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Pride's ASM Thread (MP Switch overflow damages HP)

Started by Pride, April 04, 2011, 07:12:17 am

Pride

This is a legacy thread, please visit my new thread for new and updated ASMs.


Might as well post some ASM stuff... These are all Battle.BIN unless specified. If you have a formula you want created let me know and I'll create it (assuming its in my ability). You can request other asms but no guarantees as I'm not as well versed in some sections of the battle.bin. I attached an xml to the bottom that can be added to FFT orgASM.

Job Defensive Boost

This hack assigns each job with a number (both a magical and physical) that will reduce damage done through X / 256, so if you wanted a 10% decrease in Physical attacks you would have to use 0x19 (25) rather then 0x0A (10). You check the ai flag Magic Defense Up or Defense Up to determine if the ability will use the jobs Physical or Magical number or you can check neither and the ability will ignore these modifiers (probably very useful for boss enemies). Pokeytax was kind enough to create a simple to use spreadsheet which is attached below for everyone to use. It is VERY important to note that this hack is probably incompatible with Xif's Fury hack, I will have to fix this at a later time. 

Individual Weapon Proc 1.0

This asm creates an individual proc for each weapon, so you can have a special staff that cast Esuna at 100% and you don't have the terror of your book that cast Flare at 100% or a Knife that inflicts Blind at 100% and a Sword that inflicts Undead at 50%. You obviously use Formula 2 to cast a Spell. To set the rate for each weapon you need to refer to this list. http://ffhacktics.com/wiki/Items_List

You then add the item number to 0xF6aa0. So if you wanted to boost Thunder Rod's proc, you'd add 0x34 to 0xf6aa0 and you'd change the value at f6ad4. All values are in hex of course (so a 25% rate would be 0x19 in hex). If you do use this ASM don't forget that you do have to change the values to the weapons you want to stay at 19% rate to 13%.

What also is included is a way to create an Accessory that doubles the proc rate for all of the weapons which is signified as XX below. Refer to the list above to set the Accessory. d0 = Battle Boots, d8 = Genji Gloves, ef = Salty Rage, etc. If you do not want this feature, set XX to F0.


0x001206a4
64000434
9A760508
1980023C

0xf6A68
D8384590
1680033C
21186500
a0DA6590
1C004390
XX000220
02004314
00000000
40280500
3378010C
00000000
AC1D0608
00000000



Endurance 1.0
Based off of SentinalBlade's old Endurance for Symbols of Rage. The PA part of the formula is affected by Current HP * PA / Max HP. This is after Two Hands but before other XA modifiers such as Attack Up, and Compat. So any formula that uses the Attack Up modifier will be affected (Formula 1, 2, 3, 5, 6, 7, 2d, and a few others).  A few notable that it does not affect are Jump and Throw. I plan on redoing this; what I'm not sure what I should make it only affect.


0x11F0A0
FD750508
00000000

0xF67F4
1980023c
1980033c
942d428c
ce386384
28004294
00000000
19004300
12180000
1980023c
942d428c
00000000
2a004294
00000000
1b006200
12180000
00000000
0200601c
00000000
01006324
1980013c
ce3823a4
1980023c
942d428c
2a180608
00000000



001860a0: 080575FD j 0x0015d7f4                 Jump to new Endurance section
001860a4: 00000000 nop                         

0015d7f4: 3c028019 lui r2,0x8019      
0015d7f8: 3c038019 lui r3,0x8019      
0015d7fc: 8c422d94 lw r2,0x2d94(r2)      Load Attacker's Stats
0015d800: 846338ce lh r3,0x38ce(r3)      Load XA (PA part of the formula)
0015d804: 94420028 lhu r2,0x0028(r2)      Load Attacker's Current HP
0015d808: 00000000 nop            
0015d80c: 00430019 multu r2,r3         XA * Current HP
0015d810: 00001812 mflo r3         Move to register 3
0015d814: 3c028019 lui r2,0x8019      
0015d818: 8c422d94 lw r2,0x2d94(r2)      Load Attacker's Stats
0015d81c: 00000000 nop            
0015d820: 9442002a lhu r2,0x002a(r2)      Load Attacker's Max HP
0015d824: 00000000 nop            
0015d828: 0062001b divu r3,r2         (XA * Current HP) / Max HP
0015d82c: 00001812 mflo r3         Move to register 3
0015d830: 00000000 nop            
0015d834: 1C600002 bgtz r3,0x0015d840      Branch if result is < 0
0015d838: 00000000 nop            
0015d83c: 24630001 addiu r3,r3,0x0001      XA + 1
0015d840: 3c018019 lui r1,0x8019      
0015d844: a42338ce sh r3,0x38ce(r1)      Store new XA
0015d848: 3c028019 lui r2,0x8019      
0015d84c: 8c422d94 lw r2,0x2d94(r2)      Load Attacker's Stats
0015d850: 0806182a j 0x001860a8         Return to Two Hands / Attack Up section
0015d854: 00000000 nop                        


