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Messages - Otabo

301
FFT+ / Re: FFT: Plus Chat/discussion topic
April 20, 2012, 01:29:27 pm
Ah, ok then.

And yes I do like them!
302
FFT+ / Re: FFT: Plus Chat/discussion topic
April 20, 2012, 12:25:17 am
Dome, might want to take a look at some of the ???? stat enemies down in DD, some of them are dying way to fast and can be statused. Delita down in Delta is a really good example. Graviga was hitting for like 500, so he can't have ???? stats.

Currently in Horror now - wow, that floor is insane.... :shock: Lack of Teleport really hurts in here, XD. Guess it's back to Ignore Height/Fly.
303
FFT+ / Re: FFT: Plus Chat/discussion topic
April 15, 2012, 03:00:10 pm
Oh I'm definetly glad that katanas can't break; I just didn't find out about them until very recently.

By the way, I found two more issues in DD.

- One of the battles in Mlapan has no enemies at all, resulting in an instant victory.
- Not sure if this one was intentional or not, but none of the squires in Bridge have reaction abilities.




304
FFT+ / Re: FFT: Plus Chat/discussion topic
April 15, 2012, 01:11:27 pm
QuoteWhat

shit I bought like five or six of one Katana iirc


Same. I'm sitting on a pile of like 20+ Murasames, Muramasas and Kikus right now, lol. Time to sell 'em.

<< Is not used to having non-breakable katanas.  :D
305
FFT+ / Re: FFT: Plus Chat/discussion topic
April 13, 2012, 07:53:03 pm
I've just went through the game recently, and I think the Nelveska items are located somewhere else - all I got from there were Elixirs. I'm guessing they're on some floor in the DD. I'm only on the second floor in DD myself (well, technically third, because second floor is bugged right now), so I'm not sure if the DD items have changed. The Genji gear, on the other hand, is still on Elmdor though.

That reminds me, Dome - do katanas break in FFT+? Because I haven't seen a single katana break yet; either that or I've been getting extremely lucky.
306
FFT+ / Re: FFT: Plus Chat/discussion topic
April 09, 2012, 11:18:48 am
Ok, I was just curious, because after getting my ass handed to me by the steel giants in Nogias so many times, it was strange to find something like that on the second floor. :D

I'll let you know if I find anything else strange.
307
FFT+ / Re: FFT: Plus Chat/discussion topic
April 08, 2012, 10:30:43 pm
I've been seeing some weird things in Terminate, and I'm seriously confused as to what is going on here...

First, in the Cleric + Soldier fight, is the Cleric supposed to start off with Dead status? And is the Soldier intended to be hit with status? Because as it is now, it's a REALLY easy battle. I'm just wondering.

Second, just what is the other battle supposed to be? I see a Mime and...that's it. And once it goes, it keeps getting turns but doing nothing. Thing is, it won't stop acting, and I can't get any turns at all. What's the deal with this fight, whatever it's supposed to be.
308
FFT+ / Re: Deep Dungeon Revamp!
April 01, 2012, 05:48:20 pm
Are there eventually going to be four different fights on each floor like in 1.3, or just one special fight each floor?
309
Haven't been here for a long while, but sure, I'm in.
310
FFT Arena / Re: Arena battle videos and discussion
February 07, 2011, 12:55:17 pm
Sorry for the delay in requests, but I'll try to get some done during this week - depending on how I feel.
311
FFT Arena / Re: Arena battle videos and discussion
February 05, 2011, 12:38:53 pm
Yeah, I've seen it happen too. I'm not sure what causes it.
312
Yeah, I agree that Martial Arts needs to be dealt with. Monks themselves need to be hit with a nerf stick, too.

But I'm dead serious about song mimicking, though. Am I the only one that sees that Battle Song is strong as hell - ESPECIALLY when Martial Arts is around?
313
Yet another reason why song mimicking needs to die.
314
FFT Arena / Re: Arena battle videos and discussion
February 02, 2011, 04:34:39 pm
Quote from: Kaz on February 02, 2011, 04:23:34 am
requesting an opponent or two for my boom boom volleyballahs



I can hook you up probably on Thursday.

EDIT: Kaz, both of your monks are 200 over the JP limit.
315
FFT Arena / Re: Arena battle videos and discussion
February 02, 2011, 12:50:39 am
I dunno, I think AI is pretty decent with using GC, if set up properly. I think the lack of blind protection really hurt your paladins overall; if you had, say, Angel Ring or Diamond Armor instead, they would have been much more effective at killing. PA setup for Grand Cross is good and all, but it won't matter how much damage they do if they can't hit anything. And having to sandbag those squires didn't help matters either.

I thought about running PA Save on my own paladins, but decided to run Sunken State instead.
316
FFT Arena / Re: Arena battle videos and discussion
February 01, 2011, 10:34:40 pm
Exhibition matches as requested by Shade. I didn't do both teams of yours, Shade. Just the Holy Team.





Note: For those who want teams tested in the future, if there aren't palettes listed for your team, they'll be given two random palettes. So if you want specific colors, include the palettes you want.
317
FFT Arena / Re: FFT Arena: Item Discussion Thread
January 29, 2011, 03:54:18 pm
Just want to point out that Kikuichimoji (the katana, not the DO skill) isn't earth elemental in-game (unless that was intended - Kiku IS supposed to be earth elemental, correct?)

If it is, that needs to be fixed for next version.
318
FFT Arena / Re: Arena battle videos and discussion
January 26, 2011, 11:53:33 pm
Previous post updated with PX's matches.
319
Figured I was going to lose against a lore spam team. Eh, back to the drawing board.
320
FFT Arena / Re: Arena battle videos and discussion
January 26, 2011, 03:13:18 pm
Exhibition matches as requested by Skip.






EDIT: Exhibition matches as requested by PX.