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March 28, 2024, 07:03:29 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Condensing Alma

Started by Jubei1986, July 17, 2011, 06:46:01 pm

Jubei1986

I know this topic was around somewhere, but exactly which alma in shishi would be the one that is used for formation? for instance if i changed the unit.bin in shishi to a different sprite, how would i know if she would show up in formation as my new sprite? Is it alma 13 (battle) , alma 2b (dead), or alma 2f (events)? Which one would i  use for ENTD?

pokeytax

ShiShi edits battle sprites.

Formation sprites are stored differently and edited with FFTEVGRP.
  • Modding version: PSX

Zozma

version 13 uses a different EVGRP sprite than version 2F

version 13 is the one used in the final battle, but in the menu it looks like a young male bishop
version 2F is the one you see in any other event and version 2B is specifically for her auto/perma dead job and shouldnt be messed with due to it using special animations.

your best bet is to use version 13 for whatever else you're planning and then changing the character id of her in the last battle to match her 2F version so there arent any event screw ups.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!