Punch Formula becomes (PA + XX)/2 * PA
Change of the normal punch from of (PA * (Br/100)) * PA to (PA + XX)/2 * PA like the Punch Art formula. Change XX to whatever you would like, in hex of course.


0x11EAE4

1980013C
CE3830A4
XX000226
1980013C
42100200
D03822A4
20170608
00000000




00185AE4: 3c018019 lui r1,0x8019         
00185AE8: a43038ce sh r16,0x38ce(r1)         Store PA as XA
00185AEC: 260200XX addiu r2,r16,0x00XX       Add XX to PA
00185AF0: 3c018019 lui r1,0x8019             
00185AF4: 00021042 srl r2,r2,0x01            (PA + XX)/2
00185AF8: a42238d0 sh r2,0x38d0(r1)          Store (PA + XX)/2 as YA
00185AFC: 08061720 j 0x00185c80              Jump to end
00185B00: 00000000 nop                       



Formula 11 becomes (Jump * 2) * WP
Turns the normally NS formula into this. If you look under the section f6858, you can change 3b to 36 for PA, 37 for MA, 38 for Speed, or 3a for move. Change 40100200 to 00000000 if you want to remove the * 2 part of the formula.  And 0239 to fa38 if you would rather use the formula Y rather then WP. Mix and match if the formula isn't what you want and I've highlighted the sections below that you can change. So you could have the formula read as MA * WP if you wanted. None of these changes will affect the attack up, defense up, etc. part of the formula though. Status are inflicted at 100% like Formula 2d and it takes the ability element rather then the weapon.



0x122124
22760508

0xf6858
1980023c
942d428c
1980033c
3b004290
02396390
1980013c
d03823a4
40100200
1980013c
ce3822a4
0800e003
00000000

0xf6888
e8ffbd27
1000bfaf
4421060c
00000000
18000214
00000000
1676050c
00000000
ff17060c
00000000
a921060c
00000000
b41b060c
00000000
fe1b060c
00000000
1980023c
902d428c
00000000
00004290
00000000
07000210
00000000
3f1c060c
00000000
3021060c
00000000
ad1f060c
00000000
1000bf8f
1800bd27
0800e003
00000000




00189124: 08057622 j 0x0015d888         Jump to formula section

0015d858: 3c028019 lui r2,0x8019      
0015d85c: 8c422d94 lw r2,0x2d94(r2)      Load Attacker's Stats
0015d860: 3c038019 lui r3,0x8019      
0015d864: 9042003b lbu r2,0x003b(r2)      Load Attacker's Jump
0015d868: 90633902 lbu r3,0x3902(r3)      Load Weapon Power
0015d86c: 3c018019 lui r1,0x8019      
0015d870: a42338d0 sh r3,0x38d0(r1)      Store Weapon Power as YA
0015d874: 00021040 sll r2,r2,0x01      Jump * 2
0015d878: 3c018019 lui r1,0x8019      
0015d87c: a42238ce sh r2,0x38ce(r1)      Store Jump * 2 as XA
0015d880: 03e00008 jr r31         
0015d884: 00000000 nop            

