Hello there!
I've been looking for a way for monsters to equip items. The only reference I found is an old thread (Monster takeover) where Emmy says there was a method on other thread for enemy monsters equip items.
I search for said thread with no positive results. My goal is to assign specific items on monsters. Regarding allied monsters I found the code that address that but at the moment is not a priority.
Anyone knows that thread Emmy spoke of?
Thanks in advance
I believe I remember reading a post from her that said there were so many checks on Monsters that forcibly deequip them that it was functionally impossible. She was saying she'd found and disabled like a dozen or two of them and it was STILL not working.
Maybe I'll try to check with her because I saw on some pictures her photobucket, a monster equipped...unless it was human class looking as a monster.
In fact I only need for that on 2 monsters, and they are special monsters so it might be less complicated...well I think.
Having it be on 1 monster isnt any more or less complicated than having it on a dozen monsters. Not sure why you think that will be easier...
Because special monsters are more "closer" to human characters having skillsets more like them. For example if you use a new skillset on regular monsters they will master all abilities by default, how ever if there is a learn by hit ability it won't display in the skillset screen (like Worker 8 or Byblos appears as "Master") when on special monsters does.
It's just a theory, even in WotL on some missions the Iron Giant has some items equipped, so I believe there is a way less complicated with special monsters than regular.
That and that picture I saw:
The way to make enemy monsters have equipment is to assign them a gender (male or female), and NOT monster. They also must not be recruitable, or they'll function as human. As it was said, I have tried to make monsters equip things legitimately, but the problem is with stupid checks all over the place in the code. "branch if unit is a monster" followed by "branch if unit has no item equipped in x slot" (why would the first check be necessary if the 2nd check is made).
Those checks sound like a whole lot of useless code...
Anyway in my case is good news since that was exactly what I was looking for. Haven't tested yet but I trust Emmy in the monster department.
I'm marking this topic as solved. As always, many thanks to all who take time to help.
Cheers.