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April 25, 2024, 05:37:25 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - 3lric

2441
Quote from: Germ on January 20, 2014, 08:33:38 am
I came across Journey of the Five by chance a few days ago on youtube and I just had to check it out myself.The original final fantasy tactics is one of my favorite games of all time and I believe you all have made a truly worthy sequel. I honestly couldn't believe someone was making a very legit sequel to one of my all time favorite games. This was especially satisfying to me as I have been longing for a TRUE sequel to tactics since the first time I completed the game years ago. When I first played the original tactics i always couldn't wait for the next cutscene to see what was gonna happen next and that is exactly how I felt playing Journey of the Five this past weekend. I can't describe to you how excited I am to play the next chapter (especially after that cliffhanger) and see who will pop up in the story next!! I will be checking back here on the forums frequently to check on the Journey of the Five progress thread. Journey of the Five is seriously at the top of my most anticipated games list!!  Again, FANTASTIC work guys and I hope chapter 2 is here sooner than later!!!


I love comments like this. Thank you very much, glad you enjoyed it. We will definitely try to get Ch2 out sooner than later, but as always, quality comes
first ;)

Chapter 2 is already very well into production though, I will update the Ch2 progress thread once The Lion War mod I'm working on with a couple other people is finished
(should be in the next week or so) and I can finally get back to Jot5 eventing.
2442
Raven is already well aware of this, but just so it doesn't get lose and forgotten I'm posting this here
for when/if ever EVSP 2.0 comes out.

Don't forgot to fix these victory events that are not correct in EVSP:

EVT_036_024 Dorter Trade City1 (Victory)
EVT_152_098 Bariaus Hill (Victory)
EVT_334_14E Doguola Pass (Victory)
EVT_343_157 Finath River (Victory)
EVT_445_1BD St. Murond Temple (Victory)
EVT_470_1D6 Coillery Underground - Third Floor (Victory)
EVT_473_1D9 Coillery Underground - Second Floor (Victory)
EVT_476_1DC Coillery Underground - First Floor (Victory)
EVT_481_1E1 Underground Passage in Goland (Victory)
EVT_487_1E7 Nelveska Temple (Victory)

Anyone needing access to these events for editing purposes can download them HERE

EDIT: Updated broken link. 9-28-18
2443
Event Editing / Re: IronArm's Events
January 20, 2014, 05:41:09 pm
Nice work IronArm, I cannot express how now nice it is to see more events around the site.

*sniffs* why, not too long ago it was just me and poor ol' Kokojo. lol
2444
Put it near the bottom of your event, before the EventEnd()

Also as I mentioned make sure that the characters you want to join are present in your ENTD for that event
and click the Join after Event box. They should join your group silently at that point even if you used an Erase
command on them, as long as it wasn't RemoveUnit.
2445
* Elric slaps CodySpie around a bit with a large trout.



Basically the reason they are not in formation is because theyve never joined
Your party. A trick for this is to have them join silently (without a join up screen)
You can do this by putting them in a event BEFORE the battle (If they are not in that
Event just set them in the entd to always present and join after event for those characters
And then erase them from the event. They will still join. Ill need to find the silent
Join command for you in about an hour when I get off work though. Ill update this
Post. So check back in an hour or 2 unless someone posts it before then
2446
The Lion War / Re: FFT - The Lion War
January 19, 2014, 11:22:27 pm
ATTACK.OUT Done
TEST.EVT Done


Only thing really left now is to get Pride online to do the Worldmap portion, or to pass along to documentation for myself to do so
As far as the worldmap is concerned, we need to setup some stuff for the additional Rumors and side quest triggers, otherwise
we are about done here.
2447
Battle Theme EX: 0
Rage Awakened: 3

And that's the end of Round 2!
Round 3 starts now.

Day 25



2448
The Lion War / Re: FFT - The Lion War
January 19, 2014, 03:46:27 pm
Quote from: kyozo22 on January 19, 2014, 03:09:09 pm
Basically, I was going to try and fuse this patch with 1.3 (not double patch obviously, just put changes in FFTP) but remembered that there was
an event edit for the Ultima Demon/ Zombag fight in Ch. 4. Plus the Marche fight, but I don't care about Marche, so meh! ;)


You wouldn't be able to put anything over the ATTACK.OUT, WLDCORE, or TEST.EVT so 1.3 would not work
over this. In addition to those event edits (which I made 1 of and fixed the other for 1.3) They also
restructured their ISO to have the fight with Vormav at the end. So this wouldn't really work with anything
other than just copy/pasting the abilities. I don't know how the people working on 1.3 would feel about
all that though...

Quote from: kyozo22 on January 19, 2014, 03:09:09 pm
Having said that, these are technically additions to events, as opposed to new events, but doubt there's room?
Awesome work with that Ashley Riot scene btw. Meant to say earlier. Lol


If you are referring to what I mentioned above, no, that will not work either :P

And thank you about the Ashley Riot scene, it was considerably easier to make than the Balthier scene lol.

