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Messages - CONMAN

21
Works in Progress / Version 4.42 update patch
February 09, 2023, 03:53:41 pm
I am posting an update that should fix this issue Majork67.  Unfortunately, the solution is to remove this side quest from the chapter 4 content.  The event itself pulls the chapter2/3 character data and creates this weird issue. 

Added a new side quest to chapter (Darlavon).  Made some text edits here and there.  Also added a support to Isabella's class (Sturdiness)
22
Map Editing / Re: Half-Assed Custom Maps
January 24, 2023, 04:01:44 pm
Awesome! Thanks for sharing!  I have totally kicked around the idea of a chrono trigger mini mod!
23
It's on the first page labeled something like (souls_of_destiny_4.41.ppf"

You will need a copy of the original game rom or iso.  A playstation emulator.    And a program to patch it as well: https://ffhacktics.com/wiki/Tools    Most people use PPF-O-MATIC found on that tools page.
24
Hi Erish! I have compiled a zip with the items you listed.  Let me know about other things you may be interested in.  I do try to put out bulk of things to share.  You could take a look at these threads:

Sprites:https://ffhacktics.com/smf/index.php?topic=7249.0
More Sprites:https://ffhacktics.com/smf/index.php?topic=13004.0
Spell Effects:https://ffhacktics.com/smf/index.php?topic=12826.0
Most Maps:https://ffhacktics.com/smf/index.php?topic=12914.0

I am not going to try to rebuild the patch for easier shi-shi access and such.  The original rom had been expanded with an old version of the shi-shi sprite editor and it did it in a way that created this issue.  Quite a few edits were done on this mod prior to the existence of some tools via hex editing. It would be a pretty gigantic effort to rebuild the mod from scratch, but I will pull and share stuff that you are interested in.

I caught one more thing that needs to be fixed before re-releasing.  On a recent release I used a special guest patch and apparently messed some stuff up that I need to work on.
25
I seem to be having trouble dumping sprites from my copy of the game.  I wanted to see if there was anything in particular you were after.  The shi-shi sprite editor doesn't seem to want to let me dump them all for some reason.

Probably going to wait a few days and smooth out a couple more things before re-releasing.
26
It sounds like I added too much text in my most recent patch update.  I will try to have this fixed shortly.  I seem to be always on the edge of having too much and it causes names to be bumped down the line. 

I will try to have the update posted and see if I can assemble a file for the sprites and such in a zip.  Hopefully I should have this set by tomorrow.
27
I appreciate the feedback Arashim!  If you see any more bugs or have any notes, I would love to have them!
28
I believe I had heard of this once and wasn't able to replicate it, but I do have an idea now.  The MC is forced into the battle like a guest, but there are 3 different versions of the MC. A chapter 1, a chapter 2/3 and a chapter 4.  They each are separate in the game's code.  This side quest pops up during the third chapter... I was wondering if you played this during the 4th chapter? 

One way or another I believe there is an error with a load formation/save formation set up for this battle.
29
Quote from: Arashim on December 23, 2022, 05:07:54 pmAlright, no problem, no rush I was simply mentioning something I noticed.  I can always use the trap for deleveling anyway.

There is also another bug that is kinda hard to explain, it happened 2 or 3 times, I'll try to take screenshot when it happen next time.

Basically it happen when I tried to use haste or esuna, what happen is instead of having the right animation for the spell, you get a weird sphere of magic surrounding the characters THEN the right animation happen BUT the right animation happen somewhere else (not on the characters) on the map and at the end both magic fail work. So there was 2 animations for each spell, one wrong and the right one not hitting at the right place and both spell failed to work as intended.

That's weird. That sounds like they had the reflect status and bounced those spells off of them.

