Final Fantasy Hacktics

General => Archives => Topic started by: karsten on January 14, 2008, 06:50:35 am

Title: Custom Sprites making/ inserting etc HOW TO
Post by: karsten on January 14, 2008, 06:50:35 am
You artists and hackers are all welcome posting here your tools, suggestions, resources, webpages, etc,etc.

also place for talking about your sprite's in-game problems and how to solve, hacking and whatever needed to have them going flawlessly.

karsten
Title: Re: Custom Sprites making/ inserting etc HOW TO
Post by: trickstardude7 on January 14, 2008, 07:31:47 am
Quote from: "karsten"You artists and hackers are all welcome posting here your tools, suggestions, resources, webpages, etc,etc.

also place for talking about your sprite's in-game problems and how to solve, hacking and whatever needed to have them going flawlessly.

karsten
very useful topic i would love to at least see some pictures or a video of custom sprites in game ^_^
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Post by: Kyari on January 14, 2008, 05:28:21 pm
There's not really anything to post that I can think of. FFTSprite allows you to extract/insert, but it's fairly pointless right now for anything other than palette swapping as none of the melee frames work.

Again the same issues are the reason there's not much point showing pictures/videos of custom sprites in game.
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Post by: karsten on January 14, 2008, 06:23:54 pm
Quote from: "Kyari"There's not really anything to post that I can think of. FFTSprite allows you to extract/insert, but it's fairly pointless right now for anything other than palette swapping as none of the melee frames work.

Again the same issues are the reason there's not much point showing pictures/videos of custom sprites in game.

by the way, zodiac, what were you discoveries on the topic, and, what about hosting FFTsprite here on auritech.eu too?
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Post by: Zozma on January 19, 2008, 03:03:08 pm
i have a few files id like to donate but how do i go about getting them to you?
i have another program besides cd mage that i like to use alot more. i really cant remember who gave it to me but i just had it called "cdprog" also if no one knows where to find snespal for editing palettes id like to just send that one as well. and also id like to give out my teta sprite to anyone who wants it. where can i send that stuff? i didnt make any of them myself (except the teta sprite of course) so i take no credit for that but id love to help by sharing this stuff.

there is a point to editing the sprites if you want to make all mage jobs. you can make human enemies that cant use attack commands at all if you equip them with something that has no range, others who dont hack would never know the sprite is incomplete. i hope to make an enemy with the "???" status that fights with non-charge and regenerates mp mwahaha.

by the way, look under the topic "palette colors" the second post on that page shows some screenshots of my custom in game stuff.
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Post by: Cheetah on January 19, 2008, 05:31:59 pm
Your stuff definitely looks good Zozma. I think any contributions you would have would be good ones. I did you use to do the Teta video?
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Post by: Zozma on January 19, 2008, 09:23:45 pm
how did i make the video? hmm it was some recording option on epsxe but it doesnt record sound? i guess? :(

but i did some hex editing to make her status that of a mage and removed auto dead so i would never have to use gs codes to make her useful. gave her a cool custom skillset. but for the video i gs'ed her to use that spell cause hey, i think by now everyone knows that Algus deserved a more painful death eh?
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Post by: Cheetah on January 19, 2008, 11:26:29 pm
It was most certainly sweet and deserved. I sure hate Algus, but I read this article on rpgamer.com once that did an amazing job of exploring the motivation of Algus, it was really impressive.

But anyways, what spelled did Teta use at the end? I didn't recognize it.
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Post by: Zozma on January 20, 2008, 07:01:10 am
that spell is from the "Dimension Magic" set and is called "Melt"
the first time it was a spell in an ff game was probably ff3/6 "Merton"

3 other spells come with it, "Quake", "Tornado", "Meteor". (they should have given a water spell instead of the already existing meteor.. sigh)
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Post by: Xifanie on January 20, 2008, 10:48:48 am
Hashmalum commonly uses Meteor & Merton...

You just killed him too fast.

Stop using Orlandu. >_>'
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Post by: Zozma on January 20, 2008, 12:20:15 pm
i took out meteor from that skill set. he likes using that over the others as well. friggin ai.

