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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)

Started by Eternal, June 23, 2013, 07:50:32 pm

Beckendorf

Hi Im new on hacktics and there is a bug that annoying me because most of the items teach dragonheart. It's so weird and annoying :(

Eternal

If anything, I would make Spirit Magick Reflectable and not Summons, but that's not in the plans any time soon. Beckendorf, that bug is well known and can't currently be fixed.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Beckendorf

@Eternal
Oh ok but yours hack still rules :)
@Edit
Uh oh amazing Im before Hot Awakening mission and I got ninja tabi from battle with clan antilions :D. (Sorry for my bad english but Im from Poland :( )

Lucius

Just wanted to say thank you for making this mod. I gave this game around 400 hours when it first came out, so I sort of played it to death :P So yeah.. thank you very much for breathing new life into this brilliant game!

Beckendorf

Maybe you should change one worthless class (from nu mou, viera and bannga) to thieves? I do that on my ffta file and it's works perfectly but sadly in ffta GG there is no abillity steal :(

@Edit
I turn elemantalist ilusionist and warrior in thieves :)

@Edit2
You can too boost black/white mages by giving them doublecast (I give it to moogles in my file)

Viking

This is a really fun mod, I've been playing it for a couple weeks now and I'm about half way through.
But does anyone know if its possible to get this on an SD card to play on a 3DS? Sorry if this is a bad place to put this question, I'm new to the forum.

Eternal

@Beckendorf: I -highly- advise against modding/cheating in GG. The ROM is rather unstable as it is. Modding things that you don't know about without my notes may cause issues later. Also, Nu Mou, Viera, and Bangaa jobs are all pretty incredible. I would advise playing with those and learning how to use them before changing them.

@Lucius: Thanks for the positive response! Please, let me know about anything you feel that may need tweaked as you play through the game!

@Viking: Glad you're having fun! Feedback is always welcome! I don't know about the 3DS part of your question, but that may be valuable info for later.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Beckendorf

Yes I know but I don't modding in ffta GG just in my ffta EU file :)

Lucius

Just wanted to add that I'm currently playing this on my PSP. I've got it set to fill and screen and I think it looks really good. So nice to be able to play this on the bus on the way to work! :)
http://imgur.com/WLZQH5x
http://imgur.com/GX65KBb

Some small things.
Just played a match where the enemy used about 10 phoenix downs! I had to crit to beat them. Long fight.. hard work :P I read that you can't change this.. just wanted to cry about it!

Did you change the treasures you can find when choosing where to place things on the map? I'm guessing you did.. otherwise I'm really bad at following instructions. I'm following the "Perfect Ivalice" layout and it ain't working out :P I should have just done my own thing I guess.. oh well!

What point will the shops start selling new stuff? I just did the mission to save Ezel but the shops still sell the same stuff they've been selling from the start of the game. My poor Bard only knows one skill!

Also my Marche misses his attacks when joining in with a "Limit". How weird is that?

Eternal

@Lucius: Be glad PDs only heal 25% HP now instead of 50% like they used to, haha! And yes, map layouts have been significantly nerfed. You can still get good things, but nothing gamebreaking. Bards are also getting more early-game weapons in the next update.

The first shop upgrade is after Ultima Crystals. As far as Limits go, Combos work like this: each unit has X% chance of joining a Combo, if that check fails, that unit doesn't join in, as denoted by a Miss.

EDIT: Although Evokers aren't what I want them to be, they're temporarily bandaged so I can update soon. Both Evokers and Summoners get the Chocobo Esper! Kweh!

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

FFTA GG is now updated to Beta 0.993! Some fun additions include:

-Alchemists have been changed to Evokers. Currently, their Summons are no different from Summoners, but once some hardcoding is changed up, they'll have Summons with different effects from Summoners. Chocobo has been added as a Summon to both Summoners and Evokers, and it deals damage to enemies in a line on both sides of the user.

-Engagement is temporarily unavailable as a Limit- it will return again soon.

-Reavers have an updated skillset, unfortunately, descriptions won't be changed until a later date. Reavers are still kind of a WIP, so I don't want to make those changes until everything is 100% finalized.