0015d888: 27bdffe8 addiu r29,r29,0xffe8      
0015d88c: afbf0010 sw r31,0x0010(r29)      
0015d890: 0c062144 jal 0x00188510      Physical Evasion Calculation
0015d894: 00000000 nop            
0015d898: 14020018 bne r0,r2,0x0015d8fc      Branch to end if attack misses
0015d89c: 00000000 nop            
0015d8a0: 0c057616 jal 0x0015d858      Load XA and YA (see above)
0015d8a4: 00000000 nop            
0015d8a8: 0c0617ff jal 0x00185ffc      Check Elemental Boost
0015d8ac: 00000000 nop            
0015d8b0: 0c0621a9 jal 0x001886a4      Att Up, Defense Up, Compat, and more
0015d8b4: 00000000 nop            
0015d8b8: 0c061bb4 jal 0x00186ed0      Elemental Weak
0015d8bc: 00000000 nop            
0015d8c0: 0c061bfe jal 0x00186ff8      Elemental Cancel
0015d8c4: 00000000 nop            
0015d8c8: 3c028019 lui r2,0x8019      
0015d8cc: 8c422d90 lw r2,0x2d90(r2)      
0015d8d0: 00000000 nop            
0015d8d4: 90420000 lbu r2,0x0000(r2)      
0015d8d8: 00000000 nop            
0015d8dc: 10020007 beq r0,r2,0x0015d8fc      
0015d8e0: 00000000 nop            
0015d8e4: 0c061c3f jal 0x001870fc      Elemental Absorb
0015d8e8: 00000000 nop            
0015d8ec: 0c062130 jal 0x001884c0      Unknown :(
0015d8f0: 00000000 nop            
0015d8f4: 0c061fad jal 0x00187eb4      Status
0015d8f8: 00000000 nop            
0015d8fc: 8fbf0010 lw r31,0x0010(r29)      
0015d900: 27bd0018 addiu r29,r29,0x0018      
0015d904: 03e00008 jr r31         
0015d908: 00000000 nop   



Formula 11 becomes Damage = Y
"Y" corresponds with the Y value in the Patcher. For obvious reasons, this is incompatible with my other Formula 11 asm.   



0x122124

16 76 05 08

0xf6858

E8FFBD27
1000BFAF
4421060C
00000000
08004014
00000000
1980043C
FA388490
1980033C
902D638C
80000234
250062A0
040064A4
1000BF8F
1800BD27
0800E003
00000000


Formula 20, 21, and 23 become MA+PA/2 * Y
Requested by Mando a long time ago. Replaces the MA * Y for all of the relevant Draw Out formulas to MA+PA/2 * Y.


0xf690c
1980023c
942d428c
1980033c
942d638c
37004290
36006390
1980013c
21106200
42100200
1980033c
FA386390
CE3822A4
D03823A4
0800E003
00000000

0x1225D4
4376050C

0x122604
4376050C

0x12268c
4376050c


Formula 13 becomes Heal HP (Attacker's Current HP) Hit F_(MA+X)%
Basically White Wind from previous Final Fantasy games, some games heal it differently but most of the time it heals based on the users current hp so I kept that. It accepts elemental boost, 100% status, and damages the undead. I thought a flat 100% chance to hit was broken, so I added the Hit % function with Faith.


0x122164
52760508

0xf6948
e8ffbd27
1000bfaf
6017060c
00000000
ff17060c
00000000
0022060c
00000000
1980023c
942d428c
1980033c
28004294
902d638c
d41c060c
040062a4
ad1f060c
00000000
1000bf8f
1800bd27
0800e003
00000000




00189164: 08057652 j 0x0015d948         Jump to formula calculation

0015d948: 27bdffe8 addiu r29,r29,0xffe8         
0015d94c: afbf0010 sw r31,0x0010(r29)         
0015d950: 0c061760 jal 0x00185d80      Get MA and X
0015d954: 00000000 nop            
0015d958: 0c0617ff jal 0x00185ffc      Get Elemental Boost
0015d95c: 00000000 nop            
0015d960: 0c062200 jal 0x00188800      Calculate percent to hit
0015d964: 00000000 nop            
0015d968: 3c028019 lui r2,0x8019      
0015d96c: 8c422d94 lw r2,0x2d94(r2)      Load Attacker's Stats
0015d970: 3c038019 lui r3,0x8019      
0015d974: 94420028 lhu r2,0x0028(r2)      Load Attacker's Current HP
0015d978: 8c632d90 lw r3,0x2d90(r3)      Load Current Action Data Pointer
0015d97c: 0c061cd4 jal 0x00187350      Undead Reversal, convert Damage into Healing
0015d980: a4620004 sh r2,0x0004(r3)      Damage equals Attacker's Current HP
0015d984: 0c061fad jal 0x00187eb4      Status Calculation
0015d988: 00000000 nop            
0015d98c: 8fbf0010 lw r31,0x0010(r29)      
0015d990: 27bd0018 addiu r29,r29,0x0018      
0015d994: 03e00008 jr r31         
0015d998: 00000000 nop            



Untruth "Bug" Correction
Faith causes the units to have "0" Faith and Innocent causes units to have "100" Faith when using Formula  1F or Untruth.