By the way Zodiac, since this is pertaining to sprites. there is another topic to bring up. many might be ok with the fact that characters that dont normally join u look screwed up in the formation menu but im hoping that problem will be fixable later on. all im aware of is that there are a seperate set of portraits and a fake sprite for each menu character as well. they are stored in a .bin file such as eventchr or eventface or something like that... do you see a future in adding the missing "sprites" to the formation menu? i know for me its only for completeness sake but still...
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Post by: Cheetah on January 20, 2008, 01:31:57 pm
The site http://www.m-l.org/~greerga/fft/ (http://www.m-l.org/~greerga/fft/) has a description have practically everything on the FFT CD, including the chrent.bin and evtface.bin. However I can't figure out how he details how to open them. There must be so many goodies in those files and I want in them. Also has anyone figured out how to run his custom "Final Fantasy Tactics Utilities for Linux/Unix (requires GD library)"?
Title: Re: Custom Sprites making/ inserting etc HOW TO
Post by: Kyari on January 20, 2008, 06:17:51 pm
Quote from: "karsten"You artists and hackers are all welcome posting here your tools, suggestions, resources, webpages, etc,etc.

also place for talking about your sprite's in-game problems and how to solve, hacking and whatever needed to have them going flawlessly.

karsten

To get back on topic I guess, I used to do the entire thing in Paint Shop Pro, since it has a decent array of tools and supports palette editing.
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Post by: ultimate_kensuke on April 21, 2008, 02:13:16 pm
So i think i missed it. how can you insert new sprites into the game?
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Post by: Kourama on April 22, 2008, 09:02:01 am
GraphicsGale kicks ass for Sprite Editing.
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Post by: VincentCraven on May 20, 2008, 06:00:22 pm
Does anybody know where this character is used? (see below)

Alternatively, if I could find out how to reduce the size of my sprite (which is currently 45,766 bytes) then I would be able to use another base.
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Post by: LastingDawn on May 20, 2008, 06:19:53 pm
Souryo is the priest from the ending, odd that he's a complete sprite, Souryo itself means "Buddhist Priest" but all in all, he is pretty complete. I believe he shows up fine in the menu's but I can't recall, anyhow replacing him might not go well, it seems the priests all have really odd arms, Zalmo, that guy, Funeral, I believe all have different arms, of course I'm not actually sure about this, they may just be a different sprite type, which the new viewer can tell us more about.
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Post by: trickstardude7 on May 20, 2008, 06:22:39 pm
well in menu he replaces one of the Almas im pretty sure.
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Post by: Xifanie on May 20, 2008, 11:48:03 pm
Problem is that we can't really use him to join the party... I don't remember WHICH job, but his "sprite set" is set on a generic job, thus will have that job as a main job and same for the skillset. So you can't mess with the skillset or stats without affecting a generic job any other character can become.
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Post by: Lydyn on May 20, 2008, 11:52:16 pm
Quote from: "Zodiac"Problem is that we can't really use him to join the party... I don't remember WHICH job, but his "sprite set" is set on a generic job, thus will have that job as a main job and same for the skillset. So you can't mess with the skillset or stats without affecting a generic job any other character can become.

It'll be so nice once we're able to assign different sprite sets to things ...
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Post by: Zozma on May 21, 2008, 04:19:57 pm
to be honest, if there were a cleric job available normally, hed be as generic looking as they come.... i don't know why but even tho there is only one of him, just at the funeral, he just seems very generic to me.
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Post by: Kourama on May 26, 2008, 02:24:47 pm
Has anyone tried to import a sprite over Clouds SPR?

I've tried importing the KH version and the AC version in the PSP version but the game always ends up crashing when I try to get to the title screen menu and I can't figure out the problem.

Anyone have any ideas?
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Post by: Zozma on August 05, 2008, 07:37:03 pm
sorry, i never mess with my psp version...


5E KASANEK.SPR
5F KASANEM.SPR
these two sprites, hase anyone tried to use them for anything?
i was assuming that one of the sprites accesses one of the two sprites
in the top corner of the unit.bin sheet.... anyone able to confirm this?
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Post by: Saigas on August 05, 2008, 08:46:12 pm
Quote from: "Zozma"sorry, i never mess with my psp version...


5E KASANEK.SPR
5F KASANEM.SPR
these two sprites, hase anyone tried to use them for anything?
i was assuming that one of the sprites accesses one of the two sprites
in the top corner of the unit.bin sheet.... anyone able to confirm this?