1) Drain- Drains HP from a unit.
2) Zombify- Add: Undead on a unit.
3) Exorcise- Banishes an Undead unit from battle permanently.
4) Lifebreak- Deals damage to a unit equal to the user's lost HP.
5) Rot- Deals moderate damage to units in a small area, heals the Undead.
6) Dark Magic- Add: Charm on an Undead unit.
7) Expulse- Deals physical Dark damage to units surrounding the user and harms the user by 25% of the damage dealt.
8) Malice- Add: DEF/RES Down on the user and surrounding units.
9) Judgment- Deals tremendous physical Dark damage to units surrounding the user and kills the user.
10) Shieldbearer- Allows Reavers and other jobs to use a Shield.
11) Weapon Def+- Reduces physical damage taken.

-Green Magic MP costs have been reduced, MP Gift has been replaced with Slowga.

-Protect/Shell/Barrier MP costs have been reduced.

-Haste's MP cost has been increased.

-Bards and Time Mages have more weapon access early-game for more abilities.

-Adrammelech no longer has 999 Magic Attack.

-Evil Gaze properly costs MP now.

-Doubleshot has been removed. R.I.P. Doubleshot. You were the most screwed ability in the game, screwed over just about every update. May your eternal soul rest in peace. Faram.

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

rrs_kai

My system is running again.
Revised the base stats for Bangaa, No mou and Moogle. Also here are the monster stats.
All characters/monsters in the game now have a speed growth of 1.0

@Eternal - Let me know if think they need changes.

Goblin        (Monster [Goblin])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 20


HP:  84 / 9.4
MP:  36 / 3.6
ATK:  92 / 9.2
DEF:  92 / 9.2
POW:  68 / 6.8
RES:  64 / 6.4
---------------------------------
Red Cap       (Monster [Goblin])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 25


HP:  92 / 10.2
MP:  46 / 4.6
ATK: 100 / 10.2
DEF:  90 / 10.7
POW:  80 / 8.2
RES:  80 / 8.3
---------------------------------
Jelly         (Monster [Flan])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 20

Absorb:  Fire
Weak:    Ice

HP:  65 / 8.2
MP:  70 / 4.2
ATK:  85 / 8.5
DEF: 320 / 25.5
POW:  89 / 8.9
RES:  46 / 4.6
---------------------------------
Ice Flan      (Monster [Flan])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 20

Absorb:  Ice
Weak:    Fire

HP:  63 / 7.8
MP:  66 / 4.2
ATK:  83 / 8.3
DEF: 320 / 25.5
POW:  88 / 8.8
RES:  49 / 4.9
---------------------------------
Cream         (Monster [Flan])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 20

Absorb:  Lightning
Weak:    Ice

HP:  67 / 8.2
MP:  62 / 4.2
ATK:  87 / 8.7
DEF: 320 / 25.5
POW:  86 / 8.6
RES:  48 / 4.8
---------------------------------
Bomb          (Monster [Bomb])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 10

Absorb:  Fire
Weak:    Ice

HP:  87 / 9.2
MP:  42 / 0.4
ATK:  90 / 8.9
DEF:  80 / 8.5
POW:  80 / 9.4
RES:  72 / 7.2
---------------------------------
Grenade       (Monster [Bomb])
Equipment:    None
Requirements: None

Move:   4     Jump:   2
Evade: 10

Absorb:  Ice
Weak:    Fire

HP:  97 / 10.2
MP:  44 / 1.1
ATK:  95 / 8.5
DEF:  90 / 9.5
POW:  80 / 10.2
RES:  88 / 8.8
---------------------------------
Icedrake      (Monster [Dragon])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 25

Nullify: Ice

HP: 192 / 14.2
MP:  24 / 2.9
ATK:  94 / 10.1
DEF: 148 / 11.2
POW:  76 / 7.6
RES: 122 / 11.2
---------------------------------
Firewyrm      (Monster [Dragon])
Equipment:    None
Requirements: None

Move:   4     Jump:   2
Evade: 25

Nullify: Fire

HP: 132 / 11.2
MP:  28 / 3.0
ATK:  91 / 9.1
DEF:  94 / 9.4
POW:  72 / 7.2
RES:  92 / 9.2
---------------------------------
Thundrake     (Monster [Dragon])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 25