_______________________________________________________________________________________________________
_______________________________________________________________________________________________________
_______________________________________________________________________________________________________
_______________________________________________________________________________________________________


As for The Lion War, the ATTACK.OUT is now reorganized and I will be putting in the extra events now.

special thanks to Raven on this, as he did 9/10 of the organization himself before he added a right
click copy/paste function to his Attack.out editor. Which made the 1/10 that I did take less than an hour
he did a crazy amount of work on this before I did anything, and this mod would take much longer to
finish if it hadn't been for that.


Raven is also working on a program to name all the offset numbers for us, this eliminates room for
error, speeds up the process by about a million and will make it much easier for Jack to make his
version of the mod with the FFT: Complete content.

Hooray for Progress!!

2449
The Lion War / Re: FFT - The Lion War
January 19, 2014, 01:45:37 pm
Thank you Choto, I just got done testing the hack, so I can give some input on it,
and I also made a video to demonstrate,



As you can see in the video:

- Tutorial does indeed function as Sound

- You can not scroll down to the Sound option anymore

- You CAN scroll UP to the Sound option still

2450
The Lion War / Re: FFT - The Lion War
January 19, 2014, 11:34:20 am
I was a difference of "You can" and "You'll have to"  That's all really.

As for event space there is none. We had to MAKE event space to be
able to do this in the first place.

May I ask why you wanted to know that?
Basically in vanilla, there is very few scattered slots, we had to take
these, along with other events we merged to make room for slots,
and put them all at the end of the Attack.out and TEST.EVT. With
the merging we did we were only (even with nuking tutorials) able
to free up 53 slots. Care to take a guess at how many we absolutely
needed after merging and getting rid of redundant things in the end?
53 slots.

So the short answer to your question is Zero, not even 1 single stray
event slot :P
2451
Recruitment / Re: Image cleaning for FFT - The Lion War
January 18, 2014, 09:38:35 pm
I like the thought of whatever will look better visually personally :P

However it's ultimately up to you
2452
The issue is that your lines are waaay to long. The dialogue box cannot support this, so it skips the dialogue,
Look at some vanilla dialogue short shorten and/or add {br} accordingly.
2453
The Lion War / Re: FFT - The Lion War
January 18, 2014, 03:05:24 pm
Glad everyone liked the last one, here is the Ashley Riot event.

The Ch1 Ramza is used to demonstrate where your party (other than Ramza) will start.
The Ch2/3 Ramza is used to demonstrate where your Ramza will start.

Sorry about the slow recording speed again, I've attached a Savestate to the end of this
post. If you load this in PSXFin (pSX) you should be able to see the scene in full speed
(however the sprites will be incorrect)





(Fixes to be made:)
FIXED - (-Make first dialogue stay on screen longer)
FIXED - (-Make second Bull Demon run at Ashley faster to make it look like it's charging)
Fixes are not in the video
2454
Sushi Box: 3
Final Boss: 2

Day 24


2455
Awesome work Ajor- err Xifanie!

Can't wait to use this :D
2456
Recruitment / Re: Image cleaning for FFT - The Lion War
January 14, 2014, 05:40:32 pm
Wait what? I'm confused lol. The current video looks great on my game. But I dunno
Anything bout video editing lol. Will there be a noticeable difference when you recrop that
part of it?

Lol I should prolly jusy wait til I get home and talk to you about it on IRC

EDIT: I now understand whats going on, and am leaving this in Toshiko's hands
2457
Spriting / Re: Heavy Metal X-Men Sprites
January 14, 2014, 12:24:15 am
Quote from: Metal on January 13, 2014, 11:53:42 pm
Wow conman your a badass, that azaziel sprite is sick! Just wrote night-crawler and mystique down on "the list" now, damn you... By the way what did you mean when you said "Needs a port" in reference to azaziel. Im still kinda newish at this thing.


He means that the sprite needs a Portrait made for it.
2458
Spriting / Re: Heavy Metal X-Men Sprites
January 13, 2014, 09:37:00 pm
Haha no worries, I DON'T want you to worry about HOW MUCH you post at all, by all means, be as active as you like. That's why we are here :D
Just don't make a double post if its only been an hour since you made the last one, especially when yours is still the most recent in the section,
since the update is likely going to be seen anyway :)

Thank you for understanding.


EDIT:
Quote from: CONMAN on January 13, 2014, 09:35:52 pm
Actually I spent some time on one for Elric that frustrated me a bunch.


HEY CONMAN! So that's where you went?! I wish you wouldn't disappear due to feeling frustrated from that, I asked you primarily since you
were the one that came to mind when I thought of using it :P Since you are the resident Frankenspriter, lol
2459
Event Editing / Re: Cody's event(s)
January 13, 2014, 08:03:40 pm
Looks like you changed the event script number in the Attack.out GUI. Change it back until you are far enough along to actually rearrange
the attack.out.
2460
Spriting / Re: Heavy Metal X-Men Sprites
January 13, 2014, 07:44:23 pm
Your posts were only ~ 30 minutes apart, please use the edit button to update your previous post next time.
Double posting is frowned upon, unless you need help and it has been a few days since your post has been buried.

BTW, nice spritework, was wondering when more of these would pop up.