Well, when you look at them in Shishi, they are sprites that are composed of only one color (red).  They appear to be, judging from the general shapes, humanoid sprites with cloaks and one of them definitely looks like it has a horn.  Aside from this, the file appears to be too small to use as a substitute for anything significant.  It would be the same as my first problem substituting Teta's sprite with your new one.

At least, I would think.

And, after comparing them, I don't think it either of them are one of the sprites in the top corner of the unit.bin sheet.  Then again, I'm rather new, so I could be wrong.
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Post by: Zozma on August 05, 2008, 08:56:17 pm
yeah, the sprites are almost big enough to support a full sheet but not quite, im thinking i could create a mage only enemy with it, so that it will compress enough to fit after only needing defending animations.

i was just curious if they appeared with their own unit.bin (menu) sprite because there are a few seemingly unused sprites contained within it (they look like some priests or something.

(as for the teta sprite, alma has a dupe sprite that can be used, (it has a priest portrait in the menu (but now there is a program that will let you import new pictures and unit.bin sprites over old ones, so you can create a perfectly good teta sprite and use alma's other sprite for any time she appears in game.)
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Post by: Saigas on August 05, 2008, 09:15:42 pm
The "Mage Only Enemy" idea would probably work.  They have enough room for that kind of an application for sure.

With the unit.bin file, it looks like Simon is the sprite in the far right corner, but I don't know why he would be.  Then again, I seem to recall a vague memory of Simon's sprite showing up in certain places that ordinary incomplete sprites wouldn't (back in the days of Gameshark codes, when sprites would mix and match at their own will).  Maybe this is the case.  The other priestlike sprite might be the Cleric from the funeral at the end.  Everyone was rather confused, after all, as to why his sprite was practically complete.

That seems like a good idea.  If all else fails, I'll ask if you can go into further detail on that option later.  Would Teta show up relatively normal In-Battle and in the Formation menu screen if I simply swapped her Fort Zeakden sprite with your custom one copied over the SERIA or LEDY file and use that for the rest of the game?  What all would it take to make this work, cuz I'm hoping to have the kinks worked out by the end of the night, if at all possible.
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Post by: Zozma on August 05, 2008, 09:21:07 pm
yes it will look normal except her hands wont be tied after she falls., also since auto dead wont be preasent there, i suggest making a fake job for auto dead units just call it ????? or something (there are 3 occurances of wasted sprites because of auto dead units and teta is one of them.)

anyway i have to go back and do a few touchups to her attacking animations now that shishi is so advanced, but for the most part she looks okay.

also are you sure that priest is simon or is it another character that has a similar uniform? mage only characters can be created if you give them a weapon with 0 range like a suriken.
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Post by: Saigas on August 05, 2008, 09:37:19 pm
Ah, so I couldn't just turn off the auto-dead using FFTPatcher and let her fight anyway?  (yeah, not much continuity with a grieving brother fighting side by side with his 'supposed-to-be-dead' sister, but I can fix that later when I'm not just testing stuff out).  Well, if that's the case I will just go ahead and take your advice regarding unit ?????.

Yeah, the 'for the most part' is all I really need at the moment, but I wil definitelyl jump on the sprite the moment it is touched-up. ^_^

I'm just making an educated guess based on the similarities in appearance and the oddities found regarding certain sprites (particularly Simon and the funeral Cleric).  I make no claims to be infallable in such guesses, and can only expect to be proven wrong or right later. ^_^

Interesting...*ponders mage-only characters with zero-range weapons*

EDIT: BTW, off-topic a bit, but how can I go about getting a normal looking portrait?  Something i could use for an avatar or something, because i can't seem to use the ones from the sprites.  They all became odd inverted colors.
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Post by: Zozma on August 05, 2008, 09:54:45 pm
you can turn off the auto dead but you better make sure you take off the zodiac monster status in the entd editor for that battle or her hp/mp will be multiplied by like 10 for that fight. the reason i suggested creating a job like "?????" is that there is also a version of malak, and alma that are just like that and you can free up their sprites for other characters by consolidating all appearances of them into one single job each.
a sprite like teta's original is practiaclly glitch free if you make it mage only. but that would only be useful as a character that never joins you so that you cant change their equip.

for an avatar, every portrait of the original game is available in the gallery in your profile edit section.


also there are 3 sprites not counting simon, in the unit.bin that look like simonesqe priests... they all have portraits too (two of them you never see in game at all.
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Post by: Saigas on August 05, 2008, 10:06:17 pm
Thanks for the heads up.  I took it off.  Yeah, i definitely want to be able to modify Teta a bit.  Even gave her class multipliers and skills in her skillset.  I'll definitely keep alma and malak in mind for the future, though.

