also think that the teal is a bit bright and doesn't work too well with the other colours, I'd change it to a softer blue.

Looks great otherwise though :o

The portrait could still use a bit of work, but you're definitely getting there :)
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

3lric

I've always liked the Mystic Knight, this is one of the better sprites I've seen for it.

For the palettes though, I'd suggest using colors from other FFT sprites. I've been doing palettes for several years now and the easiest way has always been to pull some sprites out of shishi (or the custom sprite page) and use exact colors from them. I'd also suggest using Palette Editor if you aren't already doing so. Xifanie made it a long time ago and it's awesome for editing FFT palettes, and is very lightweight.
  • Modding version: PSX

Nyzer

So what about something like this:

?

And yeah, I definitely agree that the Knight cape looks better than the Beo/Wie one. I just originally wanted my MK to be based off Beo, so that's what I started with.

Speaking of Beowulf, here's a possible replacement for the portrait with the sprite based off him...
  • Modding version: Other/Unknown

Lijj

The bolder colors are definitely looking better; I like that brown one.
& yes, the cape looks better now too I think.
  • Modding version: PSX

Nyzer

July 21, 2015, 10:44:44 pm #11 Last Edit: July 22, 2015, 09:25:44 pm by nyzer
And what d'you guys think about these versions of the portrait?

I think that wrap line coming out of the right-middle of the gem on the left portrait is a little rough still, but in general. Does the gem look more natural now, does the wrap pattern seem to go well?
  • Modding version: Other/Unknown

Jumza

I think it's looking better, but portraits are really not my area of expertise :P
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

gatebuster202

Humbly requesting to use the finished project in my patch. (Now I need some sabers, I'll just use Katanas for now.) Request, (probably unfair) can we see a female one? If not I know exactly how I'd want to use the sprite.
  • Modding version: PSX
Winner of the 2nd FFT Arena SCC Tourney. -Geomancers

Nyzer

July 22, 2015, 01:20:58 pm #14 Last Edit: July 22, 2015, 09:27:58 pm by nyzer
Hey, feel free, that's why it's here. I'd like to submit it to the site once I've wrapped it up to a good degree, though I'm still at the point where I'm adjusting it based on the feedback of the more experienced spriters. Edit: Oh, and I'll throw in the current version for you...

There's a Female Mystic Knight on the sprite section of the main website, and though it doesn't quite match the overall theme for this one, it'll be some time before I could possibly provide one of my own.

  • Modding version: Other/Unknown

gatebuster202

Well... *Smacks forehead* K. I'll just request that one from it's artist. Unless you *absolutly want* to do a female. They are in a similar theme so, I'm just happy they have gender complements.
  • Modding version: PSX
Winner of the 2nd FFT Arena SCC Tourney. -Geomancers

Nyzer

QuoteI'll just request that one from it's artist.


It's right on the Main Site's Custom Sprites section though. You can just go there and download it easy as pie.
  • Modding version: Other/Unknown

Nyzer

Okay, no new responses in a couple weeks, so I'm just gonna ask: does the current version look good to everyone, and I can call it finished now - or is there any more criticism I could use to improve it further?

What I'm looking at right now is this:


Haven't yet updated the first post to reflect the latest changes in the sprite so just be aware of that.
  • Modding version: Other/Unknown

Twinees

August 02, 2015, 12:31:47 pm #18 Last Edit: August 02, 2015, 03:27:53 pm by Twinees
Hi there. Sorry for not posting earlier but I don't hang around in the forums much anymore.

First off, great job! The sprite itself looks pretty darn good, and you've done a great job with the turban. The suggested palettes you have are okay. The primary colour you are using, for the cloak and turban, (for all the palettes) look perfectly fine. However I'm not liking the other colours.
For example your first palette:
          - Whites are good
          - Darkest colour should be #282820
And then the rest of the colours for that first palette are a bit too saturated. Definitely grab some colours from existing FFT sprites for those others.

For the portrait its looking pretty good, but there are a couple of things I would like to point out. First of all, you have some white right next to his right (on our left) eye which should not be there. If you have a look at all the other FFT portraits you will also see that they don't have that. Secondly stick with FFT colours for the skin colours in particular, although it may not look it, it is fairly necessary to keep the skin colour the same (most skin palettes are pretty similar in FFT) so it matches in game! But what you've done there is pretty good. I'll make a quick edit to the portrait to show what I mean and some other stuff. But I'm very impressed, I wouldn't have been able to do something to this standard when I first joined this site

Edit:
Sorry, when I start editing I get carried away! I fixed some of the things I mentioned like the colours and what not and messed around with the turban a little bit. Hope I helped at least somewhat. Go ahead and change the gem colours back to purple though, the blues I used were purely there because I liked the colours. Also I find it handy to always work in the 32x48 canvas size so I can use all the space effectively! Good luck!
  • Modding version: PSX

gatebuster202

I'll agree with Twiness on the colors being uniform. I do like the third down palette as the one I'd want to use for Ramza(or other main character's) party. As far as other palettes, the brown, red and purple solids are nice. I'd use them for the majority of my enemies. I'd wonder what a deeper blue might look like on your turquoise palette. To match the Hotuken better.

I wonder what a black primary color would look like on the actual map though. Be a nice enemy palette.

All in all, I love this sprite and it has a home in my patches as is, or with improvement. Because I'm going with a lengthier development time, I'll wait til you tell me this guy is where you want him.
  • Modding version: PSX
Winner of the 2nd FFT Arena SCC Tourney. -Geomancers