Nullify: Lightning

HP: 156 / 12.6
MP:  26 / 3.6
ATK: 132 / 11.2
DEF:  82 / 8.2
POW:  73 / 7.3
RES:  76 / 7.6
---------------------------------
Lamia         (Monster [Lamia])
Equipment:    None
Requirements: None

Move:   4     Jump:   2
Evade: 30


HP:  78 / 8.8
MP:  68 / 3.6
ATK: 100 / 8.6
DEF:  90 / 8.5
POW:  82 / 8.2
RES: 106 / 9.6
---------------------------------
Lilith        (Monster [Lamia])
Equipment:    None
Requirements: None

Move:   4     Jump:   2
Evade: 30


HP:  86 / 9.6
MP:  74 / 4.8
ATK: 105 / 9.2
DEF: 100 / 8.9
POW:  86 / 8.6
RES: 122 / 11.2
---------------------------------
Antlion       (Monster [Spider])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 20


HP:  99 / 9.2
MP:  42 / 4.2
ATK:  95 / 9.5
DEF:  95 / 10.5
POW:  60 / 6.4
RES:  56 / 5.6
---------------------------------
Jawbreaker    (Monster [Spider])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 20


HP: 109 / 10.2
MP:  64 / 5.6
ATK: 110 / 10.1
DEF: 105 / 11.5
POW:  64 / 6.4
RES:  72 / 7.2
---------------------------------
Toughskin     (Monster [Blade Biter])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 15


HP: 122 / 10.2
MP:  84 / 6.6
ATK:  80 / 8.1
DEF: 220 / 11.6
POW:  64 / 6.4
RES:  64 / 6.4
---------------------------------
Blade Biter   (Monster [Blade Biter])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 15


HP: 136 / 11.6
MP:  70 / 4.8
ATK:  96 / 9.6
DEF: 240 / 13.2
POW:  64 / 6.4
RES:  74 / 7.4
---------------------------------
Tonberry      (Monster [Tonberry])
Equipment:    None
Requirements: None

Move:   2     Jump:   2
Evade: 50


HP:  50 / 9.1
MP:  48 / 4.4
ATK:  50 / 5.1
DEF: 115 / 9.0
POW:  40 / 4.1
RES: 112 / 11.2
---------------------------------
Masterberry   (Monster [Tonberry])
Equipment:    None
Requirements: None

Move:   2     Jump:   2
Evade: 55


HP:  62 / 10.2
MP:  86 / 4.4
ATK:  50 / 5.2
DEF: 125 / 9.4
POW:  40 / 4.2
RES: 128 / 11.8
---------------------------------
Red Panther   (Monster [Panthers])
Equipment:    None
Requirements: None

Move:   5     Jump:   5
Evade: 35


HP:  79 / 9.6
MP:  24 / 2.4
ATK:  90 / 9.0
DEF:  80 / 9.5
POW:  80 / 8.2
RES:  80 / 8.2
---------------------------------
Coeurl        (Monster [Panthers])
Equipment:    None
Requirements: None

Move:   5     Jump:   5
Evade: 40


HP:  90 / 10.2
MP:  32 / 3.6
ATK: 101 / 10.1
DEF:  99 / 9.9
POW:  86 / 8.6
RES:  96 / 9.6
---------------------------------
Malboro       (Monster [Malboro])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 20


HP: 110 / 13.4
MP:  20 / 3.6
ATK:  82 / 8.2
DEF:  80 / 8.0
POW:  80 / 8.2
RES:  94 / 9.4
---------------------------------
Big Malboro   (Monster [Malboro])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 15


HP: 132 / 13.2
MP:  28 / 5.2
ATK:  91 / 9.1
DEF:  95 / 9.5
POW:  80 / 8.4
RES: 101 / 10.1
---------------------------------
Floateye      (Monster [Ahriman])
Equipment:    None
Requirements: None

Move:   6     Jump:   4
Evade: 40


HP:  56 / 8.6
MP:  32 / 3.2
ATK:  80 / 8.0
DEF:  80 / 8.2
POW:  84 / 8.4
RES:  88 / 8.8
---------------------------------
Ahriman       (Monster [Ahriman])
Equipment:    None
Requirements: None

Move:   6     Jump:   4
Evade: 45


HP:  72 / 9.2
MP:  48 / 4.8
ATK:  85 / 9.5
DEF:  85 / 9.2
POW:  92 / 9.2
RES:  96 / 9.6
---------------------------------
Zombie        (Monster [Undead])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 45