Awesome.  Didn't know about that, so now i do.  Thanks a ton.

Really?  Wow, that's cool.  Totally news to me.  I'm such a noob. :P   But I'm trying my best.
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Post by: Zozma on August 05, 2008, 10:10:12 pm
hehe, welcome to the community.
also yeah when i first played fft and used a gs to get teta, i always wanted to give her a better class and some real status.
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Post by: Vanya on August 05, 2008, 10:19:27 pm
Kasanek and kasanem have always looked to me like several sprites plastered on top of each other. There's a compression technique that layers multiple letters on top of each other and then depending on which palette is applied to the image it will display a different letter. Maybe this could be the case here?

Edit: I just tried it with kasanek. I exported it and applied my Spiky Warrior's palette to it. You can clearly see that cloud's sprite is there with others underneath. I can clearly make out bits of Samurai M and Dragoon M under Cloud. After the field of *snow* there are parts of the Squire M, but the pixels aren't arranged correctly. It's almost as if the were extracted in the wrong bit plane.
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Post by: Saigas on August 05, 2008, 10:22:42 pm
Quote from: "Zozma"hehe, welcome to the community.
also yeah when i first played fft and used a gs to get teta, i always wanted to give her a better class and some real status.

Hehe, thanks.

Well, she's got such a bit part and yet her death is the single most important event in the game.  Without her death, everything revolving around Delita and Ramza changes.  And, of course, the story revolves around Delita and Ramza - thus her death causes a huge chain reaction and the whole story and plot goes spiraling out of control.

...Or does it?

I've always wondered what it might have been like if Teta survived (though in a less obvious way than what I am currently doing).  As a matter of fact, your custom thief sprite of Teta is what has inspired my latest story/project concept.  ^_^
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Post by: Zozma on August 05, 2008, 10:32:19 pm
highly possible, in one i can clearly see the sprite for the black haired priest (the one that matches an unused portrait in worldface.bin and unit.bin) is contained within... too bad there is no way to get it out.
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Post by: Vanya on August 05, 2008, 10:32:58 pm
Findings for Kasanem. Duplicating the experiment I find this Male Priest you speak of also. He is also stacked on top of other sprites. I can't make the others out, but I know that I've seen him somewhere recently as a custom sprite. Maybe from the Japanese side? The bottom part seems to be the same as in Kasanek; distorted male squire graphics.

Also, comparing the two *snow* fields they same to contain the same data. I can make out word above the *snow* that says MAGICIAN. Going back to Kasanek; i can make out the top half of the word FIGHTER above the *snow* there as well.
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Post by: Zozma on August 05, 2008, 10:34:57 pm
i do want to recreate that custom priest, with the black hair... no idea who he was supposed to be but oh well... also i bet if that sprite really does have others tacked in, then that girl with the blue hood should be in there.
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Post by: Vanya on August 05, 2008, 10:38:20 pm
The more I look at it the more I think that it's just not being extracted correctly by shishi. Almost as if it's stacking all the sprites it self somehow. I think that these are supposed to be some sort of an archive. Maybe it's out put from whatever apps the spriters at square where using before reformatting them to the PSX?
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Post by: Zozma on August 05, 2008, 10:41:02 pm
im guessing its totally comrpessed differently, and they stored all their unused/ dummied crap there.

that priest, i found his color palette in unit.bin
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Post by: Saigas on August 05, 2008, 10:45:20 pm
If that were indeed the case, how would one go about correcting the problem?  Upgrade Shishi to do or don't do...something we aren't sure about yet?

MAGICIAN sounds very interesting.  I wonder what its skillset might have been like?  And this does make one want to create the sprite for the priest.  Maybe I'll fool around with it too and see what i can get.
EDIT: That color pallete will come in handy, for sure.

