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Messages - Reks

741
Paladins were idiots. Need less Iron Will, need more attacking.
742
Quote from: RavenOfRazgriz on May 23, 2012, 04:34:21 pm
Quick reply to the Undead stuff, will write actual reply to things later -

Undead Status should not be immune to Crystal or Treasure.  It is a straight debuff in every sense of the word, unlike Berserk.  However, this doesn't mean this problem can't be mediated.  Simply make the Undead monster classes (Skeleton and Ghoul) as well as the Cursed Ring immune to Crystal or Treasure - the Undead by choice always rise again, the undead through curse are truly blighted.  Both sides win.


Raven to the rescue. Seriously, that is an amazing idea, and it makes a lot of sense.
743
*dodges any and all attacks made that aren't heavy criticism*

Now then. I'll leave the decision making to those who know what they're doing. But.... I'll suggest a few ideas, see how they get taken. Or see if they get ignored, like I normally am.

Petrify:
Well, as a proc Petrify is devastating. Sure, it can be cured with a quick Stigma Magic/Soft, but it takes a turn to recover from it and if there's nobody to remove it, that unit is gone. So I'm curius to see what would be thought about borrowing from TO and making Petrify temporary, but still last a good while. I know it would then cut into Stop's usefullness, but when Stopped a unit can still be targeted, unlike Petrify.


Undead:
I agree with Eternal here. It would be made far more useful if an undead unit was guaranteed to get back up rather than having a chance to crystalize. Sure, they're easy to put down with a Raise 2 and such, but when the AI kills one and runs past them, with the undead rising back behind them and whacking at the exposed weaker units... Yeah. Still, undead needs that buff, otherwise it takes a specialized setup to avoid a Raise 2/Fire instakill.
744
That was one tanky Mediator.
745
New Project Ideas / Re: Community Mod
May 21, 2012, 11:37:40 pm
Will make one tomorrow, then edit this post over with it. Too tired atm, but interesting concept.
746
Quote from: Kagebunji on May 21, 2012, 01:52:07 pm
Yeah, and I lost like three tournaments in a row without even getting out of the first brackets.


And you're a godly spriter. Trade off? Or just not enough time messing with the AI? Either way.
747
Quote from: Kagebunji on May 21, 2012, 01:44:11 pm
I just checked, and I lost two battles in a row. Fuck that, I am not entering another tournament with AI involved, cause I always loose. I challenge you cunts to a spriting contest instead!


We do what we're good at, you do what you're good at.
748
Bard badly needs more of an MP pool. Still, GG Taichii!
749
Hmm. How about the Male Archer sprite?
750
Spriting / Re: Male Knight Alternate
May 07, 2012, 08:10:30 pm
Despite what PGF says, good work! Looks really good!
751
Kinda late, but to recruit monsters you have to use the Hunter's Capture ability. And of course, the monster has to be hurt, and it can't be the last enemy. Max chance for capturing overall is about... 24%
752
Spriting / Re: Time Lord Sprite
May 05, 2012, 11:32:24 pm
Nice, looks to be a mixture of the Wizard and Time Mage sprites. Keep up the good job!
753
Spriting / Re: Kagebunji's sprites- Moving on...
May 05, 2012, 07:37:44 pm
The eyes on the port DO look light they're slightly derping, but otherwise it looks amazing
754
Yay, my match is up next. Good luck, The Damned!
756
Thanks for the faith, CT5. Nah, jk.... I know I'll likely lose. But hey, the fun is in not knowing
757
It's not just competition, it's outright anarchy.








Gah, headache...
758
@Dome
I believe that the Magic Ring makes you immune to silence, along with the Robe of Lords..... Golden Hairpin, I think... No, it does something else. Strengthens Dark and Holy. Oh, and the Reflect Ring also grants Silence immunity.
759
Random is good.
760
Post to make sure the bug for the forums is fixed. It counts as a bug for PW, right?