Absorb:  Dark
Weak:    Holy

HP:  98 / 9.3
MP:  20 / 2.8
ATK:  95 / 9.5
DEF:  90 / 9.1
POW:  68 / 6.8
RES:  72 / 7.2
---------------------------------
Vampire       (Monster [Undead])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 55

Absorb:  Dark
Weak:    Holy

HP: 102 / 10.2
MP:  42 / 4.6
ATK:  81 / 8.1
DEF:  88 / 8.8
POW:  96 / 9.6
RES: 104 / 10.4
---------------------------------
Sprite        (Monster [Fairy])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 50

Absorb:  Holy
Weak:    Dark

HP:  62 / 7.2
MP:  40 / 5.1
ATK:  70 / 8.0
DEF:  75 / 7.5
POW:  92 / 9.2
RES:  92 / 11.2
---------------------------------
Titania       (Monster [Fairy])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 60

Absorb:  Holy
Weak:    Dark

HP:  72 / 8.2
MP:  52 / 7.2
ATK:  85 / 9.5
DEF:  80 / 8.2
POW: 102 / 10.2
RES: 106 / 11.6
---------------------------------


--edit--
correction
firedrake has 4move while the other two have 3move
  • Modding version: Other/Unknown

Eternal

Thoughts about 100/1.0 Speed Growth: since I started with jobs having 2.0 Speed Growth, should I keep that trend for monsters as well, for people who've already started a save file with 2.0 Speed Growth? Other than that, everything looks good!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

rrs_kai

yes 2.0 works

also fixed dual-wield for moogles (its fine for humans)
change it as below image as double-sword and maintenance are incorrectly labeled
vice-versa for maintenance
  • Modding version: Other/Unknown

Eternal

Perfect! 0.994 will have the updated monster stats, some tweaks to status resistance, and fixed Dual Wield for Moogles! Thanks!

EDIT: 0.994 will also update some descriptions, fixes Enmity's range, boosts Reraise's MP cost, and a few other small things.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Qavex

The Evoker's Chocobo skill has a range of 1, an AoE of 2, targets all units in range (friends, enemies, and the user), does physical damage (weapon attack damage?), and the animation looks kind of like sleep/bio but purple. I think this needs some fixing.

And I got myself so pumped up for Chocobo and everything, too.  :cry:

Also Ramuh has replaced Dragonheart for "taught by everything". I know this bug can't be fixed - just thought I'd point it out.

Eternal

Ah, I know what happened. I was testing a Reaver ability (Expluse) and had it in Chocobo's slot and forgot to switch it back. I'll fix that for the next update.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Marche


Qavex

Bug: In the mission Magic Wood, trying to check the summoner's skills causes the game to freeze.

Maybe bug: The average party level seems to be calculated as [actual average]+1.5. Enemies are consistently 1-2 levels above the party. If this was intentional, this is fine most of the time, but the smaller skirmishes get more difficult. Raven's Oath, for example, is a 2-on-2, and the enemies being level 12 when almost all of my party is level 9 is rubbish (especially since it's still a tough battle at even levels).

Comment: In the missions where the enemy has 6 or more units, is there any reason we're still limited to 5?

CrowBlack

Hi, back again here, list of problems :
Samurai skill (osafune, and some others katana) cannot be learned (doesn't show up at the skill list)
Dual wield cannot be used , although it is shown as 'equiped Support skill' but the effect is not appliable
I don't know if i should say this is a bug or not, but i got red mage at level 10, with doublecast, while it is actually a end-game skill-- Edit-- just realize this is a special character (Eldena)
Enemy breaking laws
Bugged skill ->Enemy gone invisible(not invincible tho), usually when i fight an enemy clan full of moogle, i think it was the gunner
My arcanist(original job) don't have Action Abillities of ITEM
I managed to get locked item through stealing from enemy, quite a lot of them, you'll want to check them
_______________________________________________________________________________________________________________
Temporary fix for Hang/Frozen/Not-moving game >>> Press start, and then save now. Save it with Shift+F1(state). Open your original ROM . Load the state (Press F1) . Load the game. Clear the mission. save it and then play it with your hacked ROM again.