Hehe, I bet Square themselves probably never even dreamed of this kind of stuff, let alone the problems that come along with it.
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Post by: Vanya on August 05, 2008, 10:47:05 pm
I'm convince that Kasanek is an archive of combat job sprites and Kasanem is the one for spell casters.
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Post by: Saigas on August 05, 2008, 10:57:32 pm
K for K(C)ombat
M for Magic

I see now.  'Magician' isn't a class it's the category.  As is 'Fighter'.  Explains my previously mentioned horn, too.  It comes from the summoner sprite that has been stacked.

Your skills are quite daunting, Vanya.  I feel like a six year-old trying to drive in NASCAR.  I just can't do it like the rest of you full grown racers just yet.  But i'll get there.
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Post by: Vanya on August 05, 2008, 11:25:28 pm
I haven't been at this for very long. I started fiddling with FFT about 8 months  ago I think. Although I have been dabbling with ROM hacking since about 2000 or so. But, my point is you'll get the hang of it.
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Post by: Saigas on August 05, 2008, 11:43:53 pm
Only 8 months hacking FFT?  Wow, I hope I get good as fast as that.  ^_^

Thanks for the encouragement, too.  It definitely helps.
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Post by: Vanya on August 06, 2008, 12:57:47 am
=)
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Post by: Zozma on August 06, 2008, 02:05:48 am
no need to update shishi, just get all that stuff extracted thats it...
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Post by: Sen on August 06, 2008, 06:52:34 am
Shishi is still incomplete coz there's no monster type viewer.
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Post by: Zozma on August 06, 2008, 03:11:40 pm
you know what would be a good feature? zoom for the previewer, and also a draw tool with the available 16 color palette... so you could for example, be drawing on the arm while its displayed over the body frame as it would be seen in the game... still thats probably impossible
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Post by: Xifanie on August 06, 2008, 03:16:04 pm
Nah I'm sure it's doable; it's easy to code mspaint like programs.

And that kind of preview on edit would definitely push the spriting level higher like it did since the preview became available.
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Post by: Zozma on August 06, 2008, 03:30:24 pm
that would be so nice, especially for me since i do all the actual pixel changes in mspaint lol... but having an edit mode on top of the preview mode would make it a snap to edit the arms which is by far the biggest time consumer right now and having the ability to zoom would really help since we have to soom all the way in most of the time when editting.
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Post by: Tersius on August 06, 2008, 03:59:48 pm
I second the zoom idea.  That would help so much.  As it is I've been using the Windows Magnifier program (under accessibility), but that is very tedious.

I was intrigued by the kasanek and kasanem file discussion.  I thought that maybe if it is some kind of archive that the file names might be generic file names.  I looked up kasanek on an online Japanese to English dictionary (http://www.freedict.com/onldict/onldict.php (http://www.freedict.com/onldict/onldict.php)) and found these two definitions:

kasanekakeru:     to lap, to overlap
kasanekotoba:     repeated word or phrase

This definitely lends some degree of validity to Vanya's compression theory.  Unfortunately I couldn't find anything on kasanem.  If I get a chance I'll ask my dad if he recognizes the words.
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Post by: Zozma on August 06, 2008, 04:10:57 pm
the easiest one to recreate would be that priest stacked on the top with the dark hair, i can tell his robe isn't exactly the same as simon's, the funeral priest or zalmo, but it is very similar. and i already know how to find his original color palette.
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Post by: Vanya on August 06, 2008, 04:38:51 pm
Interesting find, tersius! I didn't think to look up the words. It makes sense, too. The Japanese do like to contract word often. Like Pokemon = Pocket Monsters.

I really think we'll find some interesting things if we delve deeper into those two files.
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Post by: Zozma on August 06, 2008, 06:49:11 pm
maybe when i finish recreating that priest ill just call him Kasane lol...
it would be cool if we could find out what the intended names of these unused portraits/sprites are...
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Post by: Zozma on August 07, 2008, 02:18:17 am
okay so here it is as it appears in unit.bin and ive discovered that the body is identical to zalmo's body making it even easier to recreate.

