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April 18, 2024, 07:51:18 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Nyzer

21
Completed Mods / Re: FFT The Lion War ReMixed
February 27, 2024, 12:25:23 pm
Quote from: Murse_Jon on February 27, 2024, 10:28:16 amSorry quick question. I'm trying to do a job. I've selected a character and it shows on the screen but no button I push gets past that. And it says only one character for a job for me right now anyway. After it's selected I can't seem to get it to do anything with any button except to choose another character or go back. Am I possibly too low level? Trying to do a hunting job with Luso after I got him. I'm pretty sure I downloaded the most recent patch. Psxfin emulator.

Start doesn't do anything?
22
Completed Mods / Re: FFT The Lion War ReMixed
February 23, 2024, 12:37:57 am
You can only change music in random battles.
23
Completed Mods / Re: FFT The Lion War ReMixed
February 12, 2024, 09:35:59 pm
Quote from: ippo4ever on February 10, 2024, 03:46:46 pmThanks for answering that. It's a really great mod and saves a bunch of grind time.

When you say Cloud's limit skills got changed to match Journey of the Five, does that mean the majority of them can miss now or also the damage formula changed? The OG formula is based off MA?

I changed the formulas to match what Jot5 does for them - except for Finish Touch, as my policy going into this was to avoid nerfs whenever possible. So that still has a 100% chance to do something.
24
Completed Mods / Re: FFT The Lion War ReMixed
February 09, 2024, 10:52:52 pm
Yep. They'll level up to something like Party Level minus 2 or 3 unless they were already higher than that, in which case it'll use that level as the final level.
25
Completed Mods / Re: FFT The Lion War ReMixed
February 06, 2024, 11:27:23 pm
Quote from: SilhyGames on February 05, 2024, 01:29:17 amThere seems to be a gamebreaking bug after recruiting TG Cid. Immediately after recruiting him ("Join up!" screen), the game fades to black and fails to recover. It set me back several hours, sadly. =(

EDIT: I was able to reproduce it a few times, but on around the 4th try, it managed to get past it. Not really sure what that was about.

I wasn't able to get it to reproduce, myself. Possibly an emulator or slightly bad ISO issue? I've also not heard anyone report this issue outside of an early bug with flubbing the jump point for scene skipping.

Quote from: ippo4ever on February 06, 2024, 06:46:41 pmIs there a possible way to increase the JP learned from simple jobs, say pay gil for a upgraded level of the job?

You can get more JP from Jobs in Chapter 4, once you unlock the option to send multiple groups on the same Job. Having more than one group doing the same Job will cause the JP from them to stop halving compared to Proposition JP.
26
Completed Mods / Re: FFT The Lion War ReMixed
February 04, 2024, 10:04:51 am
Quote from: SilhyGames on February 04, 2024, 04:00:34 amIs it still possible for Luso to learn Ultima? Sorry, I didn't see it listed anywhere.

No. But the changes to TLW mean that Ramza can learn it in Chapter 3.
27
Completed Mods / Re: FFT The Lion War ReMixed
January 31, 2024, 09:40:17 am
Quote from: raistlincl on January 31, 2024, 12:07:07 amI have been playing with this mod (recently got to the middle of chapter).. some issues I encounter so far:

1. Is it normal to recruit Luso in chapter 1? (his blue magic tree does not have any active ability though...)
2. I got to the preposition by accident as early as chapter 1. I sent two units off, but now I don't know how to get them back in chapter 2. I can't bench them or disband them from the formation screen. I visited every single bar but were not able to see the preposition screen again.

His skillset would be empty - that's always how Blue Magic works in Final Fantasy games. You have to seek out and be hit by enemy skills in order to learn them. That's why you get him in Chapter 1, so you can pick up some of the skills along the journey.

You don't do propositions from the bar anymore. They're done from the Brave Story's Bonus Content.
28
Completed Mods / Re: FFT The Lion War ReMixed
January 31, 2024, 12:04:29 am
It's not innate and not always rare.
29
Completed Mods / Re: FFT The Lion War ReMixed
January 30, 2024, 09:23:08 am
Another bugfix patch is out.

Quote from: SilhyGames on January 30, 2024, 08:13:56 amOne last thing, I'm still in Chapter 1, and I'm not familiar with the Guest Roster as it has been applied in this and TLW. Algus and Delita are both in my roster. Is that normal? Does the Guest Roster start coming into effect in Chapter 2?

