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April 18, 2024, 06:31:18 pm

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Messages - Prof Oats

1
Hi! Made an account just to comment on this. Played 2.4 a while back, and decided to check up on this mod literally a few hours after the 2.6 update, pretty wild coincidence. I'm at endgame for this new patch now (4 floors into Midlight's Deep), and I've got some feedback. Hope any of this helps.

- Like the stat changes. I definitely feel the difference for Geomancer, Mustadio, and Rapha (that girl is kinda busted now, but I'm not complaining).
- Luso's new class is a lot of fun. Choco Esuna, Guardian Nymph, and Bequeath Bacon are all incredible, and definitely give him a support class feel, and Goblin Punch and Dischord are useful in the right situation. Ice Breath never seems to do damage, though. I'm not sure if you used the damage formula for Reis or an actual Blue Dragon, but yeah. Chop wasn't very useful either.
- I don't know how Luso's supposed to learn Blaster. Either it misses and I can't learn the move, or it hits and I'm petrified/stopped, and I can't learn the move.
- I might have just been dumb and missed it, but if I remember correctly, none of the 3 Behemoths had Twister, even when given the extra move. I ended up learning it from an Ultima Demon.
- Speaking of Twister, it works on EVERYTHING, even when it's probably not supposed to. A few of the boss fights in Midlight's Deep turned into "cast haste and protect Luso as he pounds away with 999-damage Twisters again and again".
- Throughout my entire playthrough, Praise had a 0% chance of success.
- Thank you so much for reducing the amount of enemies with Rend skills. I was tired of losing my Ribbons. It feels much more manageable now.


And since I have yet to comment on the mod in general, a few thoughts that aren't 2.6-specific.

- The endgame stuff at Lionel is a bit strange. During the first battle, I was really just fighting Aliste and one Ninja. The two archers fired into the wall the whole time, the mages buffed the archers and stayed back, and the second Ninja flew onto the gate and started throwing Icebrands into the wall for a few turns before trying to attack me. The second fight is a lot of fun (always been one of my favorites) but Bremondt feels significantly harder than all of the Midlight's Deep stuff I've done so far (done all the fights on floors 1-3, just got to floor 4). I'm not sure what could be done about that, if anything, but it felt odd being "locked off" from Midlight's Deep because the battle blocking the way was so much harder.
- The fight where you unlock Balthier. Because of the Aim buffs, Balthier nerfs, and whatever else, both playthroughs I ran into this situation, where an Archer would aim at Balthier and one-shot the poor guy before any of my team could interfere. On the second playthrough (2.6 patch), I loaded my save, leveled a few times and tried again, and this time Balthier survived with a few hit points.
- I really like the elemental magic variations. They feel more natural in this than the FFTA mod you also made.


Anyway, that's all I got for now. Thanks so much for working so hard on this! It's definitely my favorite mod to one of my favorite games.