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Razele's ASM Hacks

Started by Razele, January 01, 2009, 02:08:08 pm

Zozma

March 22, 2009, 05:52:38 pm #720 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i think it causes a problem with equipment tho. you might not gain the benifits from equips because of the monster gender.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kaijyuu

March 22, 2009, 07:45:49 pm #721 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Ooh, you're right. Didn't notice that...

Alright, change my request now to what's probably a difficult one: Characters with monster gender can gain benefit from equipment.

EDIT: Tested the suggestion of checking both "female" and "monster", too. It limits the correct jobs, and has the equipment side effect. Adds additional problems though: Sprites on the job wheel are female; I'd prefer them male (are when monster gender alone is checked). And the death scream is female.
Limiting classes through the monster gender alone would be preferred.
  • Modding version: PSX

Dokurider

March 23, 2009, 01:26:06 pm #722 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Couple of questions:

1. Is it possible that Defense Armlet, in addition to lowering Brave vs Reaction Commands can also reduce Brave vs Brave Weapons?

2. Now that you can change crit rates, can you increase hit rates for Katanas?

3. Can you rework Drain so that it doesn't rape Zodiacs and thus can be reintroduced?

Austin

March 23, 2009, 01:34:10 pm #723 Last Edit: December 31, 1969, 07:00:00 pm by Austin
For #3 you can just make the spells dark elemental and make the Zodiacs immune.
  • Modding version: PSX

Dokurider

March 23, 2009, 01:58:09 pm #724 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
That doesn't work. Drain effect overrides immunity somehow.

Vanya

March 23, 2009, 03:22:45 pm #725 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
IIRC, one of the drain formulas doesn't override dark immunity.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Skip Sandwich

March 23, 2009, 06:32:25 pm #726 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
that would be the Demi formula
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Kaijyuu

March 23, 2009, 07:36:30 pm #727 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Doesn't this one work for that?

QuoteFormula 10 [Life Drain, Drain]
10 AbsHP_(Y)% * MaxHP Hit_F(MA+X)% NS becomes 10 AbsHP_(Y)% * Min(999,MaxHP) Hit_F(MA+X)% NS
BATTLE.BIN
0x11F62C change 00000000 to FF4D0508

0xEC7FC
E803622C
02004014
00000000
E7030334
8D190608
00000000

Caps the drain's formula at 999 hp, if I'm reading it correctly.
  • Modding version: PSX

Skip Sandwich

March 23, 2009, 07:38:13 pm #728 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
what is does is cap the drain at a % of 999 hp if max hp is higher then 999, so if it is set to drain 50% max hp from a target that has 20k hp, then it'll do ~450 damage instead of the normal 999.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Kaijyuu

March 23, 2009, 07:47:45 pm #729 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Yup. So I think that'd fit the criteria of "doesn't rape zodiacs."
  • Modding version: PSX

Desocupado

March 23, 2009, 07:53:48 pm #730 Last Edit: December 31, 1969, 07:00:00 pm by Desocupado
What about draining workin like: drain Min(X% of max hp,300)  Y% hit
~300 damage and healing is still good for a move.

Or even drain min(X%,Y) hit 100% , i.e. gives total control over maximum efficacy.
  • Modding version: PSX

Kaijyuu

March 23, 2009, 08:12:57 pm #731 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
IMO, a more appropriate formula would take the caster's health, not the targets, to determine how much to drain. Or just take that variable out entirely and give it similar scaling to any other damage spell.

Arbitrary caps are well... arbitrary.
  • Modding version: PSX

Skip Sandwich

March 23, 2009, 08:19:19 pm #732 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
actually, capping the amount drained based on caster health is a great idea! something like drain Min(X% of target max hp, Caster Max hp - Caster Current hp) Y% hit
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Yuri Otani

March 24, 2009, 10:37:29 am #733 Last Edit: December 31, 1969, 07:00:00 pm by Yuri Otani
sorry to butt in with a question from way long ago, but back on page 28 there was brief speculation on editing secret hunt so that any monster killed would make an item at the fur shop. later this was changed to combine secret hunt with equip bow (if I remember correctly)

was any progress made on that all attacks can poach an enemy ASM hack, before it was dropped for another edit? that's something I was looking for on my own and I was happy to see it in here when someone directed me to ASM hacks.

