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Messages - FPSeph

1
War of the Lions Hacking / Archer Skillset
October 30, 2018, 04:38:23 pm
Hi guys

I have a question about archers, as we all know they're an almost useless job in the game so with that in mind I wanted to create new skills for it, like:

-Poison Shot - Damages the enemy with a chance of inflicting poison
-Berserker Shot - Damages the enemy with a chance of inflicting confuse
-Paralysis Shot - Damages the enemy with a chance of inflicting stop
-Flaming Shot - Causes fire damage
-Head Shot - Causes double damage to the enemy with a chance of inflicting KO, but takes longer to charge.

And so go on.

The question is, is there any way to edit the Aim skills to inflict status effects or is it impossible?
2
Ah, I see, thanks for the help man.
3
Thanks for the quick reply man, I truly appreciate it.  :D

Most of these questions about editing Ramza's mettle skillset are simply for messing around with the his base class since I've already beaten the game six or seven times more or less and I wanted to try something different.

Later this day I was tinkering around with FFTPatcher and FFTactext in order to make Ramza's base job look more "unique".

For example instead of remaining a Squire for the rest of the game, Ramza goes from Squire to "Sellsword" and then to "Fallen Knight".

Needless to say that I've also modifyied his 3 Squire skillsets in a way that showed some "growth", for example Ch1 Ramza can learn only 3 of the 5 Holy Sword skills, the same goes for his remaining Squire skills that I've decided to keep (Focus, Chant, Tailwind, Steel, Shout and Ultima) he can only learn the first three in CH1 but as the story goes on he's able to learn the other ones in a structure similar to the vanilla Squire skillset where at each chapter Ramza could learn a new skill.

Currently I'm at chapter 3, almost at chapter 4 and I hope that the game doesn't go nuts and try to force the vanilla Squire skills on top of my modded skills specially considering that I modded the three skillsets.

4
So in other words the game can't simply "add" a skill set to Ramza, which means that the only way for Ramza to have any bonus skills is to modifying his Mettle (or Guts in the PSX case) set? Ok Got it!

I guess that I'm kind of "spoiled" when it comes to unique character classes considering that I've played Tactics Ogre: LUCT more than FFT and since that game give some characters multiple unique classes.

About Ramza's mettle skills, can I freely modify all the three of them without worrying about some gamebreaking glitch or something, for example, let's say that I want to change all of his mettle skills on his three different skillsets (Mettle ch1, ch2-3 and ch4) and that includes skills like Steel, Shout and Ultima. Would I be able to do so or would I face any kind of bug?
5
Hi fellas, I'm FPSeph and I'm quite new to this FFT modding community and to modding FFT as well.

So with that out of the way I would like if you guys could answer a question of mine about skill sets.

I've decided to mess around with Ramza's base class skillset, like adding skills like Aegis, Unholy Darkness and so on, the thing is, since every skill set has a limited number of skills I've decided to use one of the empty skillset slots (not the ability slots) to make a custom skillset of mine.

My question is, can I give this skillset to Ramza and Ramza only WITHOUT tying it up to a job or do skillsets can only be learned through a job, you see, I don't really want to edit any of the generic jobs abilities which is why I wanted to give this skillset to Ramza only.

Oh! And if there is any other thread that answers this question, can you guys give me the link.