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Topics - Chronovore

1
FFTA/FFTA2 Hacking / Opportunity Commands in FFTA2
March 06, 2024, 04:12:44 am
Okay. So I've been slowly working on a hack of FFTA2 for years now. I don't have much left that I want to do. In play-testing, one thing that bugs me is opportunity commands. With the exception of Flurry or Fleet of Foot; they usually aren't worth it but you've got to do it for your Sequencer. I'd at least want to convert Battle Shout to Critical Up or something more interesting than Resilience Up.

Unfortunately, I'm not much of a coder. I'm just using tools found here and I don't see these attacks listed anywhere. Does anyone know how to access these with existing tools?
2
As you test changes, have you ever gotten the Teddy Bear error message? It brings up a box above the character with a teddy bear and an exclamation point. So far, I've gotten them to come up in two different ways:

1. Try to break or steal something that isn't there. Normal game abilities use a check to see if the target is holding. If you bypass or fail to have this check, you'll end up seeing the Teddy Bear error message when the ability "successfully" targets the empty slot.

2. This one is a little strange and I haven't tested it. I gave an enemy Seer Magick Frenzy with Fira, Blizzara, and Thundara. In the test battle, my characters with Sticky Fingers dodged the spell portion using the Evade Magick animation, got hit by the physical attack, and then displayed the Teddy Bear error message for each character that dodged the spell.

I'll try to test out the second cause when I get a chance. In the meantime, has anyone else encountered this? Does anyone know more about it?
3
FFTA/FFTA2 Hacking / FFTA2 - Ghost Glitch?
March 20, 2019, 07:05:02 am
I am play-testing some changes and ran into a problem in the mission "A Plea for Help". It is enemy formation C5, which includes a Wraith and some Ghosts. When deploying characters to start the mission, there is an issue with deploying characters but only if I've already checked the enemy status screens. As I add a character, it occasionally cancels ones that I added before it. This means I have to start the mission with just a few units. I also can get a blank frozen screen glitch when checking enemy status screens once the battle begins.


I want to say that I encountered this on the cartridge back in the day but I'm not sure. I know it happened on a previous play-test with fewer alterations, but in a different mission that also involved undead enemies. (Curiously, I have encountered an eerily similar type of repeatable glitch in the PS4 release of Disgaea Complete when scrolling through the enemy lists in Item World. I'm the kind of guy who always looks over the enemies to check for good steals, etc. The possibility of the same king of glitch occurring in two similar games on different platforms is very interesting.) I'm guessing it is a problem with the enemy list or something.

The last time this happened on my rom-hacking exploration, the enemy formation editor had not been released. Since this is the first time it has happened on this play-test, I checked the editor. I confirmed that this is Formation C5. I notice that there are seven enemy units in the formation but only six appear at the beginning of the battle. Could there be an issue with enemies waiting to enter battle, or perhaps with the mechanism by which undead get uniquely removed?

Any thoughts would be appreciated. I don't want to advance until I get this figured out and hopefully fixed.
4
Hi. I recently finished making my alterations to jobs, skills, and equipment. I am now play-testing those changes and editing the enemy formations as I go. The only problem is that I don't know which formation number goes with which mission. Digging through the formation list and checking individual units for a match is remarkably tedious. Does anyone have a list?

(For instance, "Now That's a Fire!" uses Enemy Formation 7, "Green Dominion" uses 2A, etc.)