0x1224B8
40

0x1224e0
80

0x122508
40

0x122530
80


Formula 2D becomes (PA + Y)*XX/ZZ*WP
Requested by DrBreen. Y refers to the formula Y and XX/ZZ are adjustable hex values indicated below.



0x122b38
6776050C

0xF699C
1980023C
942D428C
1980033C
FA386390
36004290
XX000134
21106200
1980043C
18002200
ZZ000134
12100000
1A004100
12100000
02398490
1980013C
CE3822A4
1980033c
D03864A4
0800E003
00000000


Formula 1F or "Untruth" becomes (WP + Y) * PA


0x122464

E8 FF BD 27
10 00 BF AF
44 21 06 0C
00 00 00 00
18 00 02 14
00 00 00 00
97 17 06 0C
00 00 00 00
FF 17 06 0C
00 00 00 00
A9 21 06 0C
00 00 00 00
B4 1B 06 0C
00 00 00 00
FE 1B 06 0C
00 00 00 00
19 80 02 3C
90 2D 42 8C
00 00 00 00
00 00 42 90
00 00 00 00
07 00 02 10
00 00 00 00
3F 1C 06 0C
00 00 00 00
30 21 06 0C
00 00 00 00
AD 1F 06 0C
00 00 00 00
10 00 BF 8F
18 00 BD 27
08 00 E0 03
00 00 00 00




00189464: 27bdffe8 addiu r29,r29,0xffe8      
00189468: afbf0010 sw r31,0x0010(r29)      
0018946c: 0c062144 jal 0x00188510      Physical Evasion Routine
00189470: 00000000 nop            
00189474: 14020018 bne r0,r2,0x001894d8      Branch to end if attack misses
00189478: 00000000 nop            
0018947c: 0c061797 jal 0x00185e5c      Load (WP + Y) * PA as YA and XA
00189480: 00000000 nop            
00189484: 0c0617ff jal 0x00185ffc      Elemental Boost
00189488: 00000000 nop            
0018948c: 0c0621a9 jal 0x001886a4      Attack Up, Defense Up, and more
00189490: 00000000 nop            
00189494: 0c061bb4 jal 0x00186ed0      Elemental Weak
00189498: 00000000 nop            
0018949c: 0c061bfe jal 0x00186ff8      Elemental Cancel
001894a0: 00000000 nop            
001894a4: 3c028019 lui r2,0x8019      
001894a8: 8c422d90 lw r2,0x2d90(r2)      
001894ac: 00000000 nop            
001894b0: 90420000 lbu r2,0x0000(r2)      
001894b4: 00000000 nop            
001894b8: 10020007 beq r0,r2,0x001894d8      
001894bc: 00000000 nop            
001894c0: 0c061c3f jal 0x001870fc      Elemental Absorb
001894c4: 00000000 nop            
001894c8: 0c062130 jal 0x001884c0      Unknown :(
001894cc: 00000000 nop            
001894d0: 0c061fad jal 0x00187eb4      Status
001894d4: 00000000 nop            
001894d8: 8fbf0010 lw r31,0x0010(r29)
001894dc: 27bd0018 addiu r29,r29,0x0018
001894e0: 03e00008 jr r31
001894e4: 00000000 nop



Formula 42 or the "Work" formula gains Status, Elemental, Physical Evasion, and whatever else it was missing.