You have three Guest Slots in Chapter 1. Once Mustadio joins for good in Chapter 2, they're reduced to 2 slots. Once Agrias joins for good, it's reduced to 1 slot. Once Rafa joins for good, it's set to 0, and all 20 slots are used for the main party.
30
Completed Mods / Re: FFT The Lion War ReMixed
January 30, 2024, 07:31:06 am
Quote from: SilhyGames on January 30, 2024, 06:52:17 amI managed to get as far as the Rescuing Algus battle on the Mandalia Plains before encountering fatal bugs.

I've found that having any of your units use Defend causes the emulator and game to crash. It seems like enemy units can defend with no issues, however. This was with Retroarch and the PCSX Rearmed Core.

You'll likely need a Duck/Duckstation core.
31
Completed Mods / Re: FFT The Lion War ReMixed
January 29, 2024, 11:35:42 pm
Version 1.1.04 is out now, with another round of bugfixes.

QuoteHello, can anyone share exactly what New Game + does?

It's a feature of The Lion War. J7Jase has a brief overview of it here, and Akashachi has a detailed breakdown here.
32
Completed Mods / Re: FFT The Lion War ReMixed
January 28, 2024, 02:35:58 am
Version 1.1.01 is up. Mostly bugfixes, but also includes Monkey Grip functionality on Equip Shield and Equip Axe, which almost made it in v1.1 except I had one last routine I needed to figure out first.
33
Completed Mods / Re: FFT The Lion War ReMixed
January 24, 2024, 11:37:32 pm
Okay. Version 1.1 should be up for realsies this time.
34
Completed Mods / Re: FFT The Lion War ReMixed
January 23, 2024, 10:32:28 pm
PSX and US.
35
Completed Mods / Re: FFT The Lion War ReMixed
January 23, 2024, 05:01:19 am
Version 1.1 is out now.

Never mind - it seems as if there's some major bug that occurs semi randomly in battle.
36
New Project Ideas / Re: Quality of Life Pack v1.14b
January 23, 2024, 04:57:12 am
The XML for Extended Warranty 1.14 has some sort of issue when it comes to the code for offset 0x18D3C0. When I use it and go to do an attack, the tile(s) I select will light up green, but the ones I didn't will flash a sickly yellow.

1.13b seems to work fine - aside from the duplicate katana issue. As it turns out, the reason it's giving dupes is because the "add to fur shop if broken" code is in the ability formula itself. The game pre-breaks katanas before that point and runs a check whether to "steal" one back out of thin air after the formula ends. But it runs the "katana stays broken" check during the formula. But the only roll that counts is the final roll that's made. But every time the "yes, break that shit" roll comes up, it adds 1 katana to the Fur Shop inventory, even though it's not yet at the point where the final determination of whether or not it broke has been made.

I cut out that part of the hack and included my own, which places the stay broken/Fur Shop check after the formula, so it only runs once. Bundled it with Extended Warranty v1.13b since it seems to lack the visual bug and hasn't been giving me duplicates in my tests.
38
Completed Mods / Re: FFT The Lion War ReMixed
January 20, 2024, 11:39:41 am
I finally went ahead and added a chart with the list of Blue Magic skills, which monsters have them, and what they do. It's been attached to the first post in the topic, so you can see it at the bottom there.

Hopefully it makes everyone's search for the skills a bit more tolerable!

Quote from: RavenCurow on January 15, 2024, 02:15:03 pmI've downloaded and patch the ppf to my bin, but I can't seem to get duckstation to load it. It just sits on the startup screen with the playstation logo forever. Not sure why as the unpatched rom runs fine.

Couldn't tell you why. Try repatching or another ISO, I suppose?
39
Help! / Re: Force level 1.
January 16, 2024, 04:42:43 pm
There's an ASM hack out there somewhere that can be applied to restrict units to certain max levels until certain points in the story. Couldn't tell you what it's called, but it's probably in the XML files in the Patcher Suite.
40
Completed Mods / Re: FFT The Lion War ReMixed
January 06, 2024, 03:50:19 pm
Finally got around to attaching the resources to the topic. Kinda just tossed a copy of them together, hopefully haven't missed anything anyone would be hoping to make use of.