actually that priest body is identical for all of them just the colors make them seem to have pixel difference too.
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Post by: Cheetah on August 07, 2008, 02:20:19 am
Did you make that portrait?
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Post by: Zozma on August 07, 2008, 02:21:56 am
nope, its the matching portrait to this unit.bin sprite and you can find it in the worldface.bin
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Post by: Cheetah on August 07, 2008, 02:23:21 am
Interesting, I know I must have seen it then but just didn't bother to nab it. Silly me, I like the facial hair (he says while stroking his own goatee).
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Post by: Zozma on August 07, 2008, 02:32:42 am
i like the portrait better than the sprite tho
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Post by: Cheetah on August 07, 2008, 02:39:57 am
Oh yeah definitely will use the portrait, but the sprite is kind of meh just because there are several others just like it. Why on earth did you even post this stuff in this thread anyways?
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Post by: Zozma on August 07, 2008, 02:47:32 am
there was a bit of a conversation about kasanem and kasanek sprites... and i m certain these are part of it. and so i posted it here
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Post by: Cheetah on August 07, 2008, 02:54:51 am
Fair enough.
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Post by: chibiske on December 12, 2008, 06:47:46 pm
ive seen everybody talk about sprites and stuff but nobody seems to be able to tell me how to insert them in
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Post by: Archael on December 12, 2008, 06:52:01 pm
err

the title of this topic is very misleading

this isn't a HOW TO guide on spriting

change the title of this topic, or put up a better sticky with some instructions on how to make  / insert sprites
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Post by: Vanya on December 12, 2008, 07:19:45 pm
Quote from: "chibiske"ive seen everybody talk about sprites and stuff but nobody seems to be able to tell me how to insert them in

This is why: http://www.ffhacktics.com/psx/tutorials.php

Look at the first 2 tutorials in particular.
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Post by: taylor on December 28, 2008, 03:10:22 pm
Quote from: "Vanya"This is why: http://www.ffhacktics.com/psx/tutorials.php

Look at the first 2 tutorials in particular.

I am trying to follow the first tutorial, "Replacing Sprites in the Formation Screens". But after I type in unit.bin (in the folder it is located), nothing happens. There is no option to save .PAL file or anything, all I have are the default menus with the sprite editor (open/save/exit, and import/export sprites for the psp/psx, and about). Any ideas on what I'm doing wrong?
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Post by: CidIII on December 28, 2008, 03:46:40 pm
There's a Japanese program for that.

From my understanding it works better?
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Post by: taylor on December 28, 2008, 04:41:09 pm
Okay. I got the Japanese program and am going to edit sprites and portraits for formation screens that way. Thanks
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Post by: CidIII on December 28, 2008, 05:20:39 pm
No problem, homie.
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Post by: MagiTek v1.0 on January 09, 2009, 12:17:56 pm
I need a sprite for the jobs and monsters I'm making. For the Arcane Knight I need this much, of course it's only a request if no one takes it I'll just have to make due.
MALE:
White trenchcoat-like coat with a hoody, hoody must be up
the hood has a yellow circle on it
Red undershirt
face is black due to hood, the sleeves are long, the coat reaches to his feet, and he has red shoes.
FEMALE:
White trenchcoat-like coat with a hoody, hoody must be up
the hood has a pink circle on it
Blue undershirt
face is black due to hood, the sleeves are long, the coat reaches to her feet, and he has blue shoes.
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Post by: Vanya on January 09, 2009, 01:25:48 pm
This would go in the sprite request section.
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Post by: MagiTek v1.0 on January 10, 2009, 11:46:26 am
Sorry, didn't see that section until today, I did look for it for 15 minutes, which is a lot of time to be looking through a list of names.
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Post by: HatterMadigan on February 14, 2009, 08:03:58 pm
If anyone could make a guide for sprite making, because I suck, that would be appreciated. I have GraphicsGale, but I can't figure it out.
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Post by: CidIII on February 14, 2009, 08:07:56 pm
What is it exactly that you don't get?
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Post by: HatterMadigan on February 14, 2009, 08:31:32 pm
I'm trying to make ovelia a brown traveling cloak, but I don't know where I can see the pixels that go with the sprite, I don't really know where the color wheel is, The grid does help, but the color swapper for one pixel doesn't work!
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Post by: doesntmatterz on July 15, 2009, 12:14:12 am
"here's a Japanese program for that.

From my understanding it works better?"

Where is this japanese program, whats it called?
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Post by: Aquablack on October 07, 2009, 03:20:23 pm
Quote from: "doesntmatterz""here's a Japanese program for that.

From my understanding it works better?"

Where is this japanese program, whats it called?

Its called FFTEVGRP, it can be found in the miscellaneous downloads section on the main site.