0x123184

44 21 06 0C
00 00 00 00
1B 00 02 14
00 00 00 00
81 17 06 0C
00 00 00 00
FF 17 06 0C
00 00 00 00
7E 21 06 0C
00 00 00 00
3E 19 06 0C
00 00 00 00
7B 76 05 0C
00 00 00 00
B4 1B 06 0C
00 00 00 00
FE 1B 06 0C
00 00 00 00
19 80 02 3C
90 2D 42 8C
00 00 00 00
00 00 42 90
00 00 00 00
06 00 02 10
00 00 00 00
3F 1C 06 0C
00 00 00 00
30 21 06 0C
00 00 00 00
AD 1F 06 0C
00 00 00 00
00 00 00 00
00 00 00 00

0xF69EC

19 80 03 3C
CE 38 63 94
19 80 02 3C
D0 38 42 94
00 00 00 00
18 00 62 00
19 80 03 3C
90 2D 63 8C
12 10 00 00
04 00 62 A4
00 00 00 00
19 80 03 3C
F9 38 63 90
00 00 00 00
1A 00 43 00
12 10 00 00
19 80 04 3C
8C 2D 84 8C
01 00 03 34
00 00 83 A0
04 00 82 A4
19 80 02 3C
90 2D 42 8C
80 00 03 34
25 00 43 A0
19 80 02 3C
8C 2D 42 8C
00 00 00 00
25 00 43 A0
08 00 E0 03
00 00 00 00


0 Gil earned from Level Bonus


0x119efe
80


Remove Female Only Equipment
In SCUS_942.21


0x0004CB6C
00


Formula 28 (Steal Exp) becomes (100 - Target Faith) * (MA * Y)


0x00122878
6E21060C
00000000
11004014
00000000
2517060C
00000000
FF17060C
00000000
D121060C
00000000
DF21060C
00000000
07004014
00000000
5977050C
00000000
C721060C
00000000
AD1F060C
00000000
00000000

0x000F6D64
1980023C
982D428C
00000000
5C004290
00000000
40004330
03006010
00000000
1980013C
D23820A0
80004330
04006010
00000000
64000234
1980013C
D23822A0
1980053C
902DA58C
1980023C
D2384290
64000334
0400A494
23186200
18008300
64000334
12200000
1A008300
12200000
0400A4A4
0800E003
00000000


Martial Arts boost by 25% instead of 50%


0x0011F128
80

0x0011F138
82

0x0011F1e0
80

0x0011F1f0
82


Wall becomes "Mist" or MP Regen
This is intended to be used with FFMaster's Wall asm to make the ai attack Wall'd units. The MP Regen recovers 1/4 of Max MP after each turn. I thought it was better then 1/8 like normal Regen.


0x000F6EBC

5B000392
00000000
01006230
08004010
00000000
2E000296
1980033C
902D638C
82100200
0A0062A4
10000234
250062A0
FD350608
5B000392

0x001267EC

AF770508
00000000


Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X)
Takes everything you would expect from a physical formula.


0x000f6e20

E8FFBD27
1000BFAF
4421060C
00000000
FBFF4014
00000000
4017060C
00000000
FF17060C
00000000
5318060C
00000000
B722060C
00000000
3E15060C
00000000
5A19060C
00000000
B41B060C
00000000
FE1B060C
00000000
1980023C
902D428C
00000000
00004290
00000000
E4FF4010
00000000
3F1C060C
00000000
3021060C
00000000
AD1F060C
00000000
1000BF8F
1800BD27
0800E003
00000000

0x00123AB0

8877050C


Elemental Weakness reduced to 3/2


0x000f6ebc
40280400
2128A400
E1130608
42200500

0x0011DF7C
af770508
00086334

Change 40 to 80 and 42 to 82 to make it a 5/4 increase in damage.


Formula 4e becomes Hit_(MA + X) Dmg_(MA * Y)

0x000f6ecc

E8FFBD27
1000BFAF
6E21060C
00000000
1f004014
00000000
A122060C
00000000
1b004014
00000000
1980023C
942D438C
FA384490
37006390
902D428C
18008300
80000334
250043A0
12200000
040044A4
00000000
B41B060C
00000000
FE1B060C
00000000
1980023C
902D428C
00000000
00004290
00000000
05004010
00000000
C721060C
00000000
AD1F060C
00000000
1000BF8F
1800BD27
0800E003
00000000

0x00128748

ccde1580



Remove Spill Over JP


0x00117980
00000000


Constant Faith

Faith adds a constant value, so it mirrors Xif's Fury asm. Change the bold 23 into which ever number you would like to use as a constant (in hex of course). Defaulted is 0x23 (or 35 in dec).