Dokurider

March 24, 2009, 12:31:08 pm #734 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
You guys should bring that to Voldemort's attention then.

Archael

March 24, 2009, 02:45:14 pm #735 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Dokurider"You guys should bring that to Voldemort's attention then.

???

There are no ASM hacks on this page I like

Kokojo

March 24, 2009, 10:26:20 pm #736 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Request : Undead units can't revive afther 3 turns. (Oh, im gonna get so much hated...)
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

March 24, 2009, 10:28:37 pm #737 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Request : Undead units can't revive afther 3 turns. (Oh, im gonna get so much hated...)
I keep leaving, I keep coming back. Boomerang boy.

FFMaster

March 25, 2009, 02:58:03 am #738 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
QuoteDefend Up innate all
BATTLE.BIN
0x11F2E6 change 0x40 to 0x20

Magic Defend Up innate all
BATTLE.BIN
0x11F336 change 0x40 to 0x20

Is there a way to make it enemies only?
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Razele

March 26, 2009, 03:49:09 am #739 Last Edit: December 31, 1969, 07:00:00 pm by Razele
QuoteOoh, you're right. Didn't notice that...

Alright, change my request now to what's probably a difficult one: Characters with monster gender can gain benefit from equipment.

EDIT: Tested the suggestion of checking both "female" and "monster", too. It limits the correct jobs, and has the equipment side effect. Adds additional problems though: Sprites on the job wheel are female; I'd prefer them male (are when monster gender alone is checked). And the death scream is female.
Limiting classes through the monster gender alone would be preferred
Changing a unit's gender to monster will make that unit can't get HP / MP / stat bonus from equipment.
I'll work on this someday.
For now, just use Male / Female gender.

Quotewould you be able to do that for actual command sets since defend is in the list of skillsets. like for example what if i want the materia blade to have "holy sword".
Last time I check, AI can't use items with "Item innate all" hack.

Quote1. Is it possible that Defense Armlet, in addition to lowering Brave vs Reaction Commands can also reduce Brave vs Brave Weapons?
Defense Armlet isn't Leather Mantle.

Defense Armlet : Increases chance to use reaction ability by 20% (Brave +20)
Leather Mantle : Reduces opponent's chance to use reaction ability by 15% (Brave -15)


Quote2. Now that you can change crit rates, can you increase hit rates for Katanas?
I can increase Katana's hit rate, but it's not necessary.
Samurai prefers Draw Out rather than Katana anyway.

Quote3. Can you rework Drain so that it doesn't rape Zodiacs and thus can be reintroduced?
Oracle's skillset :
Blind, Spell Absorb, Life Drain, Pray Faith, Doubt Faith, Zombie, Silence Song, Blind Rage, Foxbird, Confusion Song, Dispel Magic, Paralyze, Sleep, Petrify

Almost none of them works against Zodiac boss.
If I make Zodiac boss immune to Life Drain, is there any reason to bring Oracle / Ying-Yang Magic secondary against Zodiac boss (Hashmalum, Queklain) ?

QuoteWhat about draining workin like: drain Min(X% of max hp,300) Y% hit
~300 damage and healing is still good for a move.
You can easily do this by increasing Y formula of Life Drain to 33 in fftpatcher.

Quotesorry to butt in with a question from way long ago, but back on page 28 there was brief speculation on editing secret hunt so that any monster killed would make an item at the fur shop. later this was changed to combine secret hunt with equip bow (if I remember correctly)
It's not combined with Equip Crossbow (support ability), it's combined with crossbows (items).

Quotewas any progress made on that all attacks can poach an enemy ASM hack, before it was dropped for another edit? that's something I was looking for on my own and I was happy to see it in here when someone directed me to ASM hacks.
Go to http://ffhacktics.com/forum/viewtopic.php?t=1785
Ctrl+F "Secret Hunt innate all"

QuoteYou guys should bring that to Voldemort's attention then.
I believe 1.3 won't use any asm hack unless it deals with balance issue that can't be solved with fftpatcher
(Rafa, Undead & Phoenix Down, Transparent issue, etc)

QuoteRequest : Undead units can't revive afther 3 turns. (Oh, im gonna get so much hated...)
Any good reason why you want this hack ?
This means any unit with Undead status can't get healed and revived.

QuoteIs there a way to make it enemies only?
Yeah I can make it for enemies only, although it won't be compatible with several hacks since they will use the same trigger.