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March 28, 2024, 05:08:39 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Vanya

1
Hacking/Patching Tools / Re: Error in FFTPatcher
September 17, 2021, 02:55:04 am
A response after 13 years is appreciated nonetheless.  :v/:
2
PSX FFT Hacking / Re: The Red Mage
February 10, 2020, 07:31:55 pm
A question and a thought come to mind.

Question: Has anyone ever come close to coding an actual Dual Cast ability?

Thought: I'm wondering if it would viable to ASM a special skill set that allows you to buy skills from two other specific sets? Basically, the skill set is empty normally but buying a skill from one of the source skill sets writes it to the appropriate SRAM location for that specific character. It would no doubt be complicated.
3
PSX FFT Hacking / Re: The Blue Mage
February 10, 2020, 06:24:27 pm
A can of worms whose tackling would be much appreciated by many, I'm sure. ;)
4
Neat.
Sounds like a big improvement over the original.
5
Spriting / Re: We need MOAR Monsters
June 06, 2019, 10:08:15 am
Looks awesome!
I'm curious how wierd it looked with a different colored tail.
6
Quote from: Elric on March 27, 2019, 08:18:38 pm
(Deis)


Yeah, that's the one. (Gotta play those games one of these days.)
7
Quote from: Valkirst on March 22, 2019, 07:50:24 pm
Lol, more like 70%

So this happened...

Did I overdo the uhh... "physics"


Physics are fine. Is that what's her name from Breath of Fire?
8
Spriting / Re: We need MOAR Monsters
March 16, 2019, 11:56:41 am
Love it!! It's almost an Owlbear, and those are awesome.
9
Spriting / Re: We need MOAR Monsters
February 20, 2019, 01:23:19 am
Sweet! Always happy to see something I made be useful to others. :D
That Lucavi concept is awesome. Can't wait to see it progress. :)
And the Dragon Lord came out great, too.
10
PSX FFT Hacking / Re: Necromancer Class Help
January 22, 2019, 01:34:07 am
Just wanted to point out that Deathspell 2 is a mistranslation of Dispelna.
It isn't associated with death or necromancy really. It's just a better version of Dispel.
11
Spriting / Re: We need MOAR Monsters
January 22, 2018, 05:14:57 pm
That's a good idea. I'd definitely be interested to see this once develop.
12
Well, you would still have the issue that the Mime class itself can't learn any skills. I don't know for sure if they can be given a normal skill set like the problematic jobs, but if so then you could maybe give them skills that are always learned by default so the lack of SRAM to save the skills could maybe be circumvented. Always on skills would be better than none.

Giving a monster the mimic ability would probably not work, but don't take my word for it. I've been out of the scene for a long time.
It might be simpler to make a custom job with the Mimic skill set and give it to a new recruitable guest character in the ENTD.
Note, though, I haven't messed with hacking FFT in a long time and my duggestion may not even be easy or even possible.
13
Spriting / Re: We need MOAR Monsters
May 16, 2017, 11:10:14 am
There is nothing less than absolutely awesome about this sprite. Fantastic work so far, keep it up!
I'm contemplating making a mini hack for my girlfriend just so she can fight this glorious sexy beast.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!!
14
PSX FFT Hacking / Re: "Quadratic" Ability Formulas
April 21, 2017, 12:49:00 am
We live in an age of misinformation and alternative facts.
15
That modification to the Jump patch is exactly what I always wanted.
My pipe dream also extended to having something similar with Throw and Charge.
And just now I had a thought for something similar for Draw Out, but that would additionally involve altering the Draw Out command to only allow the use of the skill(s) associated with your current equipment.
16
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 29, 2016, 01:36:07 am
I read an Islamic description once of cherubim appearing as dark beings with 4 wings and a multitude of eyes all over their bodies.
I don't remember the source, but it dies make for an interesting visual. Looking like not much more than a black torso with random eyes.
17
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 17, 2016, 03:02:17 am
Awesome! This is looking great!  Keep it up, man. Can't wait to see this guy in action.
19
Spriting / Re: Luiakyn's(Omnir's) Sprites
March 14, 2016, 09:24:38 am
Cool, I can't wait to see this guy in action.
20
Spriting / Re: Luiakyn's(Omnir's) Sprites
March 04, 2016, 09:47:48 pm
Woot! Great to see some more progress on this. Keep it up! :)