Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: BlankM on March 10, 2014, 11:35:44 pm

Title: Equip Change ASM
Post by: BlankM on March 10, 2014, 11:35:44 pm
Figured it wouldn't hurt to ask, but maybe using innate equip change on everyone would be good combined with an ASM that makes it so it doesn't take away an action?
Title: Re: Equip Change ASM
Post by: formerdeathcorps on March 11, 2014, 12:19:59 am
Let me make sure I understand.  You want it so...
1) If you have already acted, you cannot switch EQs.
2) If you have not acted, you can switch EQs as many times as you want up until your action?
Title: Re: Equip Change ASM
Post by: BlankM on March 11, 2014, 01:01:42 am
That's correct. You would not be able to say, attack with two hand then switch to a shield. But you could equip change and then still attack.
Title: Re: Equip Change ASM
Post by: formerdeathcorps on March 11, 2014, 07:26:04 am
This one took me a while, but it's pretty simple in the end.

EQUIP.OUT
0x9FC
00 00 02 34
Title: Re: Equip Change ASM
Post by: BlankM on March 11, 2014, 12:33:23 pm
Awesome, thanks a lot! All these great hex edits make me want to take a hand at a patch too.
Title: Re: Equip Change ASM
Post by: Celdia on March 11, 2014, 01:51:34 pm
Tested this out a bit and it works wonderfully. Good work, FDC.

For anyone making use of the ARH in tandem with it, if a player removes a piece of equipment that the ARH requires for access to the only skills in the unit's skillset, the skillset will not be immediately greyed out. You can select it and the next menu will be empty except for what appears to be the skill in the skillslot above Cure in FFTP. Attempting to use it results in a 00% chance to hit a non-effect [assuming vanilla values that is] that does not cause any kind of crash when you use it so it isn't particularly dangerous. Just thought it was an amusing conflict worth noting. I know at one point there were more than a few people making use of the ARH for swordskill-like things so this might be relevant to them.

You can even add text to the skill in TacText and have it show up:
(http://i.imgur.com/gBcZNRn.jpg)
Despite 'Do Nothing' being greyed out, you can still select to use it.
Title: Re: Equip Change ASM
Post by: BlankM on March 11, 2014, 07:28:50 pm
Is there any reason I can't simply plug this into orgASM? It doesn't seem to show up for me.
Title: Re: Equip Change ASM
Post by: Xifanie on March 11, 2014, 09:26:14 pm
FFTOrgASM uses a very strict format. If you provide the code, I should be able to tell what's wrong with it.
Title: Re: Equip Change ASM
Post by: formerdeathcorps on March 11, 2014, 09:40:20 pm
  <Patch name="EQ Change is not an action">
    <Description>
      Use equip change without taking up an action.
    </Description>
    <Location file="EVENT_EQUIP_OUT" offset="9fc">
      00000234
    </Location>
  </Patch>
Title: Re: Equip Change ASM
Post by: Angel on March 11, 2014, 09:47:34 pm
This is a total game changer for my patch (which will probably never be released, but meh) as it makes the one character who uses ARH behave exactly as I need him to. Brilliant work, and many thanks!
Title: Re: Equip Change ASM
Post by: BlankM on March 11, 2014, 10:31:54 pm
Ah thanks guys. Thats what it was I was using EQUIP_OUT instead of EVENT_EQUIP_OUT.