EX. (Damage * (Attacker's Faith + 35) * (Defender's Faith + 35)) / 10000


0x001201F0
1980013C
902D248C
D2382290
04008384
23004224
18006200
12180000
D3382290
00000000
23004224


MP Switch Overflow damages HP
Any excess damage from MP Switch no longer goes to waste. It will damage the target's HP if there is any excess.
EX: Attacker deals 150 damage, Defender has 50 MP. The Defender would lose 50 MP (all of it) then receive 100 Damage.

battle.bin
0x001261B8

1980043C
982D848C
E8FFBD27
1000BFAF
90018384
2C008294
2C006010
00000000
2A004010
00000000
E134060C
00000000
26004014
00000000
1980023C
FCF5428C
00000000
21004014
00000000
1980023C
982D428C
00000000
90014394
94014494
00000000
21186400
940143A4
E8036428
02008014
E7030334
940143A4
2C004494
94014394
00000000
2A288300
0700A010
B1014590
23186400
900143A4
940144A4
A0000534
B10145A0
9F340608
00000000
7F00A530
B10145A0
900140A4
20000334
B10143A0
BD010334
0E0043A4
1000BF8F
1800BD27
0800E003
00000000
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Pride

Added Formula 11 NS becomes (Jump * 2) * WP. Requested by Mando
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Zaen

Very nice. I might use the Endurance and Jump ASMs.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

Mando

Thanks Pride!

Ya gogo 'Jump' !!!!

^ New FFAT website made by St4r!

Pride

Updated .XML to include Punch Formula, Formula 11. Added a hack I made for Mando a while ago; Draw Out formulas becomes MA+PA/2 * Y over MA * Y.
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Pride

Doubling posting cause I can.

Added Formula 13 becomes "White Wind" Heal HP (Attacker's Current HP) Hit F_(MA+X)%
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Pride

Added Formula 2D becomes (PA + Y)*XX/ZZ*WP. Requested by DrBreen.

Triple post? :[
  • Modding version: PSX
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DrBreen

April 10, 2011, 05:59:20 am #7 Last Edit: April 10, 2011, 06:09:42 am by DrBreen
Woow!
It's really this formula!
Thank you very much! Thanks :)
Words cannot describe how gladful i am!
Thank you very much,this will be definitely helpful for my patch!

DrBreen

Doubleposting to doublethank Pride!
Thank you!
This thing work,and its working good! =D

Pride

Added a few features to the Work formula such as Status like the Sword Skill Formula, and Elemental Absorb. Check it out ^_^
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

SentinalBlade

Haha, holy shit! i didnt expect anyone to take any endurance in my old Endurance hack. Thanks for giving me the credit for its base, though. I appreciate it!

Pride

Heh, you're welcome ^_^ It wouldn't be right to steal use an idea without giving proper credit. I actually plan on updating it soon but still wondering what I should do with it exactly.
  • Modding version: PSX
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RavenOfRazgriz

You're missing a few of the hacks you made for me.  I can dig them out of my PM box if you want to post them, since you posted the Fist Formula Hack.

Also, I had a few ideas regarding a 2D hack, if you want to try it.

Pride

Yeah PM me them because I can't view my sent messages. And fire away with a suggested asm ^_^
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

SentinalBlade

You should make it work with the Fury hack, that zodiac made awhile back(dunno his new new SN yet, lol). Thats the only reason i never took it anywhere, because i wanted it to work in conjunction with it. After a long asm session with no fix in site, i decided to just call it done, lol

Pride

Looking at the offsets where Xif made it, I don't see why it wouldn't work together (it would mess up a current asm I'm working on but I wrote my own "fury" asm a while ago and never published it because of hers) but I can't be sure without testing it.
  • Modding version: PSX
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crazypants

Could you convert Formula 11 to always deal 200 damage? When I was lurking I saw I a thing for a Blowfish like ability and I would like to have it. Thank you.

Pride

Added Formula 11 = Y above. It doesn't have any modifiers (I'm assuming you didn't want any). If there's anything you want changed let me know.
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?


Pride

  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?