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May 06, 2024, 08:27:06 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - Xifanie

3621
Spam /
October 09, 2008, 06:30:37 pm
Welcome to Cornelia.
3622
Site Submission /
October 08, 2008, 11:12:52 pm
Changes to the submission procedure:

(resume of the first post's changes)

- Portrait 32x48 (.png), not doubled size anymore. And please compress it to 4bit (16 colors)
- Do not type .SPR for the file name anymore. just make sure the name has .SPR (upper case) instead because I was always changing it and shishi saves SPR in uppercase anyway.
3623
Site Submission /
October 08, 2008, 11:07:40 pm
Added:
- Purple Mystery (FFT Mercenaries)
- Myan (FFT Mercenaries)
3624
Spam / Attachment
October 07, 2008, 10:32:10 pm
PWNZ0R

GAHAHAHAHAHAHA!!!
3625
Site Submission /
October 06, 2008, 09:14:30 pm
If you can't embed this, I can't do anything.

Find another host that allows embedding or convert it to .swf and upload it to your ftp.
3626
Bugs and Suggestions /
October 06, 2008, 04:37:07 pm
wrong section noob
3627
PSX FFT Hacking / Re: The little asm hacking reference
October 05, 2008, 01:16:53 pm
+ Fixed C-Ev. (it was fucking up all status animations)
3628
Archives /
October 05, 2008, 09:40:55 am
Really? I don't understand because Event 12 is the only one that calls for message 0x0B. :/

That's the whole event:

DisplayMessage(x10,x70,x0B,x00,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(r0100)
Wait(00030)
{63}(rAA)
{1C}(r02)
FocusUnit(r0700070000)
Camera(+11815,+00001,+00010,+00302,+03584,+00000,+04096,+00064)
DarkScreen(x00,x01,x0C,064,x00,004)
WaitForInstruction(r3600)
DisplayConditions(x0A,060)
Wait(00040)
ColorUnit(x07,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x07,x00,x08,+000,+000,+000,004)
WaitForInstruction(r3800)
DisplayConditions(x00,060)
WaitForInstruction(r3800)
RemoveDarkScreen()
WaitForInstruction(r3600)
{1C}(r01)
March(x00,x00,004)
{BE}(r7D00)
Boolean(r7D000100)
EventEnd()

//Message x0B
{font:08}Algus{br}
{font:00}Reinforcements?{br}
Thank God!{end}

Really this doesn't make much sense to me...
3629
PSX FFT Hacking / Re: The little asm hacking reference
October 04, 2008, 11:53:01 pm
+ Global C-Ev. (100% front, 50% sides, 25% back)

And nooo Arch, aren't you gone yet? LD still has no forum section, why don't you gtfo?
3630
PSX FFT Hacking / Re: The little asm hacking reference
October 04, 2008, 06:41:44 pm
+ Weapon Guard innate all

I know a lot of people wanted this, but I completely forgot about it until today lol.
3631
PSX FFT Hacking / Re: The little asm hacking reference
October 04, 2008, 05:54:12 pm
+ PA*WP Knight Swords (for Arch, since 2D KS prevent poaching and maybe other bugs as well)
3632
Hacking/Patching Tools /
October 04, 2008, 05:48:21 pm
Thanks first time a topic in the right section for quite a while.

Now to answer your question, for some reason your SCUS_942.21 is read-only. Right click the file, properties and uncheck read-only.

I'd be surprised if that's not it.
3633
News / faster forum posting
October 04, 2008, 03:29:02 pm
I added "quick reply" a few minutes ago as well as remove the redirection page after posting.

This should allow faster browsing/posting for everyone as well as eat less ressources of FFH's host.

I'd also like to remind about the bugs/suggestions forum if you have any idea of a mod we could install that would make virtual life better.
3634
Spam /
October 04, 2008, 02:23:10 pm
who wished to
3635
PSX FFT Hacking / Re: The little asm hacking reference
October 04, 2008, 12:59:11 pm
I already asnwered you long ago, not without a lot of asm hacking.

Also, I worked hours on the 100% cast spell thing and I couldn't find anything directly affecting the %. So I'm gonna put a pause on this one.
3636
Spriting /
October 04, 2008, 12:16:08 pm
Here, there isn't any more than this.

I removed the white spots that determined the size of each sprite.

All of them are 56x56, so they are attack animations except the two ones at the center bottom which are 48x48.

I added Worker 8's portrait as it fit the best.

It's still cool to see the whole thing.

EDIT: now the real thing you can edit.
3637
PSX FFT Hacking /
October 03, 2008, 04:41:54 pm
err I tested all the formulas with the add:poison status mostly so I'm rather sure it supports adding a status.
3638
Archives /
October 03, 2008, 04:26:59 pm
This is what the wiki is for. I forgot about it after creating the wiki, that's why it currently had no page.

But the more we fill in the wiki the less this kind of thing will happen.
3639
PSX FFT Hacking / Re: The little asm hacking reference
October 02, 2008, 10:30:48 pm
Vanya, weapons have no bytes for variables. :/
3640
PSX FFT Hacking / Re: The little asm hacking reference
October 02, 2008, 08:58:39 pm
The 02 formula seems to be very... special.

I have no idea how much time it will take me to just find the routine, it's acting weird.