It happen before I decided to write on the board that's why I that time I didn't think about taking any screenshot.
I'll get it next time
30
At first glance, it looks like I intended to remove the "level down" for a different water attack.  I will take another look and make an adjustment.  I fixed the issue brought up Geramel, but waiting to release another update for a little bit.  I was intending to add a couple more side quests and can't release an update with a half finished quest.
31
Map Editing / More Maps!
December 22, 2022, 06:05:11 pm
Trying to not forget maps that I intended to add here.  This is "Outside Military Academy" It is built from "Outside Monastery. The second is an edit of the slums of goug map.
32
Spriting / Re: We need MOAR Sprites!
December 22, 2022, 05:31:19 pm
*Reserved for future sprite*
33
Spriting / We need MOAR Sprites!
December 20, 2022, 10:03:49 pm
So my other topic is maxed out on sprites that I can display on the initial post.  This makes it hard see and share them with others.  The 2 I hadn't show off yet were "Young Balbanes" and recreating Cheetah's take on a Daravon sprite.  I had to make the Daravon sprite from scratch outside of palettes from a couple of png's, but the topic clearly outlined all the steps that Cheetah took!
34
Quote from: oskyll on December 09, 2022, 10:42:11 pmman, i really like this mod, but i saw some nice chars around the game, and i really want to get them to play ? is there a way ?

There are quite a few flavorful npc's around that you can't invite.  You do get some pretty interesting characters, especially through side quests.  I have had enough people ask this and it makes me feel like I should allow a few more unusual characters into the party.

Quote from: Geramel on December 10, 2022, 05:55:33 amI've played for a few hours now and I am loving it. One question the fights all seem to be the same based on area. Like mandalia plains is always a group of squires. Is this intentional? Also status healing items are causing status effects instead of curing them. Antidote causes poison eye drops cause sleep.

Mandalia plains was sort of set up like that to speed up grinding, especially for generic characters.  The idea being that most the squires there have most squire skills learned and crystal farming would be beneficial.  I actually hoped to minimize grinding by having all characters possess innate gained jp-up and increasing the jp rewards for all propositions.

I could have sworn that I fixed the antidote->poison issue. I will have to review the items.  If you can report any other bugs that would be appreciated!
35
Unfortunately, I don't have any clue on mac emulators.  I would say it's worth trying out another rom to fresh patch. Just in case there might have been something off with it.  Otherwise, I would suggest asking in the Hacktics Discord.
36
On average, I would say it's a little easier than vanilla.  For anyone that has already played the original, a lot of tactics and understanding already carries over. It certainly has some difficulty spikes and some of the side quests are fairly tough.
37
Made a tiny patch update (4.41) to fix an issue with how often the martial arts master can be re-battled.

Currently working on a big hill top map for an eventual end game super battle!
38
There are a few little tutorials out there, but even if with all the knowledge- you will have to jump in the pool a little.

There is a tutorial here:  https://ffhacktics.com/smf/index.php?topic=6618.0

I made a simply head swap / frankein-sprite tutorial with graphics gale : https://ffhacktics.com/smf/index.php?topic=11236.msg213573#msg213573

While it might not be what you imagined, I did make a Ruvelia
39
There isn't any real big secrets.  Pretty much rumors should lead to all of the side quests and the main character can learn a secret move from one them.  There is a member of the beoulves with a stat down ability that joins as a guest.  Abuse the heck out of it when you can.  I will say that Lala and Jenna have a few abilities that can be life savers. Luck ups the % chance of several abilities, interceptor can stop spell casters in their tracks, barrage can be excellent in tight quarters and Jenna's insta-cast self reflect is highly situational.
40
There are a couple of songs (specifically 2 used for random battle) I've been thinking I just need to replace but it is a struggle to convert. Outside of those couple it shouldn't be too funky.

The MC can gain a secret ability in a chapter 4 side quest.  No one gains the ultima ability.  Also, no one can learn "Zodiac" because it has been replaced.  I considered making it's replacement learnable, but chose not to.  Depending on player choice, that ability can be used in the endgame.

There shouldn't be an issue with using your save on a new patch. There wasn't any story progression variables or such changed, but a few of the map colors in chapter 4 were fixed.  I don't believe that there should be any issue with reusing your save on the new patch.  Cleaner, events, new maps, and some various late game battle/equips saw some rebalance.

BTW the deep dungeon (cave of illusions) doesn't require finding tiles anymore.  All you have to do is defeat all enemies to open the next map.

-edit- the music seems to run fine on psxfin, which I mostly run on.  It's possible that it is off using duckstation.