Quote from: "philsov"You mean you'll actually have to HEAL now? A reaction ability can't simply NEGATE ALL DAMAGE?!? It completely dwarves Regenerator and HP restore and that's perfectly fine?!?
I actually think the fact Regenerator and HP Restore exist justifies removing Auto Potion entirely, as instant respectable heal after most attacks is going to dwarf those two in most non-specialized cases, and also dwarf Damage Split a deal of the time as it'll often heal more in situations where HP Restore doesn't get a situational win over Auto Potion anyway.
Does Auto Potion work the way Counter Tackle does in that it references a move (well, in this case, a tree of moves), or is it hard coded to specifically reference Potions or whatever? If it's the former, I think we have some moves to dick around with.
Quote from: "philsov"Anyways! How's about some epic hats? Armored people get grand helmet and genji, while clothies get black hood, thief hat, and flash hat? Laaaaame. Cashua and barette are getting gutted and reshaped~
Does that mean Ribbons will be easier to get to compensate for lack of Barettes mid-game?
I like the idea. I've always hated Equips that are just weaker versions of other equips unless they're meant to be early game (Chapter 1-2) items. Which is why I like how 1.3 addressed later Heavy Armors and Helmets and actually wish they'd gone further down the Armor tree than Circlet / Carabini Mail. There are many viable clothes, but so few viable armors in comparison unless you count the two rare sets (and even then...).